Player Matchup

Fenrir
Fenrir
Dbandz
Fenrir
Level 55
God Stats
2W - 8L
1,292 SR
Queue Stats
54W - 56L
1,198 Elo+
Party 2
Surtr
Surtr
Jmoney420kush
Surtr
Level 30
God Stats
3W - 2L
1,424 SR
Queue Stats
38W - 52L
1,245 Elo+
Party 4
Bacchus
Bacchus
LungFire
Bacchus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Pele
Pele
XavierComputer
Pele
Level 44
God Stats
0W - 2L
1,132 SR
Queue Stats
37W - 59L
1,267 Elo+
Party 4
Neith
Neith
bobblesack
Neith
Level 4
God Stats
2W - 3L
1,292 SR
Queue Stats
152W - 113L
1,198 Elo+
Party 2
Team Averages
Level 28
1,328 SR
1,281 Elo+

VS

Team Averages
Level 44
1,525 SR
1,463 Elo+
Baron Samedi
Baron Samedi
ExrixStrife
Baron Samedi
Level 42
God Stats
3W - 3L
1,337 SR
Queue Stats
45W - 55L
1,338 Elo+
Party 1
Sun Wukong
Sun Wukong
GrEeNhappysack
Sun Wukong
Level 84
God Stats
3W - 0L
1,646 SR
Queue Stats
9W - 5L
1,617 Elo+
Party 3
Neith
Neith
KitchenWitch98
Neith
Level 44
God Stats
17W - 19L
1,426 SR
Queue Stats
34W - 45L
1,270 Elo+
Party 1
Ymir
Ymir
NovaXx1121
Ymir
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,672 Elo+
Party 3
Arachne
Arachne
claSickx
Arachne
Level 44
God Stats
5W - 7L
1,719 SR
Queue Stats
58W - 92L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dbandz
Fenrir
10
2 / 1 / 3
6,677
445
4,289
9,284
3,289
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 4 / 0
6,808
454
7,683
14,829
10,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
LungFire
Bacchus
10
1 / 2 / 1
6,431
429
4,032
8,347
9,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
3 / 5 / 1
7,342
489
8,153
14,496
5,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
12
1 / 1 / 1
6,849
457
4,424
10,472
4,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ExrixStrife
Baron Samedi
12
0 / 2 / 2
7,576
505
10,815
9,301
4,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sun Wukong
GrEeNhappysack
Sun Wukong
15
5 / 0 / 1
9,003
600
10,733
13,504
9,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
2 / 1 / 0
7,002
467
4,206
6,237
2,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 3 / 2
7,047
470
4,568
10,181
7,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
claSickx
Arachne
16
5 / 1 / 2
9,648
643
7,110
13,627
5,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
7
Kills
13
13
Deaths
7
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dbandz
Fenrir
2
1
3
3.5
W
Baron Samedi
ExrixStrife
Baron Samedi
0
2
2
0.5
W
Sun Wukong
GrEeNhappysack
Sun Wukong
5
0
1
5.5
L
0
4
0
0
W
2
1
0
2
L
Bacchus
LungFire
Bacchus
1
2
1
0.75
W
1
3
2
0.67
L
3
5
1
0.7
L
Neith
1
1
1
1.5
W
Arachne
claSickx
Arachne
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,581
Damage
37,432
57,428
Taken
52,850
32,450
Mitigated
29,492
11,826
Healing
16,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dbandz
Fenrir
4,289
1,486
0
729
9,284
3,289
255
2,166
7,118
0
24,081
W
Baron Samedi
ExrixStrife
Baron Samedi
10,815
620
322
2,471
9,301
4,427
384
68
9,233
56,766
0
W
Sun Wukong
GrEeNhappysack
Sun Wukong
10,733
2,484
0
6,337
13,504
9,532
0
315
13,189
0
76,585
L
7,683
3,019
0
4,142
14,829
10,009
157
909
13,920
471
46,736
W
4,206
2,011
0
1,514
6,237
2,256
528
1,845
4,392
0
42,925
L
Bacchus
LungFire
Bacchus
4,032
626
0
1,152
8,347
9,611
0
2,096
6,251
20,140
0
W
4,568
1,528
0
1,017
10,181
7,542
237
1,835
8,346
15,614
0
L
8,153
2,924
0
4,609
14,496
5,472
808
2,542
11,954
0
42,025
L
Neith
4,424
1,450
0
1,194
10,472
4,069
160
7,775
2,697
0
44,249
W
Arachne
claSickx
Arachne
7,110
4,738
0
4,433
13,627
5,735
346
283
13,344
0
95,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,107
Gold Earned
40,276
258
Minions Killed
437
0
Camps Cleared
0
1,377,104
Distance Traveled
1,428,737
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,677
445
39
3
0
319,998
0
W
Baron Samedi
7,576
505
93
6
0
268,748
0
W
Sun Wukong
9,003
600
139
9
0
300,271
0
L
Surtr
6,808
454
61
4
0
270,077
0
W
Neith
7,002
467
61
4
0
251,628
0
L
Bacchus
6,431
429
24
2
0
232,783
0
W
Ymir
7,047
470
19
1
0
275,166
0
L
Pele
7,342
489
57
4
0
265,482
0
L
Neith
6,849
457
77
5
0
288,764
0
W
Arachne
9,648
643
125
8
0
332,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role