Player Matchup

Baron Samedi
Baron Samedi
AceofHades139
Baron Samedi
Level 88
God Stats
5W - 4L
1,397 SR
Queue Stats
97W - 107L
1,319 Elo+
Party 2
Maui
Maui
KoboOnStix
Maui
Level 51
God Stats
28W - 26L
1,520 SR
Queue Stats
215W - 269L
1,291 Elo+
Solo
Danzaburou
Danzaburou
Selrock
Danzaburou
Level 29
God Stats
2W - 9L
1,105 SR
Queue Stats
84W - 93L
1,322 Elo+
Party 2
Team Averages
Level 56
1,341 SR
1,311 Elo+

VS

Team Averages
Level 54
1,476 SR
1,349 Elo+
Hachiman
Hachiman
SERPENT_of_NIGHT
Hachiman
Level 64
God Stats
42W - 39L
1,479 SR
Queue Stats
90W - 85L
1,443 Elo+
Party 1
Cthulhu
Cthulhu
Vintemsion_
Cthulhu
Level 23
God Stats
1W - 0L
1,533 SR
Queue Stats
27W - 29L
1,309 Elo+
Party 1
Discordia
Discordia
ttv_tryhard20202
Discordia
Level 76
God Stats
72W - 79L
1,417 SR
Queue Stats
562W - 711L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AceofHades139
Baron Samedi
12
5 / 5 / 4
9,796
754
8,121
10,554
5,078
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 4 / 7
9,750
750
4,640
13,870
7,934
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Selrock
Danzaburou
13
3 / 2 / 7
10,100
777
10,399
11,768
5,459
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 3
10,063
774
12,834
10,119
4,136
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Vintemsion_
Cthulhu
13
2 / 4 / 5
9,547
734
5,854
13,728
13,261
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Discordia
13
5 / 4 / 4
10,345
796
9,450
6,243
2,161
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
23
11
Kills
11
11
Deaths
11
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AceofHades139
Baron Samedi
5
5
4
1.4
L
3
4
7
1.63
W
4
3
3
1.83
L
Danzaburou
Selrock
Danzaburou
3
2
7
3.25
W
Cthulhu
Vintemsion_
Cthulhu
2
4
5
1.13
W
Discordia
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,160
Damage
28,138
36,192
Taken
30,090
18,471
Mitigated
19,558
6,696
Healing
2,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AceofHades139
Baron Samedi
8,121
502
447
1,578
10,554
5,078
0
4,451
6,103
25,828
0
L
4,640
864
210
622
13,870
7,934
0
5,528
8,342
27,483
0
W
12,834
9,536
0
1,429
10,119
4,136
0
4,717
5,369
0
41,694
L
Danzaburou
Selrock
Danzaburou
10,399
3,729
0
3,839
11,768
5,459
177
5,947
5,821
0
35,144
W
Cthulhu
Vintemsion_
Cthulhu
5,854
147
87
750
13,728
13,261
0
5,830
7,849
25,761
0
W
Discordia
9,450
37
0
5
6,243
2,161
0
2,279
3,953
28,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,646
Gold Earned
29,955
103
Minions Killed
119
0
Camps Cleared
0
585,964
Distance Traveled
644,491
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,796
754
22
2
0
178,973
0
L
Maui
9,750
750
33
3
0
201,406
0
W
Hachiman
10,063
774
48
4
0
224,400
0
L
Danzaburou
10,100
777
48
4
0
205,585
0
W
Cthulhu
9,547
734
43
3
0
206,034
0
W
Discordia
10,345
796
28
2
0
214,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role