Player Matchup

Baron Samedi
Baron Samedi
Guardian6638
Baron Samedi
Level 87
God Stats
11W - 6L
1,592 SR
Queue Stats
243W - 214L
1,482 Elo+
Solo
Shiva
Shiva
GuitarFlash8451
Shiva
Level 189
God Stats
2W - 0L
1,622 SR
Queue Stats
100W - 111L
1,514 Elo+
Solo
Bakasura
Bakasura
Mateenso
Bakasura
Level 61
God Stats
2W - 2L
1,485 SR
Queue Stats
4W - 8L
1,315 Elo+
Party 1
Hades
Hades
MatieehuGamer
Hades
Level 49
God Stats
19W - 23L
1,542 SR
Queue Stats
23W - 29L
1,403 Elo+
Party 1
Hou Yi
Hou Yi
pedriboii
Hou Yi
Level 42
God Stats
4W - 3L
1,500 SR
Queue Stats
31W - 32L
1,437 Elo+
Party 1
Team Averages
Level 86
1,548 SR
1,430 Elo+

VS

Team Averages
Level 75
1,504 SR
1,453 Elo+
Morgan Le Fay
Morgan Le Fay
ElCaraa
Morgan Le Fay
Level 77
God Stats
6W - 10L
1,331 SR
Queue Stats
181W - 208L
1,461 Elo+
Solo
Artemis
Artemis
Gabiizinhoo
Artemis
Level 66
God Stats
2W - 3L
1,699 SR
Queue Stats
47W - 72L
1,430 Elo+
Party 2
Achilles
Achilles
HeyDonnie--
Achilles
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,451 Elo+
Party 2
Yemoja
Yemoja
JORJA1BR
Yemoja
Level 68
God Stats
7W - 6L
1,491 SR
Queue Stats
35W - 56L
1,437 Elo+
Party 2
Arachne
Arachne
lobu2911
Arachne
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 32L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Guardian6638
Baron Samedi
14
2 / 2 / 6
9,008
500
11,074
13,956
11,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 3 / 2
9,746
541
9,619
14,576
13,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bakasura
Mateenso
Bakasura
18
3 / 0 / 2
10,557
587
6,118
15,746
7,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 0 / 2
9,067
504
6,565
11,401
5,902
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
pedriboii
Hou Yi
16
4 / 0 / 2
10,243
569
11,974
8,666
3,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ElCaraa
Morgan Le Fay
15
1 / 0 / 0
8,737
485
9,235
7,165
3,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Gabiizinhoo
Artemis
13
1 / 6 / 0
7,987
444
7,547
18,574
7,048
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
HeyDonnie--
Achilles
14
2 / 5 / 1
8,694
483
8,670
16,289
16,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Yemoja
JORJA1BR
Yemoja
10
0 / 4 / 2
7,616
423
3,632
15,322
10,992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
lobu2911
Arachne
14
1 / 1 / 3
8,607
478
3,726
12,897
5,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
15
Kills
5
5
Deaths
16
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
ElCaraa
Morgan Le Fay
1
0
0
1
L
Artemis
Gabiizinhoo
Artemis
1
6
0
0.17
W
Baron Samedi
Guardian6638
Baron Samedi
2
2
6
2.5
W
4
3
2
1.67
L
Achilles
HeyDonnie--
Achilles
2
5
1
0.5
L
Yemoja
JORJA1BR
Yemoja
0
4
2
0.25
W
Bakasura
Mateenso
Bakasura
3
0
2
4
W
2
0
2
3
L
Arachne
lobu2911
Arachne
1
1
3
2.5
W
Hou Yi
pedriboii
Hou Yi
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,350
Damage
32,810
64,345
Taken
70,247
41,749
Mitigated
43,311
25,051
Healing
18,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
ElCaraa
Morgan Le Fay
9,235
1,382
0
1,792
7,165
3,092
0
3,849
3,011
59,188
0
L
Artemis
Gabiizinhoo
Artemis
7,547
2,745
0
5,765
18,574
7,048
0
1,404
16,820
0
64,704
W
Baron Samedi
Guardian6638
Baron Samedi
11,074
536
925
4,894
13,956
11,695
0
4,485
9,228
56,291
200
W
9,619
1,288
0
4,342
14,576
13,013
243
946
12,501
0
54,046
L
Achilles
HeyDonnie--
Achilles
8,670
1,049
0
2,954
16,289
16,830
705
2,875
12,034
128
60,506
L
Yemoja
JORJA1BR
Yemoja
3,632
779
3,283
2,586
15,322
10,992
0
7,374
7,925
21,964
0
W
Bakasura
Mateenso
Bakasura
6,118
4,593
0
4,177
15,746
7,533
0
1,556
14,017
0
104,629
W
6,565
549
115
5,628
11,401
5,902
180
5,536
5,407
61,131
0
L
Arachne
lobu2911
Arachne
3,726
2,681
0
2,345
12,897
5,349
0
2,312
10,407
0
81,350
W
Hou Yi
pedriboii
Hou Yi
11,974
3,803
0
4,970
8,666
3,606
0
966
7,700
0
74,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,621
Gold Earned
41,641
539
Minions Killed
452
0
Camps Cleared
0
1,789,376
Distance Traveled
1,771,329
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,737
485
129
7
0
365,070
4
L
Artemis
7,987
444
112
6
0
302,240
0
W
Baron Samedi
9,008
500
81
5
0
329,680
3
W
Shiva
9,746
541
72
4
0
312,737
0
L
Achilles
8,694
483
76
4
0
359,091
0
L
Yemoja
7,616
423
24
1
0
326,326
1
W
Bakasura
10,557
587
161
9
0
479,715
0
W
Hades
9,067
504
104
6
0
324,315
2
L
Arachne
8,607
478
111
6
0
418,602
0
W
Hou Yi
10,243
569
121
7
0
342,929
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role