Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
HellaNice
Ravana
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 69L
1,526 Elo+
Party 1
Chiron
Chiron
JQian
Chiron
Level 120
God Stats
3W - 1L
1,500 SR
Queue Stats
15W - 8L
1,626 Elo+
Party 1
Maui
Maui
RisingAngel702
Maui
Level 109
God Stats
10W - 21L
1,363 SR
Queue Stats
42W - 44L
1,503 Elo+
Party 1
Bellona
Bellona
ShadowOfTheMoon_
Bellona
Level 158
God Stats
56W - 43L
1,533 SR
Queue Stats
908W - 824L
1,515 Elo+
Solo
Team Averages
Level 131
1,479 SR
1,534 Elo+

VS

Team Averages
Level 124
1,572 SR
1,510 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Fasto86
Ra
Level 139
God Stats
18W - 19L
1,563 SR
Queue Stats
472W - 421L
1,541 Elo+
Solo
Anubis
Anubis
cARL0STHEL3GEND
Anubis
Level 125
God Stats
13W - 15L
1,546 SR
Queue Stats
142W - 150L
1,391 Elo+
Solo
Chernobog
Chernobog
ilomiloO
Chernobog
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 86L
1,579 Elo+
Solo
King Arthur
King Arthur
smurfypopcorn
King Arthur
Level 87
God Stats
0W - 2L
1,752 SR
Queue Stats
223W - 199L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
3 / 3 / 0
8,759
584
8,333
9,973
4,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
HellaNice
Ravana
14
3 / 1 / 4
8,493
566
6,753
8,142
3,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
JQian
Chiron
13
0 / 4 / 3
7,764
518
7,512
12,811
4,465
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
2 / 0 / 4
6,913
461
4,182
12,747
11,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
5 / 0 / 2
9,714
648
12,246
18,330
15,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
0 / 2 / 3
7,642
509
8,770
7,422
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 3 / 3
6,966
464
8,538
11,904
8,686
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
0 / 5 / 0
6,846
456
4,268
9,510
4,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
ilomiloO
Chernobog
15
3 / 1 / 2
8,602
573
8,602
10,176
5,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
smurfypopcorn
King Arthur
13
4 / 2 / 2
7,799
520
6,109
15,083
7,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
13
Kills
8
8
Deaths
13
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
3
0
1
L
Nu Wa
 
Nu Wa
0
2
3
0.75
L
1
3
3
0.83
W
Ravana
HellaNice
Ravana
3
1
4
5
W
Chiron
JQian
Chiron
0
4
3
0.38
W
2
0
4
4
W
5
0
2
6
L
0
5
0
0
L
Chernobog
ilomiloO
Chernobog
3
1
2
4
L
King Arthur
smurfypopcorn
King Arthur
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,026
Damage
36,287
62,003
Taken
54,095
39,877
Mitigated
27,562
19,850
Healing
19,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,333
231
1,352
2,042
9,973
4,580
0
5,000
4,555
77,767
0
L
Nu Wa
 
Nu Wa
8,770
2,523
0
1,615
7,422
2,346
0
4,868
2,222
60,333
0
L
8,538
664
1,161
5,654
11,904
8,686
110
4,793
6,887
45,221
0
W
Ravana
HellaNice
Ravana
6,753
1,992
0
2,762
8,142
3,665
527
3,170
4,767
0
76,365
W
Chiron
JQian
Chiron
7,512
2,620
291
6,383
12,811
4,465
7
1,498
11,221
0
59,884
W
4,182
910
0
2,454
12,747
11,173
180
4,202
8,134
30,434
0
W
12,246
4,351
0
4,566
18,330
15,994
2,032
6,598
11,226
0
83,567
L
4,268
39
0
792
9,510
4,241
0
0
8,850
46,759
0
L
Chernobog
ilomiloO
Chernobog
8,602
4,762
0
5,280
10,176
5,247
439
487
9,689
0
77,880
L
King Arthur
smurfypopcorn
King Arthur
6,109
110
0
4,769
15,083
7,042
0
1,997
12,853
0
46,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,643
Gold Earned
37,855
530
Minions Killed
450
0
Camps Cleared
0
1,566,789
Distance Traveled
1,376,415
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,759
584
152
10
0
284,588
2
L
Nu Wa
7,642
509
117
8
0
270,783
4
L
Ra
6,966
464
71
5
0
274,603
0
W
Ravana
8,493
566
99
7
0
350,459
1
W
Chiron
7,764
518
103
7
0
282,170
3
W
Maui
6,913
461
39
3
0
322,583
6
W
Bellona
9,714
648
137
9
0
326,989
2
L
Anubis
6,846
456
83
6
0
211,558
1
L
Chernobog
8,602
573
119
8
0
293,390
2
L
King Arthur
7,799
520
60
4
0
326,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role