Player Matchup

Chiron
Chiron
IMANOL--NEUS
Chiron
Level 149
God Stats
0W - 2L
1,274 SR
Queue Stats
149W - 153L
1,451 Elo+
Solo
Zeus
Zeus
IxSami
Zeus
Level 87
God Stats
8W - 3L
1,585 SR
Queue Stats
185W - 187L
1,480 Elo+
Solo
Izanami
Izanami
KitKat26
Izanami
Level 141
God Stats
6W - 9L
1,645 SR
Queue Stats
325W - 409L
1,398 Elo+
Solo
Ares
Ares
Uscebe
Ares
Level 157
God Stats
10W - 10L
1,679 SR
Queue Stats
971W - 1,002L
1,473 Elo+
Solo
Apollo
Apollo
olympico94
Apollo
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
452W - 460L
1,408 Elo+
Solo
Team Averages
Level 127
1,536 SR
1,442 Elo+

VS

Team Averages
Level 122
1,612 SR
1,490 Elo+
Vamana
Vamana
 
Vamana
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DосtоrFаtе
Bellona
Level 166
God Stats
8W - 3L
1,651 SR
Queue Stats
736W - 665L
1,623 Elo+
Solo
Odin
Odin
I WR3STLE BEARS
Odin
Level 89
God Stats
4W - 4L
1,514 SR
Queue Stats
137W - 153L
1,415 Elo+
Solo
Hun Batz
Hun Batz
Sallyween
Hun Batz
Level 84
God Stats
5W - 1L
1,826 SR
Queue Stats
164W - 135L
1,454 Elo+
Solo
Jormungandr
Jormungandr
skulpturl
Jormungandr
Level 148
God Stats
14W - 10L
1,569 SR
Queue Stats
455W - 476L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
15
2 / 4 / 8
7,803
780
9,771
10,394
5,572
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Zeus
IxSami
Zeus
18
5 / 2 / 8
9,281
928
17,744
6,419
3,118
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
KitKat26
Izanami
12
0 / 4 / 4
7,064
706
5,166
8,247
3,701
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
Uscebe
Ares
17
9 / 2 / 6
9,130
913
8,335
12,295
13,942
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
olympico94
Apollo
5
0 / 0 / 0
5,540
554
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
3 / 4 / 6
8,595
860
3,375
12,425
14,041
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 2 / 7
8,468
847
5,235
11,190
12,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 3 / 5
8,083
808
6,799
10,204
11,003
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
Sallyween
Hun Batz
15
2 / 5 / 5
8,433
843
7,404
10,779
7,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
skulpturl
Jormungandr
15
1 / 3 / 8
8,325
833
11,690
9,127
4,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
43
16
Kills
12
12
Deaths
17
26
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
3
4
6
1.5
W
3
2
7
3.25
W
3
3
5
1.83
L
Chiron
2
4
8
1.5
L
Zeus
IxSami
Zeus
5
2
8
4.5
L
Izanami
KitKat26
Izanami
0
4
4
0.5
W
Hun Batz
Sallyween
Hun Batz
2
5
5
0.9
L
Ares
Uscebe
Ares
9
2
6
6
L
Apollo
olympico94
Apollo
0
0
0
0
W
Jormungandr
skulpturl
Jormungandr
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,016
Damage
34,503
37,355
Taken
53,725
26,333
Mitigated
49,291
7,183
Healing
12,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
3,375
1,334
540
1,848
12,425
14,041
96
6,289
5,959
0
11,738
W
5,235
173
757
3,541
11,190
12,047
321
4,544
6,634
0
9,389
W
6,799
550
417
2,062
10,204
11,003
25
5,692
4,260
124
11,731
L
Chiron
9,771
2,790
309
1,722
10,394
5,572
0
2,877
7,254
0
19,358
L
Zeus
IxSami
Zeus
17,744
1,248
719
388
6,419
3,118
0
1,604
4,516
37,568
0
L
Izanami
KitKat26
Izanami
5,166
2,114
306
1,166
8,247
3,701
0
2,212
5,897
0
14,439
W
Hun Batz
Sallyween
Hun Batz
7,404
377
937
327
10,779
7,310
454
5,552
5,227
0
21,462
L
Ares
Uscebe
Ares
8,335
74
390
2,183
12,295
13,942
0
5,146
6,443
12,600
0
L
Apollo
olympico94
Apollo
0
0
0
0
0
0
0
0
0
0
0
W
Jormungandr
skulpturl
Jormungandr
11,690
1,338
955
1,076
9,127
4,890
240
3,838
4,865
26,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,818
Gold Earned
41,904
99
Minions Killed
99
0
Camps Cleared
0
645,415
Distance Traveled
1,011,693
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,595
860
14
1
0
191,741
0
W
Bellona
8,468
847
15
2
0
218,185
0
W
Odin
8,083
808
18
2
0
207,097
0
L
Chiron
7,803
780
13
1
0
147,008
0
L
Zeus
9,281
928
53
5
0
170,202
0
L
Izanami
7,064
706
28
3
0
129,956
0
W
Hun Batz
8,433
843
24
2
0
192,180
0
L
Ares
9,130
913
5
1
0
198,249
0
L
Apollo
5,540
554
0
0
0
0
0
W
Jormungandr
8,325
833
28
3
0
202,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role