Player Matchup

Izanami
Izanami
Silver I
IMPACTTT
Izanami
Silver I
Level 112
God Stats
3W - 1L
1,716 SR
Queue Stats
78W - 83L
1,385 MMR
Solo
Arachne
Arachne
Gold II
IamSoFree
Arachne
Gold II
Level 182
God Stats
69W - 47L
1,509 SR
Queue Stats
671W - 674L
1,364 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Molimou
Sun Wukong
Gold IV
Level 127
God Stats
6W - 6L
1,531 SR
Queue Stats
91W - 90L
1,393 MMR
Solo
Tiamat
Tiamat
Gold IV
Radovan88
Tiamat
Gold IV
Level 149
God Stats
24W - 21L
1,593 SR
Queue Stats
517W - 511L
1,397 MMR
Solo
Aphrodite
Aphrodite
Gold V
babyga
Aphrodite
Gold V
Level 63
God Stats
2W - 6L
1,408 SR
Queue Stats
106W - 111L
1,387 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,551 SR
1,385 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,479 SR
1,413 MMR
Ares
Ares
Gold V
 
Ares
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Silver I
GrandFromage947
Discordia
Silver I
Level 120
God Stats
10W - 8L
1,449 SR
Queue Stats
33W - 38L
1,417 MMR
Solo
Ravana
Ravana
Silver I
Smolden
Ravana
Silver I
Level 72
God Stats
2W - 5L
1,273 SR
Queue Stats
255W - 248L
1,430 MMR
Solo
Skadi
Skadi
Gold III
Thee Willy P
Skadi
Gold III
Level 207
God Stats
119W - 104L
1,583 SR
Queue Stats
736W - 732L
1,356 MMR
Solo
Vamana
Vamana
Silver I
vad1
Vamana
Silver I
Level 127
God Stats
14W - 13L
1,593 SR
Queue Stats
172W - 191L
1,360 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
IMPACTTT
Izanami
8
0 / 2 / 0
4,678
468
2,454
7,084
2,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
IamSoFree
Arachne
7
0 / 1 / 0
4,629
463
3,176
9,754
2,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
Molimou
Sun Wukong
12
2 / 0 / 0
6,973
697
6,144
8,115
5,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Radovan88
Tiamat
10
0 / 4 / 0
5,515
552
2,623
7,559
4,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Aphrodite
babyga
Aphrodite
6
0 / 3 / 0
4,478
448
2,544
5,675
3,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
KaliBakasuraAo KuangAchilles

VS

Bans
ThanatosMartichorasHe BoHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
0 / 0 / 4
5,452
545
2,725
6,651
4,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Discordia
GrandFromage947
Discordia
11
1 / 0 / 5
6,131
613
4,271
3,266
896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
Smolden
Ravana
11
5 / 0 / 1
6,417
642
6,824
4,859
1,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
4 / 0 / 0
6,710
671
6,417
4,815
1,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vamana
vad1
Vamana
10
0 / 2 / 0
5,367
537
3,965
8,995
4,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
2
Kills
10
10
Deaths
2
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
0
4
2
W
Discordia
GrandFromage947
Discordia
1
0
5
3.5
L
Izanami
IMPACTTT
Izanami
0
2
0
0
L
Arachne
IamSoFree
Arachne
0
1
0
0
L
Sun Wukong
Molimou
Sun Wukong
2
0
0
2
L
Tiamat
Radovan88
Tiamat
0
4
0
0
W
Ravana
Smolden
Ravana
5
0
1
5.5
W
4
0
0
4
L
Aphrodite
babyga
Aphrodite
0
3
0
0
W
Vamana
vad1
Vamana
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,941
Damage
24,202
38,187
Taken
28,586
18,487
Mitigated
13,387
11,955
Healing
11,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
2,725
124
1,171
1,649
6,651
4,405
0
1,964
4,545
17,135
0
W
Discordia
GrandFromage947
Discordia
4,271
374
0
1,190
3,266
896
0
487
2,703
42,709
0
L
Izanami
IMPACTTT
Izanami
2,454
1,558
0
2,312
7,084
2,341
0
1,139
5,945
0
25,663
L
Arachne
IamSoFree
Arachne
3,176
1,870
0
2,707
9,754
2,756
0
1,932
7,822
0
27,922
L
Sun Wukong
Molimou
Sun Wukong
6,144
1,559
0
1,416
8,115
5,427
0
0
8,115
0
55,028
L
Tiamat
Radovan88
Tiamat
2,623
219
0
2,087
7,559
4,218
0
2,665
4,894
37,672
0
W
Ravana
Smolden
Ravana
6,824
2,112
0
3,231
4,859
1,887
0
1,073
3,627
0
47,177
W
6,417
2,151
0
1,114
4,815
1,780
639
1,357
3,458
0
60,615
L
Aphrodite
babyga
Aphrodite
2,544
483
1,137
2,296
5,675
3,745
0
1,295
4,380
14,816
0
W
Vamana
vad1
Vamana
3,965
1,876
0
3,640
8,995
4,419
0
0
8,995
0
34,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,273
Gold Earned
30,077
284
Minions Killed
379
0
Camps Cleared
0
968,891
Distance Traveled
1,053,009
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,452
545
25
3
0
215,642
1
W
Discordia
6,131
613
108
11
0
195,517
6
L
Izanami
4,678
468
54
5
0
189,026
1
L
Arachne
4,629
463
44
4
0
220,917
0
L
Sun Wukong
6,973
697
96
10
0
189,472
1
L
Tiamat
5,515
552
72
7
0
209,386
2
W
Ravana
6,417
642
86
9
0
221,497
4
W
Skadi
6,710
671
96
10
0
202,947
4
L
Aphrodite
4,478
448
18
2
0
160,090
0
W
Vamana
5,367
537
64
6
0
217,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role