Player Matchup

Ra
Ra
JunoTempset700
Ra
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 13L
1,388 Elo+
Solo
Sol
Sol
LattoXO
Sol
Level 53
God Stats
23W - 12L
1,273 SR
Queue Stats
73W - 72L
1,324 Elo+
Party 1
Hera
Hera
Skaterkid307
Hera
Level 99
God Stats
7W - 3L
1,555 SR
Queue Stats
835W - 785L
1,481 Elo+
Solo
Hercules
Hercules
ThatHunterslife
Hercules
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 57L
1,449 Elo+
Solo
Fenrir
Fenrir
wamkinghaji
Fenrir
Level 128
God Stats
1W - 3L
1,192 SR
Queue Stats
59W - 69L
1,302 Elo+
Party 1
Team Averages
Level 99
1,404 SR
1,389 Elo+

VS

Team Averages
Level 81
1,609 SR
1,434 Elo+
Merlin
Merlin
OffBrandJetlife
Merlin
Level 80
God Stats
1W - 4L
1,500 SR
Queue Stats
278W - 249L
1,454 Elo+
Solo
Fenrir
Fenrir
Swaggg_Warfareee
Fenrir
Level 101
God Stats
8W - 13L
1,636 SR
Queue Stats
623W - 634L
1,409 Elo+
Solo
Baron Samedi
Baron Samedi
bobgog123
Baron Samedi
Level 80
God Stats
21W - 15L
1,697 SR
Queue Stats
339W - 288L
1,512 Elo+
Solo
Cernunnos
Cernunnos
its_just_game22
Cernunnos
Level 38
God Stats
7W - 6L
1,816 SR
Queue Stats
411W - 408L
1,367 Elo+
Party 2
Amaterasu
Amaterasu
weptwillow
Amaterasu
Level 106
God Stats
2W - 4L
1,396 SR
Queue Stats
174W - 170L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 3
7,313
563
3,223
6,065
2,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
12
6 / 1 / 1
7,534
580
8,210
9,434
3,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
4 / 1 / 3
7,834
603
7,326
8,597
3,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
13
3 / 2 / 1
7,629
587
9,181
12,177
11,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
12
3 / 4 / 6
7,143
549
4,889
11,559
7,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
6,525
502
3,479
6,262
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
3 / 3 / 1
6,756
520
2,787
13,026
5,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
bobgog123
Baron Samedi
10
4 / 4 / 2
6,848
527
8,524
10,463
5,350
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
its_just_game22
Cernunnos
10
1 / 5 / 2
6,482
499
3,699
10,524
4,108
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
weptwillow
Amaterasu
13
1 / 2 / 1
7,834
603
6,272
16,370
10,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
16
Kills
9
9
Deaths
16
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
W
Sol
6
1
1
6.5
L
0
2
2
0.5
W
4
1
3
5.5
L
3
3
1
1.17
W
Hercules
3
2
1
1.75
L
Baron Samedi
bobgog123
Baron Samedi
4
4
2
1.25
L
Cernunnos
its_just_game22
Cernunnos
1
5
2
0.4
W
Fenrir
3
4
6
1.5
L
Amaterasu
weptwillow
Amaterasu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,829
Damage
24,761
47,832
Taken
56,645
27,827
Mitigated
28,144
21,563
Healing
21,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,223
914
481
3,260
6,065
2,465
138
2,734
2,889
58,666
0
W
Sol
8,210
3,408
0
5,514
9,434
3,021
1,179
3,031
6,387
46,512
0
L
3,479
149
0
1,155
6,262
2,625
0
3,983
2,279
40,538
0
W
7,326
1,944
0
5,142
8,597
3,008
16
1,561
6,960
59,732
0
L
2,787
895
0
4,601
13,026
5,198
0
3,300
9,635
0
37,321
W
Hercules
9,181
2,312
0
3,857
12,177
11,832
0
132
12,045
0
48,387
L
Baron Samedi
bobgog123
Baron Samedi
8,524
771
425
4,272
10,463
5,350
0
4,331
6,114
35,025
0
L
Cernunnos
its_just_game22
Cernunnos
3,699
1,531
0
2,233
10,524
4,108
0
5,983
4,541
0
36,710
W
Fenrir
4,889
946
146
3,163
11,559
7,501
282
4,242
7,241
0
17,005
L
Amaterasu
weptwillow
Amaterasu
6,272
2,299
0
8,325
16,370
10,863
172
1,165
14,316
0
59,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,453
Gold Earned
34,445
365
Minions Killed
332
0
Camps Cleared
0
1,298,280
Distance Traveled
1,263,644
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,313
563
101
8
0
255,736
0
W
Sol
7,534
580
82
6
0
257,327
0
L
Merlin
6,525
502
88
7
0
229,214
2
W
Hera
7,834
603
92
7
0
278,716
0
L
Fenrir
6,756
520
51
4
0
274,903
0
W
Hercules
7,629
587
77
6
0
238,724
0
L
Baron Samedi
6,848
527
41
3
0
249,938
1
L
Cernunnos
6,482
499
58
4
0
248,063
0
W
Fenrir
7,143
549
13
1
0
267,777
2
L
Amaterasu
7,834
603
94
7
0
261,526
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role