Player Matchup

Maui
Maui
FreaknikBlack
Maui
Level 91
God Stats
21W - 22L
1,558 SR
Queue Stats
396W - 410L
1,520 Elo+
Party 1
Medusa
Medusa
FurryAnimal
Medusa
Level 99
God Stats
7W - 2L
1,556 SR
Queue Stats
464W - 117L
1,735 Elo+
Solo
Baron Samedi
Baron Samedi
GaboGaming01
Baron Samedi
Level 140
God Stats
9W - 8L
1,548 SR
Queue Stats
273W - 310L
1,498 Elo+
Solo
Olorun
Olorun
HernanD2356
Olorun
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
419W - 437L
1,571 Elo+
Solo
Osiris
Osiris
Shortguy411
Osiris
Level 69
God Stats
6W - 17L
1,320 SR
Queue Stats
483W - 508L
1,442 Elo+
Party 1
Team Averages
Level 102
1,496 SR
1,553 Elo+

VS

Team Averages
Level 88
1,547 SR
1,502 Elo+
Loki
Loki
Ammosting
Loki
Level 102
God Stats
24W - 16L
1,684 SR
Queue Stats
86W - 93L
1,496 Elo+
Party 3
Yu Huang
Yu Huang
FiveTwo Male
Yu Huang
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 77L
1,429 Elo+
Party 3
Vamana
Vamana
brotherwolf7979
Vamana
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 18L
1,552 Elo+
Party 2
Sylvanus
Sylvanus
joaquin2369
Sylvanus
Level 149
God Stats
24W - 27L
1,531 SR
Queue Stats
174W - 176L
1,543 Elo+
Solo
Izanami
Izanami
nirecat
Izanami
Level 101
God Stats
21W - 25L
1,522 SR
Queue Stats
32W - 38L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 4
7,595
1,266
3,115
5,539
5,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
12
2 / 0 / 5
6,783
1,131
6,766
3,068
1,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
GaboGaming01
Baron Samedi
12
0 / 0 / 6
6,536
1,089
3,518
1,719
773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
11
1 / 0 / 4
6,666
1,111
4,584
2,308
1,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
11
2 / 2 / 4
6,671
1,112
3,865
6,348
5,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

374

VS

Team 2 Tickets

329

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
0 / 1 / 2
6,113
1,019
2,563
5,669
2,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yu Huang
FiveTwo Male
Yu Huang
11
1 / 1 / 1
6,396
1,066
5,849
2,798
1,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 0 / 2
6,108
1,018
2,687
5,535
4,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sylvanus
joaquin2369
Sylvanus
11
0 / 2 / 1
5,769
962
1,924
5,063
3,582
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Izanami
nirecat
Izanami
11
1 / 3 / 1
6,211
1,035
3,202
5,367
2,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
7
Kills
2
2
Deaths
7
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Loki
0
1
2
1
L
Yu Huang
FiveTwo Male
Yu Huang
1
1
1
1.5
W
2
0
4
4
W
Medusa
2
0
5
4.5
W
Baron Samedi
GaboGaming01
Baron Samedi
0
0
6
3
W
Olorun
1
0
4
3
W
Osiris
2
2
4
2
L
0
0
2
1
L
Sylvanus
joaquin2369
Sylvanus
0
2
1
0.25
L
Izanami
nirecat
Izanami
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,848
Damage
16,225
18,982
Taken
24,432
14,243
Mitigated
14,470
4,292
Healing
3,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
2,563
138
0
40
5,669
2,621
0
2,128
3,541
0
17,571
L
Yu Huang
FiveTwo Male
Yu Huang
5,849
375
0
0
2,798
1,268
0
1,635
1,163
17,771
0
W
3,115
622
0
858
5,539
5,300
0
2,414
3,037
11,137
0
W
Medusa
6,766
1,389
0
40
3,068
1,329
0
1,774
1,246
0
14,289
W
Baron Samedi
GaboGaming01
Baron Samedi
3,518
288
1,107
419
1,719
773
0
509
1,134
18,750
0
W
Olorun
4,584
2,155
440
1,103
2,308
1,064
0
1,216
940
27,365
0
W
Osiris
3,865
789
0
325
6,348
5,777
0
2,138
4,210
0
6,795
L
2,687
824
146
886
5,535
4,279
0
2,233
3,247
0
8,776
L
Sylvanus
joaquin2369
Sylvanus
1,924
558
1,368
864
5,063
3,582
0
3,060
1,923
5,771
0
L
Izanami
nirecat
Izanami
3,202
2,160
240
176
5,367
2,720
0
2,429
2,883
0
11,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,251
Gold Earned
30,597
133
Minions Killed
119
9
Camps Cleared
3
577,108
Distance Traveled
505,706
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,113
1,019
23
4
0
126,087
0
L
Yu Huang
6,396
1,066
37
6
2
108,743
0
W
Maui
7,595
1,266
10
2
0
112,943
0
W
Medusa
6,783
1,131
20
3
1
121,389
0
W
Baron Samedi
6,536
1,089
44
7
3
113,209
0
W
Olorun
6,666
1,111
53
9
4
109,099
0
W
Osiris
6,671
1,112
6
1
1
120,468
0
L
Vamana
6,108
1,018
22
4
0
120,839
0
L
Sylvanus
5,769
962
14
2
0
59,848
0
L
Izanami
6,211
1,035
23
4
1
90,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role