Player Matchup

Achilles
Achilles
Gutty997
Achilles
Level 88
God Stats
1W - 0L
1,533 SR
Queue Stats
1W - 3L
1,154 Elo+
Party 1
Artio
Artio
ReakphoMK2
Artio
Level 124
God Stats
1W - 0L
1,596 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
RelaxinDodo
Chernobog
Level 113
God Stats
1W - 0L
1,266 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Camazotz
Camazotz
Weoni
Camazotz
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,143 Elo+
Party 1
Vulcan
Vulcan
ducky wuddle
Vulcan
Level 107
God Stats
24W - 16L
1,295 SR
Queue Stats
892W - 907L
1,505 Elo+
Solo
Team Averages
Level 107
1,438 SR
1,360 Elo+

VS

Team Averages
Level 139
1,397 SR
1,454 Elo+
Loki
Loki
Amunaptrum
Loki
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 66L
1,457 Elo+
Party 2
Chronos
Chronos
HeavenlyFather
Chronos
Level 195
God Stats
5W - 5L
1,320 SR
Queue Stats
376W - 393L
1,415 Elo+
Solo
Xing Tian
Xing Tian
Markram
Xing Tian
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 62L
1,503 Elo+
Solo
Arachne
Arachne
Mаrcus
Arachne
Level 104
God Stats
0W - 2L
1,300 SR
Queue Stats
42W - 53L
1,460 Elo+
Party 2
Ix Chel
Ix Chel
eDempya
Ix Chel
Level 125
God Stats
1W - 1L
1,366 SR
Queue Stats
98W - 103L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Gutty997
Achilles
16
5 / 1 / 10
8,526
853
7,640
10,688
12,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artio
14
2 / 1 / 7
8,006
801
6,213
10,525
10,552
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
RelaxinDodo
Chernobog
15
5 / 2 / 10
8,122
812
9,080
9,916
4,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Camazotz
Weoni
Camazotz
13
3 / 1 / 9
7,674
767
8,930
10,110
5,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vulcan
16
3 / 2 / 11
8,416
842
21,501
5,729
2,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 4
7,707
771
5,019
9,957
4,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 3 / 4
6,489
649
9,637
10,097
3,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
Markram
Xing Tian
13
4 / 4 / 2
8,259
826
8,352
16,627
15,800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
Mаrcus
Arachne
12
0 / 3 / 4
7,147
715
5,412
12,409
9,841
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
eDempya
Ix Chel
13
1 / 4 / 4
7,079
708
10,488
9,911
3,842
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
25
18
Kills
7
7
Deaths
18
47
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
W
Achilles
Gutty997
Achilles
5
1
10
10
L
0
3
4
0.67
L
Xing Tian
Markram
Xing Tian
4
4
2
1.25
L
Arachne
Mаrcus
Arachne
0
3
4
0.67
W
Artio
2
1
7
5.5
W
Chernobog
RelaxinDodo
Chernobog
5
2
10
5
W
Camazotz
Weoni
Camazotz
3
1
9
7.5
W
Vulcan
3
2
11
4.25
L
Ix Chel
eDempya
Ix Chel
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,364
Damage
38,908
46,968
Taken
59,001
36,027
Mitigated
38,179
23,927
Healing
19,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,019
1,016
496
2,522
9,957
4,925
0
3,694
6,126
0
18,021
W
Achilles
Gutty997
Achilles
7,640
558
1,653
3,634
10,688
12,593
0
6,195
4,261
0
13,760
L
9,637
1,611
323
2,162
10,097
3,771
0
4,616
5,250
18,254
0
L
Xing Tian
Markram
Xing Tian
8,352
647
2,075
2,431
16,627
15,800
0
6,671
9,054
14,560
758
L
Arachne
Mаrcus
Arachne
5,412
3,920
901
2,486
12,409
9,841
0
6,570
5,213
0
10,754
W
Artio
6,213
286
4,377
4,581
10,525
10,552
0
6,041
4,276
11,517
0
W
Chernobog
RelaxinDodo
Chernobog
9,080
3,021
634
2,123
9,916
4,977
40
5,822
3,962
0
21,060
W
Camazotz
Weoni
Camazotz
8,930
1,548
1,536
4,621
10,110
5,029
0
5,962
4,052
0
15,623
W
Vulcan
21,501
12,082
591
177
5,729
2,876
0
3,144
2,381
44,640
0
L
Ix Chel
eDempya
Ix Chel
10,488
997
3,981
2,412
9,911
3,842
0
5,746
4,046
19,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,744
Gold Earned
36,681
143
Minions Killed
81
0
Camps Cleared
0
1,087,283
Distance Traveled
952,852
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,707
771
14
1
0
202,899
0
W
Achilles
8,526
853
16
2
0
243,995
0
L
Chronos
6,489
649
21
2
0
197,208
0
L
Xing Tian
8,259
826
10
1
0
203,311
0
L
Arachne
7,147
715
9
1
0
175,770
0
W
Artio
8,006
801
20
2
0
211,652
0
W
Chernobog
8,122
812
29
3
0
189,675
0
W
Camazotz
7,674
767
25
3
0
218,196
0
W
Vulcan
8,416
842
53
5
0
223,765
0
L
Ix Chel
7,079
708
27
3
0
173,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role