Player Matchup

Izanami
Izanami
 
Izanami
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
FanFear
Osiris
Level 115
God Stats
1W - 3L
1,435 SR
Queue Stats
218W - 238L
1,520 Elo+
Party 3
Ullr
Ullr
OrigineFR
Ullr
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 42L
1,491 Elo+
Solo
Medusa
Medusa
xMartin91
Medusa
Level 126
God Stats
3W - 1L
1,712 SR
Queue Stats
74W - 71L
1,526 Elo+
Solo
Chang'e
Chang'e
Асурa
Chang'e
Level 67
God Stats
3W - 4L
1,487 SR
Queue Stats
355W - 370L
1,527 Elo+
Party 3
Team Averages
Level 121
1,527 SR
1,513 Elo+

VS

Team Averages
Level 102
1,488 SR
1,527 Elo+
Pele
Pele
 
Pele
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
 
Surtr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
WalrusSpymaster
Ra
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,618 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
XxDordysluGxX
Morgan Le Fay
Level 102
God Stats
4W - 6L
1,438 SR
Queue Stats
145W - 167L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
2 / 4 / 3
5,466
1,093
6,114
8,016
3,132
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Osiris
FanFear
Osiris
11
1 / 3 / 2
5,265
1,053
5,571
7,704
7,090
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ullr
11
0 / 1 / 4
5,082
1,016
4,730
5,792
2,116
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Medusa
xMartin91
Medusa
1
0 / 0 / 0
1,384
277
0
0
0
Chang'e
Асурa
Chang'e
11
2 / 3 / 2
5,703
1,141
2,298
7,972
2,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
4 / 2 / 3
6,298
1,260
5,321
6,394
2,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
 
Jormungandr
11
1 / 1 / 6
5,957
1,191
5,252
6,285
6,660
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Surtr
 
Surtr
10
2 / 1 / 6
5,895
1,179
2,521
5,720
5,089
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 1 / 5
6,958
1,392
3,593
5,815
2,485
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Morgan Le Fay
XxDordysluGxX
Morgan Le Fay
11
1 / 1 / 6
5,813
1,163
8,684
3,930
1,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
5
Kills
11
11
Deaths
6
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
4
3
0.88
W
Pele
 
Pele
4
2
3
2.75
W
Jormungandr
 
Jormungandr
1
1
6
4
W
Surtr
 
Surtr
2
1
6
5
L
Osiris
FanFear
Osiris
1
3
2
0.67
L
Ullr
0
1
4
2
W
3
1
5
5.5
W
Morgan Le Fay
XxDordysluGxX
Morgan Le Fay
1
1
6
4
L
Medusa
xMartin91
Medusa
0
0
0
0
L
Chang'e
Асурa
Chang'e
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,713
Damage
25,371
29,484
Taken
28,144
15,221
Mitigated
18,131
11,102
Healing
14,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,114
3,156
270
428
8,016
3,132
56
5,297
2,615
0
12,877
W
Pele
 
Pele
5,321
997
799
926
6,394
2,264
600
758
5,440
0
11,331
W
Jormungandr
 
Jormungandr
5,252
723
950
1,222
6,285
6,660
312
467
5,396
10,779
0
W
Surtr
 
Surtr
2,521
804
689
895
5,720
5,089
683
211
5,267
81
6,651
L
Osiris
FanFear
Osiris
5,571
748
359
481
7,704
7,090
173
4,211
3,251
0
8,448
L
Ullr
4,730
1,353
195
1,093
5,792
2,116
0
2,178
3,230
0
11,358
W
3,593
393
4,931
2,774
5,815
2,485
324
848
4,711
10,479
0
W
Morgan Le Fay
XxDordysluGxX
Morgan Le Fay
8,684
1,008
370
694
3,930
1,633
1,420
209
3,676
13,452
0
L
Medusa
xMartin91
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
Chang'e
Асурa
Chang'e
2,298
173
4,984
3,292
7,972
2,883
105
5,031
2,771
6,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,900
Gold Earned
30,921
48
Minions Killed
67
0
Camps Cleared
0
443,305
Distance Traveled
589,452
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,466
1,093
18
4
0
99,337
0
W
Pele
6,298
1,260
15
3
0
115,797
0
W
Jormungandr
5,957
1,191
15
3
0
123,086
0
W
Surtr
5,895
1,179
8
2
0
114,723
0
L
Osiris
5,265
1,053
9
2
0
111,941
0
L
Ullr
5,082
1,016
9
2
0
120,757
0
W
Ra
6,958
1,392
17
3
0
112,345
0
W
Morgan Le Fay
5,813
1,163
12
2
0
123,501
0
L
Medusa
1,384
277
0
0
0
0
0
L
Chang'e
5,703
1,141
12
2
0
111,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role