Player Matchup

Chaac
Chaac
ChevOnTop
Chaac
Level 18
God Stats
1W - 2L
1,369 SR
Queue Stats
13W - 17L
1,557 Elo+
Party 1
Nox
Nox
Saxxnir
Nox
Level 147
God Stats
1W - 1L
1,520 SR
Queue Stats
99W - 74L
1,592 Elo+
Party 1
Hera
Hera
SynysterIV
Hera
Level 106
God Stats
5W - 3L
1,559 SR
Queue Stats
56W - 51L
1,577 Elo+
Solo
Thor
Thor
kagenplayz
Thor
Level 102
God Stats
13W - 9L
1,790 SR
Queue Stats
193W - 176L
1,584 Elo+
Solo
Sol
Sol
omgitsb34tz
Sol
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 35L
1,588 Elo+
Party 1
Team Averages
Level 96
1,548 SR
1,580 Elo+

VS

Team Averages
Level 140
1,588 SR
1,540 Elo+
Nox
Nox
BigBoyRigby
Nox
Level 139
God Stats
22W - 21L
1,553 SR
Queue Stats
302W - 278L
1,507 Elo+
Solo
Ne Zha
Ne Zha
Fernhardt
Ne Zha
Level 129
God Stats
2W - 0L
1,301 SR
Queue Stats
17W - 20L
1,490 Elo+
Party 2
Jormungandr
Jormungandr
MikeHawk95
Jormungandr
Level 153
God Stats
6W - 5L
1,631 SR
Queue Stats
22W - 23L
1,540 Elo+
Party 2
Chiron
Chiron
RobIsInThePit
Chiron
Level 157
God Stats
4W - 1L
1,900 SR
Queue Stats
74W - 72L
1,565 Elo+
Party 2
Ao Kuang
Ao Kuang
Serrynn
Ao Kuang
Level 124
God Stats
6W - 7L
1,557 SR
Queue Stats
215W - 186L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ChevOnTop
Chaac
8
0 / 2 / 0
4,560
456
1,117
5,272
1,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nox
7
1 / 1 / 0
5,023
502
1,939
4,162
1,850
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 2 / 0
4,904
490
4,453
5,519
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
5,058
506
2,407
9,123
2,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 1
5,515
552
4,024
6,151
2,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,289
629
3,485
3,720
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Fernhardt
Ne Zha
9
1 / 0 / 3
5,549
555
2,420
7,242
4,862
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
MikeHawk95
Jormungandr
12
2 / 0 / 0
7,021
702
2,710
3,634
2,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 1 / 1
6,170
617
4,603
6,330
2,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ao Kuang
Serrynn
Ao Kuang
11
4 / 0 / 1
6,158
616
4,438
6,855
2,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
11
11
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
Chaac
ChevOnTop
Chaac
0
2
0
0
W
Ne Zha
Fernhardt
Ne Zha
1
0
3
2.5
W
Jormungandr
MikeHawk95
Jormungandr
2
0
0
2
W
2
1
1
2.5
L
Nox
1
1
0
1
W
Ao Kuang
Serrynn
Ao Kuang
4
0
1
4.5
L
0
2
0
0
L
0
4
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,940
Damage
17,656
30,227
Taken
27,781
10,202
Mitigated
13,735
4,878
Healing
7,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,485
247
0
976
3,720
1,358
450
1,966
1,610
41,723
0
L
Chaac
ChevOnTop
Chaac
1,117
471
0
1,369
5,272
1,952
0
2,424
2,696
0
16,484
W
Ne Zha
Fernhardt
Ne Zha
2,420
208
0
2,087
7,242
4,862
0
4,068
2,980
0
17,924
W
Jormungandr
MikeHawk95
Jormungandr
2,710
1,209
0
875
3,634
2,752
0
201
3,433
43,585
91
W
4,603
1,882
195
1,610
6,330
2,367
0
3,258
3,072
0
43,463
L
Nox
1,939
386
0
762
4,162
1,850
0
868
3,282
12,101
0
W
Ao Kuang
Serrynn
Ao Kuang
4,438
450
0
1,785
6,855
2,396
0
811
6,004
50,407
0
L
4,453
656
0
500
5,519
1,493
8
2,385
2,942
31,360
0
L
2,407
421
0
590
9,123
2,758
0
4,472
4,579
0
37,901
L
4,024
2,342
0
1,657
6,151
2,149
0
0
6,151
41,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,060
Gold Earned
31,187
257
Minions Killed
373
0
Camps Cleared
0
941,268
Distance Traveled
1,014,733
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,289
629
99
10
0
190,718
2
L
Chaac
4,560
456
35
4
0
140,818
0
W
Ne Zha
5,549
555
18
2
0
234,426
0
W
Jormungandr
7,021
702
87
9
0
173,528
2
W
Chiron
6,170
617
85
9
0
179,632
0
L
Nox
5,023
502
19
2
0
197,931
0
W
Ao Kuang
6,158
616
84
8
0
236,429
0
L
Hera
4,904
490
61
6
0
210,410
0
L
Thor
5,058
506
68
7
0
219,137
0
L
Sol
5,515
552
74
7
0
172,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role