Player Matchup

Jing Wei
Jing Wei
Escudero_Joe
Jing Wei
Level 212
God Stats
71W - 72L
1,550 SR
Queue Stats
742W - 724L
1,451 Elo+
Solo
Ix Chel
Ix Chel
JHRKampery0
Ix Chel
Level 156
God Stats
26W - 29L
1,621 SR
Queue Stats
628W - 580L
1,583 Elo+
Party 2
Xing Tian
Xing Tian
K3rn3lP4nic
Xing Tian
Level 124
God Stats
15W - 24L
1,376 SR
Queue Stats
146W - 149L
1,478 Elo+
Solo
Charon
Charon
Palcanear
Charon
Level 124
God Stats
1W - 4L
1,500 SR
Queue Stats
97W - 85L
1,542 Elo+
Party 2
Lancelot
Lancelot
Widely
Lancelot
Level 125
God Stats
2W - 5L
1,325 SR
Queue Stats
90W - 86L
1,538 Elo+
Party 2
Team Averages
Level 148
1,474 SR
1,519 Elo+

VS

Team Averages
Level 107
1,599 SR
1,574 Elo+
Charon
Charon
CEREBR4L ASASSN
Charon
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
111W - 108L
1,495 Elo+
Solo
Hachiman
Hachiman
Eckoblade
Hachiman
Level 52
God Stats
3W - 1L
1,500 SR
Queue Stats
116W - 125L
1,530 Elo+
Solo
Surtr
Surtr
JimboTime
Surtr
Level 104
God Stats
8W - 3L
1,750 SR
Queue Stats
152W - 111L
1,820 Elo+
Solo
Thor
Thor
au70fr34k
Thor
Level 125
God Stats
18W - 16L
1,600 SR
Queue Stats
233W - 223L
1,502 Elo+
Party 1
Hera
Hera
yankeefan97531
Hera
Level 151
God Stats
30W - 26L
1,647 SR
Queue Stats
347W - 342L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Escudero_Joe
Jing Wei
15
0 / 1 / 0
8,581
536
4,515
10,861
4,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ix Chel
JHRKampery0
Ix Chel
14
4 / 5 / 1
8,791
549
9,817
13,537
4,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
K3rn3lP4nic
Xing Tian
14
0 / 1 / 0
8,238
515
10,595
16,539
22,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
Palcanear
Charon
8
0 / 2 / 4
6,733
421
3,364
10,149
7,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
Widely
Lancelot
13
2 / 4 / 4
8,239
515
6,906
15,403
6,607
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 6
8,373
523
7,998
15,954
13,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Eckoblade
Hachiman
14
1 / 1 / 2
8,004
500
4,756
8,060
3,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
JimboTime
Surtr
17
1 / 0 / 0
10,082
630
11,129
18,146
15,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
16
6 / 1 / 3
9,424
589
5,945
12,411
5,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
1 / 1 / 10
8,371
523
15,561
7,859
3,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
6
Kills
12
13
Deaths
6
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
3
6
2
W
Hachiman
Eckoblade
Hachiman
1
1
2
2
L
Jing Wei
Escudero_Joe
Jing Wei
0
1
0
0
L
Ix Chel
JHRKampery0
Ix Chel
4
5
1
0.9
W
Surtr
JimboTime
Surtr
1
0
0
1
L
Xing Tian
K3rn3lP4nic
Xing Tian
0
1
0
0
L
Charon
Palcanear
Charon
0
2
4
1
L
Lancelot
Widely
Lancelot
2
4
4
1
W
Thor
6
1
3
7.5
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,197
Damage
45,389
66,489
Taken
62,430
45,671
Mitigated
41,127
16,784
Healing
15,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,998
999
0
4,608
15,954
13,687
336
6,478
9,250
28,479
0
W
Hachiman
Eckoblade
Hachiman
4,756
2,436
0
3,682
8,060
3,553
1,130
1,501
6,509
0
60,856
L
Jing Wei
Escudero_Joe
Jing Wei
4,515
2,410
64
3,469
10,861
4,901
0
3,745
7,116
0
72,221
L
Ix Chel
JHRKampery0
Ix Chel
9,817
1,109
821
3,104
13,537
4,738
284
8,820
4,717
67,440
0
W
Surtr
JimboTime
Surtr
11,129
3,323
0
4,718
18,146
15,159
22
9,845
7,551
1,919
90,734
L
Xing Tian
K3rn3lP4nic
Xing Tian
10,595
1,202
0
2,750
16,539
22,024
0
998
15,541
66,333
0
L
Charon
Palcanear
Charon
3,364
574
0
2,080
10,149
7,401
0
5,127
5,022
10,838
0
L
Lancelot
Widely
Lancelot
6,906
1,492
0
4,496
15,403
6,607
0
5,839
9,468
0
60,726
W
Thor
5,945
701
0
500
12,411
5,484
468
1,608
10,566
0
86,330
W
15,561
3,089
0
1,940
7,859
3,244
266
2,928
4,711
71,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,582
Gold Earned
44,254
501
Minions Killed
491
0
Camps Cleared
0
1,520,640
Distance Traveled
1,625,216
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,373
523
24
2
0
309,860
0
W
Hachiman
8,004
500
99
6
0
305,423
0
L
Jing Wei
8,581
536
122
8
0
298,988
0
L
Ix Chel
8,791
549
128
8
0
301,890
5
W
Surtr
10,082
630
153
10
0
308,795
3
L
Xing Tian
8,238
515
147
9
0
286,174
0
L
Charon
6,733
421
9
1
0
249,736
2
L
Lancelot
8,239
515
95
6
0
383,852
0
W
Thor
9,424
589
111
7
0
380,730
0
W
Hera
8,371
523
104
7
0
320,408
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role