Player Matchup

Ganesha
Ganesha
Silver I
 
Ganesha
Silver I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Apollo
Apollo
Gold V
Clipsahoii
Apollo
Gold V
Level 135
God Stats
90W - 73L
1,552 SR
Queue Stats
568W - 582L
1,304 MMR
Solo
Loki
Loki
Gold III
MonkeyDLufffy
Loki
Gold III
Level 126
God Stats
40W - 16L
1,680 SR
Queue Stats
77W - 73L
1,505 MMR
Party 2
Guan Yu
Guan Yu
Gold IV
TheBluePrince20
Guan Yu
Gold IV
Level 129
God Stats
2W - 2L
1,234 SR
Queue Stats
127W - 140L
1,359 MMR
Party 3
Nu Wa
Nu Wa
Gold IV
javier_RK
Nu Wa
Gold IV
Level 126
God Stats
5W - 2L
1,490 SR
Queue Stats
162W - 169L
1,254 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,491 SR
1,384 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,555 SR
1,315 MMR
Bacchus
Bacchus
Gold III
AnarKi14
Bacchus
Gold III
Level 66
God Stats
2W - 2L
1,751 SR
Queue Stats
156W - 188L
1,337 MMR
Solo
Discordia
Discordia
Gold V
DylanTheNinja64
Discordia
Gold V
Level 127
God Stats
21W - 11L
1,808 SR
Queue Stats
213W - 213L
1,360 MMR
Party 1
Martichoras
Martichoras
Silver V
Le-PoK
Martichoras
Silver V
Level 144
God Stats
0W - 3L
1,334 SR
Queue Stats
21W - 36L
1,339 MMR
Solo
Bakasura
Bakasura
Silver II
Pumble-_-
Bakasura
Silver II
Level 108
God Stats
2W - 6L
1,361 SR
Queue Stats
99W - 111L
1,314 MMR
Solo
Lancelot
Lancelot
Gold V
YellowCosmo777
Lancelot
Gold V
Level 145
God Stats
17W - 16L
1,523 SR
Queue Stats
284W - 277L
1,224 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 1 / 9
9,193
484
6,147
15,940
16,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
Clipsahoii
Apollo
16
3 / 0 / 5
10,346
545
11,847
10,904
5,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
8 / 3 / 3
10,684
562
9,548
15,716
6,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 2 / 4
10,342
544
7,765
19,605
23,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
javier_RK
Nu Wa
16
2 / 5 / 7
9,875
520
15,383
15,121
6,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AphroditeAtlasJanusRavana

VS

Bans
SusanoThorThanatosAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AnarKi14
Bacchus
12
3 / 1 / 3
8,902
469
10,322
16,536
18,754
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Discordia
DylanTheNinja64
Discordia
14
3 / 5 / 2
9,034
475
11,470
12,712
4,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Martichoras
Le-PoK
Martichoras
16
0 / 3 / 4
9,860
519
8,674
12,662
5,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
Pumble-_-
Bakasura
13
3 / 5 / 1
8,687
457
8,556
17,104
6,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Lancelot
16
2 / 2 / 2
10,435
549
11,134
17,939
16,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
16
Kills
11
11
Deaths
16
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
9
4.5
L
Bacchus
AnarKi14
Bacchus
3
1
3
4.5
W
Apollo
Clipsahoii
Apollo
3
0
5
5.5
L
Discordia
DylanTheNinja64
Discordia
3
5
2
0.8
L
Martichoras
Le-PoK
Martichoras
0
3
4
0.67
W
8
3
3
3.17
L
Bakasura
Pumble-_-
Bakasura
3
5
1
0.7
W
3
2
4
2.5
L
Lancelot
2
2
2
1.5
W
Nu Wa
javier_RK
Nu Wa
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,690
Damage
50,156
77,286
Taken
76,953
57,791
Mitigated
51,791
28,389
Healing
13,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
6,147
828
0
2,677
15,940
16,007
1,309
5,679
9,793
29,147
0
L
Bacchus
AnarKi14
Bacchus
10,322
1,373
0
1,717
16,536
18,754
0
6,401
9,591
35,383
0
W
Apollo
Clipsahoii
Apollo
11,847
8,842
0
5,229
10,904
5,491
781
2,296
8,453
0
88,173
L
Discordia
DylanTheNinja64
Discordia
11,470
765
0
2,064
12,712
4,718
0
3,686
8,751
62,756
0
L
Martichoras
Le-PoK
Martichoras
8,674
1,767
0
3,985
12,662
5,366
490
2,198
10,326
0
88,665
W
9,548
3,075
0
6,518
15,716
6,400
192
4,678
10,639
0
80,953
L
Bakasura
Pumble-_-
Bakasura
8,556
4,714
0
4,443
17,104
6,522
27
5,668
11,177
0
55,079
W
7,765
1,049
3,694
9,621
19,605
23,226
0
4,277
14,998
0
73,571
L
Lancelot
11,134
1,600
0
969
17,939
16,431
0
3,611
13,112
620
83,625
W
Nu Wa
javier_RK
Nu Wa
15,383
3,339
0
650
15,121
6,667
0
6,250
8,002
81,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,440
Gold Earned
46,918
524
Minions Killed
518
0
Camps Cleared
0
1,886,334
Distance Traveled
1,884,646
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,193
484
13
1
0
403,000
5
L
Bacchus
8,902
469
36
2
0
396,169
6
W
Apollo
10,346
545
151
8
0
361,678
4
L
Discordia
9,034
475
96
5
0
366,103
2
L
Martichoras
9,860
519
157
8
0
343,345
9
W
Loki
10,684
562
103
5
0
392,830
0
L
Bakasura
8,687
457
88
5
0
372,929
1
W
Guan Yu
10,342
544
121
6
0
388,849
6
L
Lancelot
10,435
549
141
7
0
406,100
2
W
Nu Wa
9,875
520
136
7
0
339,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role