Player Matchup

Kukulkan
Kukulkan
AswiftT23
Kukulkan
Level 118
God Stats
6W - 5L
1,602 SR
Queue Stats
141W - 138L
1,500 Elo+
Party 1
Nox
Nox
DEATHBYMRPINK
Nox
Level 123
God Stats
1W - 4L
1,268 SR
Queue Stats
140W - 139L
1,493 Elo+
Party 1
Raijin
Raijin
Dripocalypse
Raijin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Surtr
Surtr
Sena54
Surtr
Level 83
God Stats
0W - 1L
1,317 SR
Queue Stats
4W - 2L
1,706 Elo+
Party 1
Chang'e
Chang'e
ToughJasmine
Chang'e
Level 122
God Stats
10W - 7L
1,395 SR
Queue Stats
512W - 556L
1,447 Elo+
Solo
Team Averages
Level 92
1,416 SR
1,529 Elo+

VS

Team Averages
Level 101
1,443 SR
1,455 Elo+
Bacchus
Bacchus
OMNIMONJ
Bacchus
Level 108
God Stats
2W - 6L
1,309 SR
Queue Stats
160W - 186L
1,394 Elo+
Solo
Cu Chulainn
Cu Chulainn
SubScorpion187
Cu Chulainn
Level 157
God Stats
3W - 2L
1,407 SR
Queue Stats
255W - 273L
1,496 Elo+
Solo
Sol
Sol
oAnttii
Sol
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,553 Elo+
Solo
Chernobog
Chernobog
soyuntopo
Chernobog
Level 159
God Stats
4W - 4L
1,498 SR
Queue Stats
472W - 506L
1,430 Elo+
Solo
Terra
Terra
tickleit123
Terra
Level 64
God Stats
4W - 2L
1,500 SR
Queue Stats
172W - 207L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AswiftT23
Kukulkan
19
2 / 2 / 13
10,184
783
19,191
12,799
7,529
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 5 / 7
8,923
686
9,795
12,747
6,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
8
0 / 7 / 2
6,673
513
812
7,361
2,703
Surtr
Sena54
Surtr
17
7 / 4 / 10
10,035
772
14,940
18,441
25,507
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
ToughJasmine
Chang'e
17
4 / 4 / 10
9,594
738
14,137
18,055
9,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
OMNIMONJ
Bacchus
18
6 / 2 / 13
10,479
806
12,162
17,961
26,865
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cu Chulainn
SubScorpion187
Cu Chulainn
15
4 / 7 / 11
9,407
724
14,842
19,662
21,658
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sol
20
8 / 1 / 11
12,536
964
22,824
12,038
6,776
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
soyuntopo
Chernobog
16
4 / 5 / 11
10,128
779
12,108
14,573
7,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 2 / 11
9,319
717
2,624
14,012
13,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
79
17
Kills
22
22
Deaths
17
42
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AswiftT23
Kukulkan
2
2
13
4.25
L
4
5
7
1.5
L
Raijin
0
7
2
0.14
W
Bacchus
OMNIMONJ
Bacchus
6
2
13
6.25
L
Surtr
Sena54
Surtr
7
4
10
3
W
Cu Chulainn
SubScorpion187
Cu Chulainn
4
7
11
1.36
L
Chang'e
ToughJasmine
Chang'e
4
4
10
2.25
W
Sol
8
1
11
13.5
W
Chernobog
soyuntopo
Chernobog
4
5
11
1.9
W
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,875
Damage
64,560
69,403
Taken
78,246
52,150
Mitigated
76,370
32,548
Healing
34,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AswiftT23
Kukulkan
19,191
2,252
1,456
3,157
12,799
7,529
0
7,154
5,264
47,092
0
L
9,795
1,604
329
534
12,747
6,734
0
7,837
4,238
19,130
0
L
Raijin
812
662
0
0
7,361
2,703
0
2,243
4,989
2,173
0
W
Bacchus
OMNIMONJ
Bacchus
12,162
880
1,261
6,350
17,961
26,865
582
11,865
5,976
20,826
0
L
Surtr
Sena54
Surtr
14,940
5,604
1,511
3,324
18,441
25,507
0
9,993
8,029
486
21,980
W
Cu Chulainn
SubScorpion187
Cu Chulainn
14,842
4,282
742
2,397
19,662
21,658
279
10,967
8,539
2,252
16,601
L
Chang'e
ToughJasmine
Chang'e
14,137
1,941
12,740
9,497
18,055
9,677
0
11,679
5,795
29,047
0
W
Sol
22,824
5,183
2,512
5,382
12,038
6,776
1,420
6,555
5,483
65,905
0
W
Chernobog
soyuntopo
Chernobog
12,108
5,848
1,471
3,500
14,573
7,574
1,919
7,328
7,245
0
28,001
W
2,624
186
5,919
5,331
14,012
13,497
0
7,562
6,294
8,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,409
Gold Earned
51,869
148
Minions Killed
201
0
Camps Cleared
0
1,010,918
Distance Traveled
1,110,744
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,184
783
67
5
0
234,432
0
L
Nox
8,923
686
30
2
0
213,425
0
L
Raijin
6,673
513
1
0
0
107,559
0
W
Bacchus
10,479
806
12
1
0
241,287
0
L
Surtr
10,035
772
18
1
0
236,395
0
W
Cu Chulainn
9,407
724
19
1
0
202,299
0
L
Chang'e
9,594
738
32
2
0
219,107
0
W
Sol
12,536
964
111
9
0
243,052
0
W
Chernobog
10,128
779
51
4
0
172,618
0
W
Terra
9,319
717
8
1
0
251,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role