Player Matchup

Anhur
Anhur
Silver II
Lil Baynay
Anhur
Silver II
Level 69
God Stats
0W - 2L
1,296 SR
Queue Stats
25W - 43L
1,372 MMR
Solo
Janus
Janus
Bronze III
SiickWiitEt
Janus
Bronze III
Level 108
God Stats
3W - 5L
1,926 SR
Queue Stats
177W - 179L
1,453 MMR
Party 1
Atlas
Atlas
Gold V
YetiGAYmer369
Atlas
Gold V
Level 129
God Stats
1W - 2L
1,413 SR
Queue Stats
45W - 46L
1,414 MMR
Party 2
Baron Samedi
Baron Samedi
Silver IV
oSlumpGodJ
Baron Samedi
Silver IV
Level 107
God Stats
2W - 3L
1,560 SR
Queue Stats
126W - 123L
1,322 MMR
Party 1
Cliodhna
Cliodhna
Gold V
xxxtenventricle
Cliodhna
Gold V
Level 103
God Stats
0W - 1L
1,746 SR
Queue Stats
45W - 46L
1,414 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 103
1,588 SR
1,395 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,679 SR
1,395 MMR
Morgan Le Fay
Morgan Le Fay
Gold III
AlanOnSwitch
Morgan Le Fay
Gold III
Level 197
God Stats
18W - 8L
1,812 SR
Queue Stats
276W - 261L
1,404 MMR
Solo
Maui
Maui
Gold V
Belviotte
Maui
Gold V
Level 125
God Stats
2W - 3L
1,642 SR
Queue Stats
33W - 31L
1,365 MMR
Solo
Susano
Susano
Gold IV
K00M Socks
Susano
Gold IV
Level 158
God Stats
7W - 1L
1,794 SR
Queue Stats
62W - 46L
1,456 MMR
Party 3
Guan Yu
Guan Yu
Gold IV
OatIet
Guan Yu
Gold IV
Level 156
God Stats
23W - 14L
1,669 SR
Queue Stats
501W - 510L
1,371 MMR
Party 3
Hou Yi
Hou Yi
Gold V
namechanged9076
Hou Yi
Gold V
Level 67
God Stats
6W - 2L
1,476 SR
Queue Stats
134W - 138L
1,377 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
0 / 5 / 0
7,237
452
1,728
11,401
3,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 3 / 1
7,824
489
6,841
11,939
4,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 6 / 0
7,146
447
6,575
17,716
13,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
oSlumpGodJ
Baron Samedi
14
0 / 4 / 0
8,148
509
8,097
11,697
8,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cliodhna
12
1 / 6 / 2
7,331
458
5,320
16,379
5,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bans
GaneshaAchillesArtioRavana

VS

Bans
MartichorasBaba YagaKaliThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AlanOnSwitch
Morgan Le Fay
15
6 / 3 / 6
9,586
599
15,842
8,722
4,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
13
2 / 0 / 11
8,643
540
6,043
9,429
9,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
K00M Socks
Susano
15
8 / 1 / 7
10,053
628
13,186
13,637
5,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
OatIet
Guan Yu
17
3 / 0 / 2
9,984
624
6,477
15,874
15,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

17
5 / 0 / 2
9,940
621
9,038
7,600
3,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
52
4
Kills
24
24
Deaths
4
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AlanOnSwitch
Morgan Le Fay
6
3
6
3
W
Maui
2
0
11
7.5
W
Susano
K00M Socks
Susano
8
1
7
11.5
L
Anhur
0
5
0
0
W
Guan Yu
OatIet
Guan Yu
3
0
2
4
L
2
3
1
0.83
L
1
6
0
0.17
W
5
0
2
6
L
Baron Samedi
oSlumpGodJ
Baron Samedi
0
4
0
0
L
Cliodhna
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,561
Damage
50,586
69,132
Taken
55,262
35,459
Mitigated
37,619
14,800
Healing
23,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AlanOnSwitch
Morgan Le Fay
15,842
1,426
0
793
8,722
4,018
710
2,794
5,818
74,987
0
W
Maui
6,043
999
0
1,926
9,429
9,486
0
4,559
4,570
17,119
0
W
Susano
K00M Socks
Susano
13,186
4,277
0
5,784
13,637
5,941
30
3,524
9,913
0
82,715
L
Anhur
1,728
945
0
2,932
11,401
3,436
0
984
10,371
0
41,877
W
Guan Yu
OatIet
Guan Yu
6,477
676
610
9,692
15,874
15,040
273
7,974
7,158
0
72,006
L
6,841
309
0
2,748
11,939
4,330
0
6,322
5,329
57,676
0
L
6,575
2,509
0
4,061
17,716
13,818
0
7,998
9,314
29,181
0
W
9,038
2,535
0
4,799
7,600
3,134
0
1,347
6,253
0
81,585
L
Baron Samedi
oSlumpGodJ
Baron Samedi
8,097
1,066
83
2,518
11,697
8,121
0
1,085
9,795
61,414
0
L
Cliodhna
5,320
1,146
0
2,458
16,379
5,754
0
4,586
11,554
0
43,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,686
Gold Earned
48,206
394
Minions Killed
494
0
Camps Cleared
0
1,545,690
Distance Traveled
1,669,963
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,586
599
134
8
0
331,560
3
W
Maui
8,643
540
11
1
0
332,344
6
W
Susano
10,053
628
111
7
0
366,626
4
L
Anhur
7,237
452
85
5
0
294,946
6
W
Guan Yu
9,984
624
105
7
0
337,534
1
L
Janus
7,824
489
106
7
0
342,347
2
L
Atlas
7,146
447
22
1
0
299,119
6
W
Hou Yi
9,940
621
133
8
0
301,899
6
L
Baron Samedi
8,148
509
120
8
0
262,863
6
L
Cliodhna
7,331
458
61
4
0
346,415
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role