Player Matchup

Ix Chel
Ix Chel
DirtyDonzGames
Ix Chel
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
387W - 286L
1,641 Elo+
Solo
King Arthur
King Arthur
VesperalLamb
King Arthur
Level 49
God Stats
34W - 28L
1,561 SR
Queue Stats
246W - 186L
1,578 Elo+
Solo
Da Ji
Da Ji
VioletExo
Da Ji
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 4L
1,779 Elo+
Party 1
Kuzenbo
Kuzenbo
hakever4ever
Kuzenbo
Level 262
God Stats
4W - 6L
1,710 SR
Queue Stats
175W - 156L
1,573 Elo+
Party 1
Xbalanque
Xbalanque
thelegacyofcdw
Xbalanque
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
413W - 374L
1,585 Elo+
Solo
Team Averages
Level 111
1,554 SR
1,631 Elo+

VS

Team Averages
Level 115
1,569 SR
1,593 Elo+
Tyr
Tyr
Algaffofthe
Tyr
Level 89
God Stats
7W - 3L
1,500 SR
Queue Stats
268W - 214L
1,541 Elo+
Solo
Mercury
Mercury
KayyWhyy
Mercury
Level 156
God Stats
2W - 1L
1,624 SR
Queue Stats
109W - 92L
1,603 Elo+
Solo
Freya
Freya
RomeoIgnited
Freya
Level 124
God Stats
9W - 6L
1,366 SR
Queue Stats
188W - 151L
1,553 Elo+
Solo
Kukulkan
Kukulkan
TheW0rld123
Kukulkan
Level 154
God Stats
36W - 25L
1,636 SR
Queue Stats
793W - 694L
1,638 Elo+
Solo
Maui
Maui
eijunsawamura
Maui
Level 53
God Stats
2W - 0L
1,720 SR
Queue Stats
39W - 32L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 1
7,351
613
6,354
6,580
2,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
VesperalLamb
King Arthur
12
1 / 4 / 0
6,771
564
6,863
11,767
8,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
VioletExo
Da Ji
11
1 / 5 / 3
6,593
549
4,550
12,946
5,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
hakever4ever
Kuzenbo
9
1 / 1 / 2
6,013
501
2,780
9,301
8,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Xbalanque
thelegacyofcdw
Xbalanque
11
1 / 2 / 2
6,793
566
6,754
8,477
3,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 3
6,260
522
3,203
9,519
5,870
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mercury
KayyWhyy
Mercury
13
5 / 2 / 2
7,523
627
6,268
10,821
4,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 1 / 0
6,673
556
5,385
8,201
3,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kukulkan
TheW0rld123
Kukulkan
13
1 / 2 / 3
7,153
596
6,362
5,875
2,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

13
4 / 1 / 1
7,151
596
5,397
11,344
12,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
7
Kills
14
14
Deaths
7
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
L
3
2
1
1.75
W
Mercury
KayyWhyy
Mercury
5
2
2
3
W
2
1
0
2
W
Kukulkan
TheW0rld123
Kukulkan
1
2
3
1.25
L
King Arthur
VesperalLamb
King Arthur
1
4
0
0.25
L
Da Ji
VioletExo
Da Ji
1
5
3
0.5
W
4
1
1
4.5
L
Kuzenbo
hakever4ever
Kuzenbo
1
1
2
2
L
Xbalanque
thelegacyofcdw
Xbalanque
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,301
Damage
26,615
49,071
Taken
45,760
28,127
Mitigated
29,071
11,232
Healing
10,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,203
523
1,259
2,344
9,519
5,870
0
2,633
6,886
0
10,520
L
6,354
496
490
1,785
6,580
2,550
0
1,520
5,054
57,644
0
W
Mercury
KayyWhyy
Mercury
6,268
3,160
0
960
10,821
4,441
0
2,465
8,356
0
66,988
W
5,385
1,379
0
3,321
8,201
3,333
0
706
7,443
46,489
0
W
Kukulkan
TheW0rld123
Kukulkan
6,362
519
0
500
5,875
2,490
0
3,407
2,468
63,449
0
L
King Arthur
VesperalLamb
King Arthur
6,863
956
0
2,828
11,767
8,395
0
4,353
7,364
0
50,536
L
Da Ji
VioletExo
Da Ji
4,550
1,104
0
900
12,946
5,428
0
3,246
9,591
0
40,867
W
5,397
2,245
0
2,086
11,344
12,937
0
0
11,344
40,414
9,721
L
Kuzenbo
hakever4ever
Kuzenbo
2,780
1,064
0
2,552
9,301
8,385
81
3,664
5,382
14,651
0
L
Xbalanque
thelegacyofcdw
Xbalanque
6,754
3,738
0
2,677
8,477
3,369
0
2,944
5,373
0
53,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,521
Gold Earned
34,760
357
Minions Killed
409
0
Camps Cleared
0
1,234,613
Distance Traveled
1,267,132
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,260
522
11
1
0
221,632
4
L
Ix Chel
7,351
613
104
9
0
256,424
0
W
Mercury
7,523
627
96
8
0
308,421
1
W
Freya
6,673
556
98
8
0
256,777
2
W
Kukulkan
7,153
596
124
10
0
246,819
1
L
King Arthur
6,771
564
78
7
0
226,346
0
L
Da Ji
6,593
549
64
5
0
276,382
0
W
Maui
7,151
596
80
7
0
233,483
2
L
Kuzenbo
6,013
501
18
2
0
259,596
7
L
Xbalanque
6,793
566
93
8
0
215,865
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role