Player Matchup

Ra
Ra
Antversary
Ra
Level 145
God Stats
5W - 7L
1,321 SR
Queue Stats
216W - 219L
1,499 Elo+
Solo
Charon
Charon
DOOM_BLADE_21
Charon
Level 146
God Stats
3W - 0L
1,502 SR
Queue Stats
3W - 1L
1,480 Elo+
Solo
Loki
Loki
OwOFish_Milk
Loki
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,368 Elo+
Solo
Team Averages
Level 117
1,441 SR
1,449 Elo+

VS

Team Averages
Level 105
1,474 SR
1,452 Elo+
Cupid
Cupid
Romano22812
Cupid
Level 89
God Stats
4W - 7L
1,384 SR
Queue Stats
230W - 237L
1,420 Elo+
Solo
Chaac
Chaac
bigbossman77770
Chaac
Level 118
God Stats
5W - 6L
1,540 SR
Queue Stats
126W - 141L
1,487 Elo+
Solo
Charon
Charon
iASTRO-_-MANIAC
Charon
Level 108
God Stats
6W - 6L
1,500 SR
Queue Stats
239W - 252L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 4
8,211
821
10,493
5,167
2,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
4 / 0 / 4
8,256
826
10,918
11,048
9,804
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 4 / 4
7,215
722
3,745
8,045
3,226
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 3
7,379
738
3,794
8,871
3,146
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
2 / 1 / 2
7,468
747
9,205
13,958
12,266
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
1 / 4 / 3
7,318
732
5,560
8,002
3,479
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
8
Kills
4
4
Deaths
8
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
W
4
0
4
6
W
1
4
4
0.75
L
1
3
3
0.83
L
2
1
2
3
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,156
Damage
18,559
24,260
Taken
30,831
15,286
Mitigated
18,891
2,243
Healing
8,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,493
828
831
962
5,167
2,256
0
1,374
3,737
41,783
0
W
10,918
2,213
0
380
11,048
9,804
298
3,659
7,285
22,792
1,884
W
3,745
877
0
70
8,045
3,226
108
1,258
6,787
0
13,951
L
3,794
1,951
698
2,968
8,871
3,146
0
5,819
2,908
0
22,556
L
9,205
1,208
0
4,923
13,958
12,266
0
8,630
5,103
0
32,271
L
5,560
1,158
0
0
8,002
3,479
0
5,289
2,538
20,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,682
Gold Earned
22,165
104
Minions Killed
88
0
Camps Cleared
0
562,426
Distance Traveled
548,427
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,211
821
67
7
0
190,178
0
W
Charon
8,256
826
13
1
0
166,559
0
W
Loki
7,215
722
24
2
0
205,689
0
L
Cupid
7,379
738
37
4
0
181,107
0
L
Chaac
7,468
747
32
3
0
204,222
0
L
Charon
7,318
732
19
2
0
163,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role