Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Helligithwing
Neith
Level 25
God Stats
5W - 4L
1,633 SR
Queue Stats
62W - 60L
1,494 Elo+
Party 1
Chronos
Chronos
Sunchro
Chronos
Level 66
God Stats
1W - 6L
1,500 SR
Queue Stats
377W - 309L
1,522 Elo+
Solo
Arachne
Arachne
ToastNDEggs
Arachne
Level 80
God Stats
5W - 1L
1,629 SR
Queue Stats
199W - 171L
1,564 Elo+
Party 1
Amaterasu
Amaterasu
YngviFrey0
Amaterasu
Level 123
God Stats
2W - 2L
1,232 SR
Queue Stats
350W - 338L
1,513 Elo+
Party 1
Team Averages
Level 68
1,499 SR
1,519 Elo+

VS

Team Averages
Level 111
1,483 SR
1,518 Elo+
Arachne
Arachne
 
Arachne
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
Ahack248
Vulcan
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 54L
1,551 Elo+
Solo
Ganesha
Ganesha
Arkham Nol
Ganesha
Level 156
God Stats
2W - 4L
1,500 SR
Queue Stats
382W - 333L
1,515 Elo+
Party 2
Danzaburou
Danzaburou
Polaco07
Danzaburou
Level 157
God Stats
3W - 4L
1,450 SR
Queue Stats
47W - 32L
1,544 Elo+
Solo
Surtr
Surtr
racksody88
Surtr
Level 108
God Stats
2W - 4L
1,462 SR
Queue Stats
11W - 17L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
3 / 2 / 4
6,425
494
4,891
6,811
3,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 0 / 6
7,420
571
8,222
5,640
2,194
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
Sunchro
Chronos
13
1 / 0 / 4
7,570
582
5,822
4,496
1,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
ToastNDEggs
Arachne
12
6 / 2 / 3
7,596
584
10,679
11,946
4,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
YngviFrey0
Amaterasu
13
6 / 1 / 3
8,266
636
9,179
14,799
12,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
3 / 1 / 0
7,103
546
7,663
10,203
3,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Vulcan
Ahack248
Vulcan
10
0 / 2 / 0
6,503
500
5,617
5,688
2,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Arkham Nol
Ganesha
10
0 / 4 / 4
6,821
525
3,903
12,255
11,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Polaco07
Danzaburou
12
1 / 5 / 0
7,295
561
2,667
10,383
4,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Surtr
9
0 / 7 / 1
5,782
445
4,851
14,929
9,193
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
19
Kills
4
5
Deaths
19
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
2
4
2.5
L
Arachne
 
Arachne
3
1
0
3
L
Vulcan
Ahack248
Vulcan
0
2
0
0
L
Ganesha
Arkham Nol
Ganesha
0
4
4
0.5
W
3
0
6
6
L
Danzaburou
Polaco07
Danzaburou
1
5
0
0.2
W
Chronos
Sunchro
Chronos
1
0
4
3
W
Arachne
ToastNDEggs
Arachne
6
2
3
3.75
W
Amaterasu
YngviFrey0
Amaterasu
6
1
3
7.5
L
Surtr
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,793
Damage
24,701
43,692
Taken
53,458
24,286
Mitigated
31,109
12,729
Healing
10,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,891
277
0
1,250
6,811
3,289
72
1,971
4,840
24,584
0
L
Arachne
 
Arachne
7,663
6,391
0
1,892
10,203
3,976
0
1,187
8,852
0
45,727
L
Vulcan
Ahack248
Vulcan
5,617
1,900
0
1,028
5,688
2,352
0
2,475
3,007
46,671
0
L
Ganesha
Arkham Nol
Ganesha
3,903
315
0
2,716
12,255
11,489
0
2,997
8,916
21,981
0
W
8,222
3,686
0
2,328
5,640
2,194
1,126
741
4,899
0
48,283
L
Danzaburou
Polaco07
Danzaburou
2,667
1,210
0
2,679
10,383
4,099
264
2,135
7,976
0
61,031
W
Chronos
Sunchro
Chronos
5,822
1,196
0
2,044
4,496
1,802
0
1,611
2,885
58,295
0
W
Arachne
ToastNDEggs
Arachne
10,679
8,239
0
1,800
11,946
4,735
0
1,811
10,039
0
52,808
W
Amaterasu
YngviFrey0
Amaterasu
9,179
4,981
0
5,307
14,799
12,266
479
3,644
11,155
0
54,637
L
Surtr
4,851
1,998
0
2,669
14,929
9,193
0
1,109
13,714
284
27,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,277
Gold Earned
33,504
428
Minions Killed
348
0
Camps Cleared
0
1,380,846
Distance Traveled
1,293,182
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,425
494
47
4
0
278,894
0
L
Arachne
7,103
546
83
6
0
292,438
0
L
Vulcan
6,503
500
92
7
0
284,827
0
L
Ganesha
6,821
525
14
1
0
249,825
1
W
Neith
7,420
571
79
6
0
250,898
0
L
Danzaburou
7,295
561
121
9
0
223,840
4
W
Chronos
7,570
582
144
11
0
270,521
5
W
Arachne
7,596
584
76
6
0
312,816
2
W
Amaterasu
8,266
636
82
6
0
267,717
2
L
Surtr
5,782
445
38
3
0
242,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role