Player Matchup

Kuzenbo
Kuzenbo
Diamond I
Achilles2442
Kuzenbo
Diamond I
Level 248
God Stats
40W - 21L
1,805 SR
Queue Stats
214W - 115L
2,293 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Masters
DR-elmo18
Morgan Le Fay
Masters
Level 170
God Stats
31W - 6L
1,888 SR
Queue Stats
258W - 142L
2,370 MMR
Party 1
Ullr
Ullr
Masters
Xxbeast_mode44xX
Ullr
Masters
Level 155
God Stats
7W - 8L
1,523 SR
Queue Stats
360W - 215L
2,462 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 191
1,739 SR
2,375 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 115
1,557 SR
1,860 MMR
Hercules
Hercules
Gold I
Andrew1217
Hercules
Gold I
Level 101
God Stats
2W - 3L
1,617 SR
Queue Stats
22W - 19L
1,916 MMR
Party 2
Danzaburou
Danzaburou
Gold III
GVIXTOXIC
Danzaburou
Gold III
Level 102
God Stats
96W - 105L
1,563 SR
Queue Stats
176W - 225L
1,566 MMR
Solo
Janus
Janus
Platinum III
KingofDaJoes
Janus
Platinum III
Level 141
God Stats
0W - 1L
1,490 SR
Queue Stats
29W - 23L
2,097 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Achilles2442
Kuzenbo
16
1 / 0 / 14
11,837
789
13,567
22,791
26,534
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
DR-elmo18
Morgan Le Fay
16
10 / 3 / 7
13,390
893
16,057
15,477
5,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
6 / 1 / 4
12,080
805
14,743
11,860
4,468
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
PersephoneAchillesHachimanThothNe Zha

VS

Bans
IzanamiHou YiMartichorasCernunnosGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Andrew1217
Hercules
13
3 / 3 / 1
10,898
727
10,414
20,151
18,215
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
GVIXTOXIC
Danzaburou
12
0 / 6 / 2
10,112
674
9,796
13,837
4,905
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 8 / 3
10,603
707
17,344
15,119
5,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
17
Kills
4
4
Deaths
17
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Achilles2442
Kuzenbo
1
0
14
8
L
Hercules
Andrew1217
Hercules
3
3
1
1.17
W
Morgan Le Fay
DR-elmo18
Morgan Le Fay
10
3
7
4.5
L
Danzaburou
GVIXTOXIC
Danzaburou
0
6
2
0.17
L
1
8
3
0.31
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,367
Damage
37,554
50,128
Taken
49,107
36,779
Mitigated
28,626
19,723
Healing
10,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Achilles2442
Kuzenbo
13,567
4,397
0
10,747
22,791
26,534
280
7,937
14,746
33,498
166
L
Hercules
Andrew1217
Hercules
10,414
1,931
0
7,511
20,151
18,215
0
12,212
7,542
0
25,616
W
Morgan Le Fay
DR-elmo18
Morgan Le Fay
16,057
832
0
4,985
15,477
5,777
1,037
5,685
9,691
67,070
0
L
Danzaburou
GVIXTOXIC
Danzaburou
9,796
6,060
0
2,418
13,837
4,905
240
8,526
5,170
0
40,100
L
17,344
532
0
250
15,119
5,506
0
8,328
6,683
57,456
0
W
14,743
7,230
0
3,991
11,860
4,468
1,425
5,173
6,499
0
56,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,307
Gold Earned
31,613
190
Minions Killed
152
0
Camps Cleared
0
893,397
Distance Traveled
830,919
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,837
789
22
1
0
316,750
1
L
Hercules
10,898
727
26
2
0
313,401
5
W
Morgan Le Fay
13,390
893
99
7
0
285,618
0
L
Danzaburou
10,112
674
52
3
0
233,165
0
L
Janus
10,603
707
74
5
0
284,353
0
W
Ullr
12,080
805
69
5
0
291,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role