Player Matchup

He Bo
He Bo
Diamond III
 
He Bo
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Diamond III
 
Hercules
Diamond III
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond II
ElEugenioTO
Rama
Diamond II
Level 200
God Stats
29W - 17L
1,760 SR
Queue Stats
287W - 255L
2,268 MMR
Party 4
Mercury
Mercury
Diamond V
Pepino1300
Mercury
Diamond V
Level 166
God Stats
3W - 6L
1,508 SR
Queue Stats
169W - 163L
2,088 MMR
Party 4
Lancelot
Lancelot
Masters
SxTremeNg
Lancelot
Masters
Level 64
God Stats
2W - 2L
1,745 SR
Queue Stats
134W - 111L
2,200 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 155
1,603 SR
1,911 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 118
1,549 SR
1,918 MMR
Fenrir
Fenrir
Diamond III
 
Fenrir
Diamond III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hachiman
Hachiman
Diamond V
 
Hachiman
Diamond V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Thor
Thor
Diamond I
ChargingJohnson
Thor
Diamond I
Level 158
God Stats
17W - 21L
1,605 SR
Queue Stats
157W - 135L
2,243 MMR
Party 2
Ares
Ares
Diamond III
Shmingmom
Ares
Diamond III
Level 63
God Stats
6W - 9L
1,544 SR
Queue Stats
298W - 285L
2,167 MMR
Solo
Baba Yaga
Baba Yaga
Diamond II
Åries
Baba Yaga
Diamond II
Level 154
God Stats
6W - 4L
1,599 SR
Queue Stats
125W - 108L
2,182 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
0 / 5 / 0
6,275
483
5,470
9,217
2,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
 
Hercules
10
0 / 1 / 1
6,207
477
4,004
10,273
7,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 3 / 1
6,596
507
4,576
9,553
3,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
Pepino1300
Mercury
12
2 / 4 / 0
6,908
531
3,169
11,396
3,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Lancelot
SxTremeNg
Lancelot
11
0 / 6 / 0
6,111
470
3,420
13,578
5,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
SusanoSerqetLoki

VS

Bans
BakasuraKaliJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
10 / 1 / 2
8,299
638
8,972
8,170
3,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hachiman
 
Hachiman
12
2 / 1 / 2
7,568
582
5,142
6,249
2,282
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
5 / 0 / 3
8,967
690
9,596
9,577
7,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ares
12
1 / 0 / 6
7,279
560
3,980
8,487
6,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baba Yaga
Åries
Baba Yaga
13
1 / 0 / 3
7,484
576
5,728
5,994
2,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
2
Kills
19
19
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
5
0
0
L
Hercules
 
Hercules
0
1
1
0.5
W
Fenrir
 
Fenrir
10
1
2
11
W
Hachiman
 
Hachiman
2
1
2
3
W
5
0
3
6.5
L
0
3
1
0.17
L
Mercury
Pepino1300
Mercury
2
4
0
0.5
W
Ares
1
0
6
4
L
Lancelot
SxTremeNg
Lancelot
0
6
0
0
W
Baba Yaga
Åries
Baba Yaga
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,639
Damage
33,418
54,017
Taken
38,477
23,979
Mitigated
21,733
11,536
Healing
12,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,470
483
0
612
9,217
2,780
0
2,739
6,324
50,294
0
L
Hercules
 
Hercules
4,004
1,466
835
3,078
10,273
7,829
0
2,527
7,640
0
23,348
W
Fenrir
 
Fenrir
8,972
2,037
0
3,955
8,170
3,570
0
1,192
6,886
0
52,628
W
Hachiman
 
Hachiman
5,142
3,297
0
3,539
6,249
2,282
0
0
6,249
0
65,323
W
9,596
1,261
0
1,895
9,577
7,093
0
135
9,321
0
66,404
L
4,576
3,717
0
3,598
9,553
3,833
0
1,993
7,560
0
54,628
L
Mercury
Pepino1300
Mercury
3,169
1,499
0
910
11,396
3,943
0
2,103
9,207
0
58,566
W
Ares
3,980
367
0
2,293
8,487
6,157
0
853
7,536
24,901
0
L
Lancelot
SxTremeNg
Lancelot
3,420
150
0
2,503
13,578
5,594
0
7
13,571
0
40,677
W
Baba Yaga
Åries
Baba Yaga
5,728
922
0
1,246
5,994
2,631
0
3,773
2,221
59,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,097
Gold Earned
39,597
422
Minions Killed
427
0
Camps Cleared
0
1,376,034
Distance Traveled
1,352,676
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,275
483
114
9
0
246,383
0
L
Hercules
6,207
477
29
2
0
273,097
0
W
Fenrir
8,299
638
75
6
0
305,785
0
W
Hachiman
7,568
582
113
9
0
256,215
2
W
Thor
8,967
690
102
8
0
246,163
1
L
Rama
6,596
507
116
9
0
242,300
3
L
Mercury
6,908
531
91
7
0
319,743
0
W
Ares
7,279
560
15
1
0
289,897
3
L
Lancelot
6,111
470
72
6
0
294,511
0
W
Baba Yaga
7,484
576
122
9
0
254,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role