Player Matchup

Rama
Rama
BaIab
Rama
Level 181
God Stats
2W - 0L
1,718 SR
Queue Stats
21W - 13L
1,635 Elo+
Party 2
Athena
Athena
CLOUT LORD 36
Athena
Level 21
God Stats
1W - 0L
1,875 SR
Queue Stats
2W - 5L
1,116 Elo+
Party 2
Raijin
Raijin
IISorrowII
Raijin
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,252 Elo+
Party 2
Guan Yu
Guan Yu
MenaceNY
Guan Yu
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,406 Elo+
Party 2
Vamana
Vamana
funnyblackberry
Vamana
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,381 Elo+
Party 2
Team Averages
Level 126
1,619 SR
1,358 Elo+

VS

Team Averages
Level 110
1,389 SR
1,444 Elo+
Thanatos
Thanatos
FX138
Thanatos
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 87L
1,181 Elo+
Solo
Sun Wukong
Sun Wukong
HansFreak123456
Sun Wukong
Level 15
God Stats
5W - 2L
1,500 SR
Queue Stats
119W - 141L
1,500 Elo+
Party 3
Vulcan
Vulcan
VespaWoman
Vulcan
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,520 Elo+
Party 1
Sylvanus
Sylvanus
serCalvastan
Sylvanus
Level 143
God Stats
1W - 3L
1,215 SR
Queue Stats
416W - 397L
1,413 Elo+
Party 3
Apollo
Apollo
xATOMSKx
Apollo
Level 149
God Stats
0W - 1L
1,231 SR
Queue Stats
158W - 157L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
BaIab
Rama
18
11 / 2 / 12
11,368
874
19,588
14,175
7,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 3 / 16
9,777
752
4,613
16,459
15,056
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
IISorrowII
Raijin
19
11 / 3 / 12
11,581
891
23,257
12,948
6,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
MenaceNY
Guan Yu
19
5 / 3 / 19
10,929
841
13,068
20,504
20,043
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
5 / 3 / 13
10,829
833
9,034
17,740
18,671
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
FX138
Thanatos
15
3 / 8 / 2
9,054
696
10,122
15,081
6,020
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Sun Wukong
HansFreak123456
Sun Wukong
16
3 / 7 / 3
9,603
739
7,375
15,284
15,005
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
VespaWoman
Vulcan
18
5 / 6 / 5
10,303
793
21,555
12,072
6,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
serCalvastan
Sylvanus
15
1 / 5 / 5
9,342
719
9,018
21,526
21,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Apollo
xATOMSKx
Apollo
15
1 / 6 / 6
8,598
661
11,703
14,092
5,774
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
34
32
Kills
13
14
Deaths
32
72
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Rama
BaIab
Rama
11
2
12
8.5
W
0
3
16
2.67
L
Thanatos
FX138
Thanatos
3
8
2
0.5
L
Sun Wukong
HansFreak123456
Sun Wukong
3
7
3
0.64
W
Raijin
IISorrowII
Raijin
11
3
12
5.67
W
Guan Yu
MenaceNY
Guan Yu
5
3
19
4.83
L
Vulcan
VespaWoman
Vulcan
5
6
5
1.25
W
5
3
13
3.83
L
Sylvanus
serCalvastan
Sylvanus
1
5
5
0.7
L
Apollo
xATOMSKx
Apollo
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,560
Damage
59,773
81,826
Taken
78,055
68,038
Mitigated
54,535
40,788
Healing
23,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
BaIab
Rama
19,588
13,523
2,233
3,642
14,175
7,566
5,185
6,691
7,444
0
42,119
W
4,613
1,776
2,856
2,314
16,459
15,056
230
5,167
11,292
8,618
0
L
Thanatos
FX138
Thanatos
10,122
1,533
1,964
5,438
15,081
6,020
0
3,904
10,759
0
14,184
L
Sun Wukong
HansFreak123456
Sun Wukong
7,375
1,669
0
284
15,284
15,005
104
6,183
8,101
0
11,276
W
Raijin
IISorrowII
Raijin
23,257
1,585
1,513
707
12,948
6,702
1,322
6,952
5,876
49,097
0
W
Guan Yu
MenaceNY
Guan Yu
13,068
1,029
13,003
9,975
20,504
20,043
577
7,028
13,360
0
22,686
L
Vulcan
VespaWoman
Vulcan
21,555
9,372
769
285
12,072
6,098
131
4,560
6,951
43,737
0
W
9,034
3,437
1,179
3,366
17,740
18,671
1,773
4,769
12,971
0
22,650
L
Sylvanus
serCalvastan
Sylvanus
9,018
1,467
4,950
6,926
21,526
21,638
112
8,400
11,844
14,176
0
L
Apollo
xATOMSKx
Apollo
11,703
7,646
427
2,004
14,092
5,774
737
4,698
9,027
0
30,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,484
Gold Earned
46,900
190
Minions Killed
120
0
Camps Cleared
0
1,269,891
Distance Traveled
1,094,174
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,368
874
64
5
0
223,176
0
W
Athena
9,777
752
10
1
0
243,881
0
L
Thanatos
9,054
696
9
1
0
234,146
0
L
Sun Wukong
9,603
739
7
1
0
191,988
0
W
Raijin
11,581
891
67
5
0
225,490
0
W
Guan Yu
10,929
841
19
1
0
300,361
0
L
Vulcan
10,303
793
52
4
0
249,964
0
W
Vamana
10,829
833
30
2
0
276,983
0
L
Sylvanus
9,342
719
13
1
0
198,311
0
L
Apollo
8,598
661
39
3
0
219,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role