Player Matchup

Ymir
Ymir
Silver II
Fenrir9264
Ymir
Silver II
Level 146
God Stats
9W - 7L
1,503 SR
Queue Stats
656W - 699L
903 MMR
Solo
Janus
Janus
Silver II
GSDawg
Janus
Silver II
Level 89
God Stats
21W - 27L
1,558 SR
Queue Stats
547W - 570L
1,023 MMR
Solo
Thanatos
Thanatos
Silver IV
Skywalker790
Thanatos
Silver IV
Level 123
God Stats
3W - 4L
1,717 SR
Queue Stats
51W - 72L
700 MMR
Party 1
Achilles
Achilles
Silver III
SparedNebula605
Achilles
Silver III
Level 140
God Stats
5W - 6L
1,665 SR
Queue Stats
18W - 37L
1,124 MMR
Party 1
Danzaburou
Danzaburou
Silver IV
W1llRunItUp
Danzaburou
Silver IV
Level 102
God Stats
38W - 40L
1,505 SR
Queue Stats
176W - 196L
887 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,590 SR
927 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,498 SR
1,055 MMR
Surtr
Surtr
Silver IV
 
Surtr
Silver IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver III
FrostyFreezyy
Cthulhu
Silver III
Level 106
God Stats
42W - 36L
1,576 SR
Queue Stats
95W - 122L
1,008 MMR
Solo
Ravana
Ravana
Bronze I
Jeonsa7
Ravana
Bronze I
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 40L
823 MMR
Party 2
Tiamat
Tiamat
Silver III
LiL RasKoL500
Tiamat
Silver III
Level 145
God Stats
86W - 93L
1,487 SR
Queue Stats
490W - 515L
1,003 MMR
Solo
Hachiman
Hachiman
Silver V
Zugaboo
Hachiman
Silver V
Level 114
God Stats
2W - 1L
1,428 SR
Queue Stats
14W - 29L
942 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 2
5,716
381
2,076
5,681
3,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
GSDawg
Janus
12
3 / 5 / 2
7,702
513
6,015
9,964
3,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Skywalker790
Thanatos
11
3 / 7 / 0
7,096
473
6,196
14,905
5,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
12
1 / 2 / 1
7,066
471
5,104
14,624
16,416
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
W1llRunItUp
Danzaburou
10
0 / 7 / 0
6,461
431
3,199
12,955
4,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AphroditeAnubis

VS

Bans
Chang'eAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
5 / 2 / 5
8,304
554
6,577
13,924
10,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
13
2 / 2 / 4
8,268
551
7,733
10,554
4,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ravana
Jeonsa7
Ravana
14
6 / 2 / 10
9,083
606
6,635
9,585
4,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
4 / 2 / 7
8,592
573
9,655
9,953
4,582
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
Zugaboo
Hachiman
14
5 / 0 / 7
9,183
612
7,037
5,799
2,042
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
7
Kills
22
23
Deaths
8
5
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
5
2
5
3.75
L
0
2
2
0.5
W
Cthulhu
2
2
4
2
L
Janus
GSDawg
Janus
3
5
2
0.8
W
Ravana
Jeonsa7
Ravana
6
2
10
5.5
W
4
2
7
3.75
L
Thanatos
Skywalker790
Thanatos
3
7
0
0.43
L
Achilles
1
2
1
0.75
L
Danzaburou
W1llRunItUp
Danzaburou
0
7
0
0
W
Hachiman
Zugaboo
Hachiman
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,590
Damage
37,637
58,129
Taken
49,815
33,365
Mitigated
25,445
16,301
Healing
10,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
6,577
1,565
0
1,463
13,924
10,091
955
4,743
9,083
1,980
34,859
L
2,076
1,052
0
828
5,681
3,144
0
1,602
4,079
7,012
0
W
Cthulhu
7,733
208
153
1,110
10,554
4,664
386
1,072
9,482
45,953
0
L
Janus
GSDawg
Janus
6,015
452
0
538
9,964
3,724
0
5,294
4,601
55,704
0
W
Ravana
Jeonsa7
Ravana
6,635
2,157
0
2,036
9,585
4,066
1,526
3,423
6,030
0
55,533
W
9,655
429
0
3,143
9,953
4,582
385
2,800
6,929
56,642
0
L
Thanatos
Skywalker790
Thanatos
6,196
1,465
0
8,784
14,905
5,511
0
2,993
11,871
0
38,625
L
Achilles
5,104
542
0
3,258
14,624
16,416
0
7,148
6,744
0
40,994
L
Danzaburou
W1llRunItUp
Danzaburou
3,199
1,091
0
2,893
12,955
4,570
0
679
12,253
0
43,106
W
Hachiman
Zugaboo
Hachiman
7,037
4,690
0
2,266
5,799
2,042
2,197
380
5,419
0
57,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,041
Gold Earned
43,430
313
Minions Killed
360
0
Camps Cleared
0
1,215,467
Distance Traveled
1,551,863
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,304
554
49
3
0
312,372
8
L
Ymir
5,716
381
9
1
0
173,817
0
W
Cthulhu
8,268
551
73
5
0
309,527
2
L
Janus
7,702
513
103
7
0
246,138
0
W
Ravana
9,083
606
75
5
0
336,917
0
W
Tiamat
8,592
573
69
5
0
306,216
2
L
Thanatos
7,096
473
57
4
0
293,875
2
L
Achilles
7,066
471
71
5
0
273,359
0
L
Danzaburou
6,461
431
73
5
0
228,278
2
W
Hachiman
9,183
612
94
6
0
286,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role