Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Arkham Nol
Morgan Le Fay
Level 156
God Stats
39W - 26L
1,441 SR
Queue Stats
382W - 333L
1,505 Elo+
Party 2
Artemis
Artemis
BusteraRhymes417
Artemis
Level 129
God Stats
2W - 2L
1,721 SR
Queue Stats
188W - 158L
1,625 Elo+
Party 1
Horus
Horus
ExIced
Horus
Level 119
God Stats
12W - 12L
1,620 SR
Queue Stats
53W - 53L
1,493 Elo+
Party 1
Khepri
Khepri
xxxMORTxxx
Khepri
Level 149
God Stats
2W - 4L
1,686 SR
Queue Stats
277W - 255L
1,604 Elo+
Party 1
Team Averages
Level 124
1,594 SR
1,546 Elo+

VS

Team Averages
Level 107
1,437 SR
1,535 Elo+
Anubis
Anubis
EdRiggs123
Anubis
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 47L
1,490 Elo+
Party 3
Hades
Hades
OsOxDePeluche
Hades
Level 143
God Stats
1W - 4L
1,021 SR
Queue Stats
275W - 222L
1,552 Elo+
Party 3
Cu Chulainn
Cu Chulainn
PinkyAle
Cu Chulainn
Level 122
God Stats
5W - 6L
1,551 SR
Queue Stats
143W - 121L
1,578 Elo+
Solo
Anhur
Anhur
Sunchro
Anhur
Level 66
God Stats
8W - 8L
1,524 SR
Queue Stats
377W - 309L
1,532 Elo+
Solo
Kali
Kali
whatsthemata10
Kali
Level 89
God Stats
23W - 16L
1,588 SR
Queue Stats
156W - 148L
1,522 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 1 / 1
5,278
480
3,954
7,976
2,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
Arkham Nol
Morgan Le Fay
8
0 / 6 / 0
4,902
446
4,007
8,787
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 0
5,736
521
5,293
3,651
1,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Horus
ExIced
Horus
11
0 / 2 / 0
5,143
468
3,376
10,076
6,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
xxxMORTxxx
Khepri
8
0 / 0 / 1
5,240
476
2,802
5,496
2,932
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
EdRiggs123
Anubis
12
5 / 0 / 2
7,057
642
7,284
6,853
3,293
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
2 / 0 / 1
5,907
537
4,377
8,199
3,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
PinkyAle
Cu Chulainn
13
2 / 0 / 0
7,428
675
6,799
9,754
6,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
Sunchro
Anhur
11
0 / 1 / 1
5,914
538
1,609
5,197
1,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 0 / 4
6,173
561
2,860
7,427
2,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
10
10
Deaths
1
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
1
0.5
L
Morgan Le Fay
Arkham Nol
Morgan Le Fay
0
6
0
0
L
1
1
0
1
W
Anubis
EdRiggs123
Anubis
5
0
2
6
L
Horus
ExIced
Horus
0
2
0
0
W
2
0
1
2.5
W
Cu Chulainn
PinkyAle
Cu Chulainn
2
0
0
2
W
Anhur
Sunchro
Anhur
0
1
1
0.5
W
1
0
4
3
L
Khepri
xxxMORTxxx
Khepri
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,432
Damage
22,929
35,986
Taken
37,430
15,525
Mitigated
17,647
9,484
Healing
17,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,954
1,963
0
801
7,976
2,377
0
3,073
4,890
0
37,859
L
Morgan Le Fay
Arkham Nol
Morgan Le Fay
4,007
395
0
1,641
8,787
2,371
0
5,839
2,932
33,753
0
L
5,293
2,200
0
1,476
3,651
1,321
0
977
2,664
0
40,229
W
Anubis
EdRiggs123
Anubis
7,284
889
0
4,904
6,853
3,293
0
3,260
3,593
58,120
0
L
Horus
ExIced
Horus
3,376
1,375
40
3,510
10,076
6,524
0
202
9,822
0
34,747
W
4,377
504
1,622
4,402
8,199
3,375
0
1,886
6,313
25,908
0
W
Cu Chulainn
PinkyAle
Cu Chulainn
6,799
488
0
2,915
9,754
6,444
42
7
9,113
368
60,344
W
Anhur
Sunchro
Anhur
1,609
896
0
2,354
5,197
1,725
0
761
4,436
0
42,657
W
2,860
767
0
1,643
7,427
2,810
117
1,035
6,392
0
42,996
L
Khepri
xxxMORTxxx
Khepri
2,802
446
0
2,016
5,496
2,932
0
1,730
3,763
17,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,299
Gold Earned
32,479
264
Minions Killed
389
0
Camps Cleared
0
1,090,767
Distance Traveled
1,062,232
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,278
480
63
6
0
231,720
0
L
Morgan Le Fay
4,902
446
50
5
0
192,248
2
L
Artemis
5,736
521
83
8
0
198,042
0
W
Anubis
7,057
642
102
9
0
198,023
2
L
Horus
5,143
468
52
5
0
232,145
2
W
Hades
5,907
537
38
3
0
198,226
3
W
Cu Chulainn
7,428
675
93
8
0
211,599
0
W
Anhur
5,914
538
86
8
0
196,686
1
W
Kali
6,173
561
70
6
0
257,698
0
L
Khepri
5,240
476
16
1
0
236,612
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role