Player Matchup

Morgan Le Fay
Morgan Le Fay
ALKABERTS
Morgan Le Fay
Level 149
God Stats
3W - 2L
1,649 SR
Queue Stats
129W - 138L
1,427 Elo+
Solo
Danzaburou
Danzaburou
AmazingMATTress
Danzaburou
Level 130
God Stats
2W - 7L
1,419 SR
Queue Stats
148W - 176L
1,389 Elo+
Solo
Tyr
Tyr
BETANC0URT
Tyr
Level 129
God Stats
2W - 6L
1,369 SR
Queue Stats
100W - 120L
1,399 Elo+
Party 2
Arachne
Arachne
Dionysus4921
Arachne
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,468 Elo+
Party 2
Kumbhakarna
Kumbhakarna
OsoMcPrime
Kumbhakarna
Level 159
God Stats
5W - 9L
1,338 SR
Queue Stats
384W - 385L
1,474 Elo+
Party 2
Team Averages
Level 126
1,455 SR
1,432 Elo+

VS

Team Averages
Level 116
1,480 SR
1,434 Elo+
Agni
Agni
Luietenant BOBO
Agni
Level 146
God Stats
2W - 2L
1,493 SR
Queue Stats
181W - 180L
1,595 Elo+
Solo
Izanami
Izanami
Ryanwants
Izanami
Level 36
God Stats
1W - 0L
1,448 SR
Queue Stats
8W - 8L
1,388 Elo+
Party 1
Kukulkan
Kukulkan
SirTreble
Kukulkan
Level 120
God Stats
3W - 1L
1,500 SR
Queue Stats
12W - 12L
1,317 Elo+
Party 1
Kuzenbo
Kuzenbo
Sir__Fireball
Kuzenbo
Level 132
God Stats
3W - 1L
1,291 SR
Queue Stats
23W - 19L
1,448 Elo+
Party 1
Sun Wukong
Sun Wukong
chaos_lis
Sun Wukong
Level 145
God Stats
2W - 1L
1,668 SR
Queue Stats
28W - 28L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ALKABERTS
Morgan Le Fay
15
1 / 4 / 1
8,848
681
7,429
12,393
5,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
AmazingMATTress
Danzaburou
17
1 / 0 / 1
10,300
792
8,368
7,688
3,966
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 1 / 1
8,928
687
6,237
14,705
14,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Dionysus4921
Arachne
16
2 / 0 / 2
9,174
706
6,015
7,556
4,210
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
OsoMcPrime
Kumbhakarna
15
0 / 4 / 2
9,069
698
4,449
14,627
15,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 1
9,708
747
11,783
10,428
4,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Ryanwants
Izanami
16
0 / 1 / 2
8,996
692
5,525
6,540
3,060
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
SirTreble
Kukulkan
18
2 / 1 / 2
10,098
777
6,125
5,236
2,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
16
4 / 2 / 2
9,496
730
8,758
13,796
19,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sun Wukong
chaos_lis
Sun Wukong
16
1 / 1 / 4
9,296
715
12,266
13,748
15,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
6
Kills
9
9
Deaths
6
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
ALKABERTS
Morgan Le Fay
1
4
1
0.38
L
Danzaburou
AmazingMATTress
Danzaburou
1
0
1
1.5
L
2
1
1
2.5
L
Arachne
Dionysus4921
Arachne
2
0
2
3
W
2
1
1
2.5
L
Kumbhakarna
OsoMcPrime
Kumbhakarna
0
4
2
0.25
W
Izanami
Ryanwants
Izanami
0
1
2
1
W
Kukulkan
SirTreble
Kukulkan
2
1
2
3
W
Kuzenbo
4
2
2
2.5
W
Sun Wukong
chaos_lis
Sun Wukong
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,498
Damage
44,457
56,969
Taken
49,748
43,967
Mitigated
45,369
7,970
Healing
8,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
ALKABERTS
Morgan Le Fay
7,429
611
0
228
12,393
5,868
0
6,282
5,367
32,759
0
L
Danzaburou
AmazingMATTress
Danzaburou
8,368
2,083
0
2,869
7,688
3,966
322
4,483
2,712
0
50,113
L
6,237
555
0
1,526
14,705
14,859
0
4,289
9,698
0
21,908
L
Arachne
Dionysus4921
Arachne
6,015
4,410
0
1,630
7,556
4,210
0
2,922
4,075
0
21,167
W
11,783
302
95
2,350
10,428
4,228
629
1,976
8,452
51,176
0
L
Kumbhakarna
OsoMcPrime
Kumbhakarna
4,449
321
0
1,717
14,627
15,064
0
6,558
7,089
22,682
0
W
Izanami
Ryanwants
Izanami
5,525
4,148
0
936
6,540
3,060
0
2,113
4,427
0
27,509
W
Kukulkan
SirTreble
Kukulkan
6,125
148
0
500
5,236
2,679
1,526
1,351
3,885
41,604
0
W
Kuzenbo
8,758
1,911
0
613
13,796
19,867
490
3,248
10,548
17,984
0
W
Sun Wukong
chaos_lis
Sun Wukong
12,266
1,329
0
4,025
13,748
15,535
192
3,322
10,426
0
29,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,319
Gold Earned
47,594
269
Minions Killed
303
0
Camps Cleared
0
1,365,475
Distance Traveled
1,365,313
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,848
681
59
5
0
272,950
0
L
Danzaburou
10,300
792
111
9
0
259,854
0
L
Tyr
8,928
687
48
4
0
295,498
0
L
Arachne
9,174
706
21
2
0
281,998
2
W
Agni
9,708
747
89
7
0
265,402
0
L
Kumbhakarna
9,069
698
30
2
0
255,175
0
W
Izanami
8,996
692
72
6
0
267,502
0
W
Kukulkan
10,098
777
95
7
0
259,810
0
W
Kuzenbo
9,496
730
18
1
0
271,330
3
W
Sun Wukong
9,296
715
29
2
0
301,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role