Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
Dappertain
Aphrodite
Level 90
God Stats
6W - 1L
1,757 SR
Queue Stats
132W - 142L
1,532 Elo+
Solo
Janus
Janus
Minatour65
Janus
Level 166
God Stats
8W - 8L
1,566 SR
Queue Stats
343W - 303L
1,624 Elo+
Party 1
Achilles
Achilles
YourOnlySavior
Achilles
Level 148
God Stats
2W - 0L
1,775 SR
Queue Stats
20W - 15L
1,696 Elo+
Party 3
Susano
Susano
starcruiser64
Susano
Level 148
God Stats
3W - 0L
1,369 SR
Queue Stats
290W - 239L
1,628 Elo+
Party 1
Team Averages
Level 145
1,593 SR
1,596 Elo+

VS

Team Averages
Level 139
1,603 SR
1,556 Elo+
Kali
Kali
 
Kali
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
CreeperSmasher01
Hercules
Level 124
God Stats
49W - 67L
1,508 SR
Queue Stats
258W - 248L
1,499 Elo+
Solo
Ymir
Ymir
DeepSeaGabe
Ymir
Level 149
God Stats
5W - 3L
1,757 SR
Queue Stats
151W - 143L
1,557 Elo+
Party 2
Poseidon
Poseidon
Starryisacutie
Poseidon
Level 143
God Stats
2W - 3L
1,548 SR
Queue Stats
735W - 802L
1,618 Elo+
Party 2
Nike
Nike
TemptingBark846
Nike
Level 117
God Stats
5W - 5L
1,704 SR
Queue Stats
300W - 273L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
0 / 0 / 0
5,927
539
4,581
4,585
4,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Dappertain
Aphrodite
8
0 / 0 / 1
5,156
469
1,852
3,612
2,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
11
2 / 0 / 1
6,464
588
11,089
4,060
1,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
12
1 / 0 / 1
6,462
587
5,996
7,032
5,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 2 / 3
6,045
550
7,058
10,357
3,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
11
1 / 2 / 0
6,176
561
2,698
11,305
4,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 2 / 1
6,069
552
4,495
10,998
8,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
0 / 0 / 0
5,302
482
1,263
7,781
4,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
11
0 / 0 / 0
5,973
543
2,532
5,155
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 2 / 0
5,165
470
3,579
8,869
4,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
6
Kills
2
2
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
0
0
0
0
L
Kali
 
Kali
1
2
0
0.5
L
1
2
1
0.75
W
Aphrodite
Dappertain
Aphrodite
0
0
1
0.5
L
0
0
0
0
W
Janus
2
0
1
2.5
L
Poseidon
0
0
0
0
L
0
2
0
0
W
Achilles
1
0
1
1.5
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,576
Damage
14,567
29,646
Taken
44,108
17,500
Mitigated
23,823
9,235
Healing
11,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
4,581
1,121
0
2,242
4,585
4,369
0
1,816
2,769
46,591
0
L
Kali
 
Kali
2,698
1,270
0
3,195
11,305
4,794
0
2,641
8,490
0
52,947
L
4,495
1,842
0
4,269
10,998
8,073
0
2,317
8,612
750
34,500
W
Aphrodite
Dappertain
Aphrodite
1,852
461
1,537
2,194
3,612
2,473
0
1,170
2,442
11,161
0
L
1,263
248
0
2,527
7,781
4,719
0
4,777
2,728
8,411
0
W
Janus
11,089
959
0
740
4,060
1,372
0
659
3,329
56,786
0
L
Poseidon
2,532
604
0
1,500
5,155
1,718
0
2,719
2,256
56,259
0
L
3,579
380
0
500
8,869
4,519
0
4,334
4,283
0
40,201
W
Achilles
5,996
2,162
0
1,802
7,032
5,469
0
147
6,687
0
38,971
W
7,058
2,303
0
720
10,357
3,817
13
561
9,796
0
39,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,054
Gold Earned
28,685
364
Minions Killed
346
0
Camps Cleared
0
1,106,104
Distance Traveled
1,166,628
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,927
539
112
10
0
203,089
4
L
Kali
6,176
561
85
8
0
269,820
0
L
Hercules
6,069
552
59
5
0
219,802
3
W
Aphrodite
5,156
469
14
1
0
214,161
0
L
Ymir
5,302
482
11
1
0
220,648
1
W
Janus
6,464
588
111
10
0
218,164
1
L
Poseidon
5,973
543
118
11
0
254,710
2
L
Nike
5,165
470
73
7
0
201,648
0
W
Achilles
6,462
587
82
7
0
230,538
3
W
Susano
6,045
550
45
4
0
240,152
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role