Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Vespia
Apollo
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,505 Elo+
Party 1
Thoth
Thoth
chodechoker
Thoth
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,505 Elo+
Party 1
Loki
Loki
coolschool
Loki
Level 144
God Stats
18W - 33L
1,441 SR
Queue Stats
964W - 973L
1,492 Elo+
Solo
Chernobog
Chernobog
kgortmaker
Chernobog
Level 88
God Stats
3W - 1L
1,538 SR
Queue Stats
101W - 48L
1,615 Elo+
Solo
Team Averages
Level 112
1,496 SR
1,523 Elo+

VS

Team Averages
Level 67
1,548 SR
1,487 Elo+
Hercules
Hercules
 
Hercules
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DeathKaps
Anubis
Level 64
God Stats
3W - 1L
1,723 SR
Queue Stats
55W - 58L
1,505 Elo+
Solo
Cerberus
Cerberus
Fr0st4771
Cerberus
Level 107
God Stats
2W - 0L
1,517 SR
Queue Stats
102W - 94L
1,538 Elo+
Solo
Chronos
Chronos
Space Dandy4555
Chronos
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,447 Elo+
Party 2
Sobek
Sobek
herbalflames
Sobek
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
5
0 / 0 / 0
6,635
510
0
0
0
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Vespia
Apollo
14
3 / 4 / 2
9,301
715
3,096
7,486
2,879
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
3 / 3 / 9
11,428
879
18,907
9,353
4,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
5 / 9 / 6
9,487
730
12,209
13,748
5,288
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
kgortmaker
Chernobog
20
6 / 4 / 6
10,824
833
17,298
14,079
7,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
20
8 / 1 / 8
11,697
900
11,965
18,820
23,932
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
DeathKaps
Anubis
18
3 / 2 / 11
10,944
842
7,751
11,293
5,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
Fr0st4771
Cerberus
17
6 / 4 / 9
10,736
826
9,569
16,324
13,716
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
1 / 3 / 11
10,157
781
5,636
10,864
4,729
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 8 / 7
8,967
690
1,659
17,680
16,441
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
65
17
Kills
19
20
Deaths
18
23
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
0
0
0
W
Hercules
 
Hercules
8
1
8
12
W
Anubis
DeathKaps
Anubis
3
2
11
4.25
W
Cerberus
Fr0st4771
Cerberus
6
4
9
2.63
W
1
3
11
2.17
L
Apollo
Vespia
Apollo
3
4
2
1
L
3
3
9
2.5
L
5
9
6
0.89
W
1
8
7
0.56
L
Chernobog
kgortmaker
Chernobog
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,510
Damage
36,580
44,666
Taken
74,981
19,428
Mitigated
64,248
7,865
Healing
24,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
0
0
0
0
0
0
0
0
0
0
0
W
Hercules
 
Hercules
11,965
2,266
3,052
10,611
18,820
23,932
528
4,179
14,185
0
19,764
W
Anubis
DeathKaps
Anubis
7,751
126
887
4,369
11,293
5,430
1,226
3,993
7,248
36,660
0
W
Cerberus
Fr0st4771
Cerberus
9,569
72
1,269
2,097
16,324
13,716
528
2,831
13,317
19,741
313
W
5,636
1,203
461
1,608
10,864
4,729
5,069
3,817
6,883
24,220
0
L
Apollo
Vespia
Apollo
3,096
1,294
344
463
7,486
2,879
467
5,337
2,149
0
6,949
L
18,907
1,436
240
1,258
9,353
4,154
809
4,598
4,670
43,656
0
L
12,209
1,743
336
787
13,748
5,288
0
7,202
6,546
0
18,670
W
1,659
320
194
227
17,680
16,441
468
4,203
13,385
7,250
0
L
Chernobog
kgortmaker
Chernobog
17,298
8,390
0
4,437
14,079
7,107
558
7,046
6,809
0
39,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,675
Gold Earned
52,501
129
Minions Killed
152
0
Camps Cleared
0
852,036
Distance Traveled
1,260,867
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,635
510
0
0
0
5,291
0
W
Hercules
11,697
900
10
1
0
252,607
0
W
Anubis
10,944
842
53
4
0
239,223
0
W
Cerberus
10,736
826
45
3
0
253,043
0
W
Chronos
10,157
781
34
3
0
257,084
0
L
Apollo
9,301
715
12
1
0
124,935
0
L
Thoth
11,428
879
50
4
0
258,750
0
L
Loki
9,487
730
10
1
0
249,468
0
W
Sobek
8,967
690
10
1
0
258,910
0
L
Chernobog
10,824
833
57
4
0
213,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role