Player Matchup

Ravana
Ravana
AggresiveBeka
Ravana
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 36L
1,282 Elo+
Solo
Yemoja
Yemoja
Chuckernut70
Yemoja
Level 55
God Stats
3W - 5L
1,441 SR
Queue Stats
169W - 189L
1,502 Elo+
Solo
Susano
Susano
SweetHopHash
Susano
Level 95
God Stats
0W - 3L
1,166 SR
Queue Stats
170W - 151L
1,487 Elo+
Solo
Chernobog
Chernobog
TinyToastGhost
Chernobog
Level 154
God Stats
6W - 6L
1,452 SR
Queue Stats
151W - 150L
1,520 Elo+
Solo
Danzaburou
Danzaburou
WillyG214
Danzaburou
Level 87
God Stats
12W - 10L
1,532 SR
Queue Stats
590W - 565L
1,467 Elo+
Solo
Team Averages
Level 83
1,418 SR
1,452 Elo+

VS

Team Averages
Level 135
1,632 SR
1,516 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
CashMan420
Surtr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Chaac
Chaac
Gabo24jgl
Chaac
Level 88
God Stats
3W - 2L
1,897 SR
Queue Stats
258W - 267L
1,596 Elo+
Solo
Hel
Hel
JoshIceshards
Hel
Level 68
God Stats
2W - 0L
1,741 SR
Queue Stats
194W - 109L
1,529 Elo+
Solo
Ares
Ares
MisterWizard543
Ares
Level 264
God Stats
41W - 30L
1,524 SR
Queue Stats
1,779W - 1,907L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 5
6,543
654
2,337
11,197
5,117
Yemoja
16
2 / 1 / 6
7,675
768
11,665
9,459
5,594
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Susano
13
3 / 5 / 4
7,498
750
8,404
12,523
6,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chernobog
TinyToastGhost
Chernobog
14
1 / 3 / 6
7,189
719
8,591
8,885
4,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
WillyG214
Danzaburou
14
2 / 3 / 5
7,486
749
12,285
9,815
5,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
3 / 2 / 15
9,018
902
10,767
9,188
5,419
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Surtr
15
2 / 3 / 11
8,561
856
8,893
13,993
15,832
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
Gabo24jgl
Chaac
15
7 / 2 / 7
9,234
923
11,074
14,878
15,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
7 / 1 / 10
9,674
967
10,401
9,400
5,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
1 / 2 / 13
8,407
841
5,909
16,027
17,464
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
76
8
Kills
20
20
Deaths
10
26
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
3
2
15
5.25
L
0
8
5
0.31
W
Surtr
2
3
11
2.5
L
Yemoja
2
1
6
5
W
Chaac
Gabo24jgl
Chaac
7
2
7
5.25
W
7
1
10
12
W
1
2
13
3.75
L
Susano
3
5
4
1
L
Chernobog
TinyToastGhost
Chernobog
1
3
6
1.33
L
Danzaburou
WillyG214
Danzaburou
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,282
Damage
47,044
51,879
Taken
63,486
26,123
Mitigated
59,660
15,418
Healing
35,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
10,767
4,388
688
1,464
9,188
5,419
3,897
1,710
7,374
0
25,925
L
2,337
108
0
252
11,197
5,117
115
3,765
7,432
0
5,174
W
Surtr
8,893
3,042
0
2,340
13,993
15,832
505
1,817
11,554
340
13,837
L
Yemoja
11,665
1,234
6,751
3,532
9,459
5,594
0
3,058
6,217
31,012
0
W
Chaac
Gabo24jgl
Chaac
11,074
947
1,669
5,029
14,878
15,494
1,552
2,487
12,215
0
24,560
W
10,401
2,227
14,637
6,408
9,400
5,451
1,383
3,067
6,098
24,716
0
W
5,909
105
318
3,270
16,027
17,464
376
2,366
13,266
9,847
0
L
Susano
8,404
890
1,109
1,262
12,523
6,142
0
4,580
7,849
0
12,584
L
Chernobog
TinyToastGhost
Chernobog
8,591
4,244
0
718
8,885
4,212
405
1,942
6,939
0
16,235
L
Danzaburou
WillyG214
Danzaburou
12,285
3,085
0
1,794
9,815
5,058
336
3,253
6,538
0
26,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,391
Gold Earned
44,894
104
Minions Killed
114
0
Camps Cleared
0
849,068
Distance Traveled
953,194
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,018
902
33
3
0
181,114
0
L
Ravana
6,543
654
9
1
0
186,748
0
W
Surtr
8,561
856
8
1
0
202,131
0
L
Yemoja
7,675
768
30
3
0
180,057
0
W
Chaac
9,234
923
28
3
0
200,810
0
W
Hel
9,674
967
36
4
0
203,105
0
W
Ares
8,407
841
9
1
0
166,034
0
L
Susano
7,498
750
11
1
0
191,129
0
L
Chernobog
7,189
719
21
2
0
145,563
0
L
Danzaburou
7,486
749
33
3
0
145,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role