Player Matchup

Horus
Horus
Gold II
AlexandroGT
Horus
Gold II
Level 104
God Stats
66W - 63L
1,609 SR
Queue Stats
264W - 273L
1,667 MMR
Solo
Rama
Rama
Platinum V
Aquarıus
Rama
Platinum V
Level 159
God Stats
3W - 6L
1,503 SR
Queue Stats
149W - 142L
1,671 MMR
Solo
Ix Chel
Ix Chel
Platinum II
CryIntoThePillow
Ix Chel
Platinum II
Level 203
God Stats
1W - 1L
1,798 SR
Queue Stats
521W - 511L
1,624 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
Loosedthread09
Sun Wukong
Platinum V
Level 123
God Stats
3W - 3L
1,652 SR
Queue Stats
160W - 165L
1,619 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
SwagglesMcSwagg
Tsukuyomi
Bronze III
Level 114
God Stats
0W - 1L
1,530 SR
Queue Stats
4W - 6L
1,574 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,618 SR
1,631 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 99
1,588 SR
1,649 MMR
Hou Yi
Hou Yi
Gold II
Aztec1x
Hou Yi
Gold II
Level 86
God Stats
3W - 2L
1,570 SR
Queue Stats
37W - 34L
1,653 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
CallMeHemp
Kuzenbo
Gold V
Level 88
God Stats
15W - 13L
1,480 SR
Queue Stats
65W - 54L
1,629 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum V
KingFyTR
Cu Chulainn
Platinum V
Level 178
God Stats
27W - 23L
1,632 SR
Queue Stats
637W - 630L
1,614 MMR
Solo
Mercury
Mercury
Gold IV
Reave05
Mercury
Gold IV
Level 78
God Stats
2W - 2L
1,656 SR
Queue Stats
101W - 88L
1,685 MMR
Party 1
Discordia
Discordia
Gold II
abach
Discordia
Gold II
Level 67
God Stats
13W - 10L
1,604 SR
Queue Stats
67W - 67L
1,665 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
6,732
449
5,592
16,010
15,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rama
15
1 / 2 / 0
8,987
599
10,040
11,997
5,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 1
7,746
516
9,184
13,322
5,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Loosedthread09
Sun Wukong
13
1 / 3 / 2
7,810
521
6,401
15,265
12,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
SwagglesMcSwagg
Tsukuyomi
12
2 / 6 / 0
7,489
499
3,894
14,444
5,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
MartichorasJormungandrThanatosFenrir

VS

Bans
RavanaKaliBakasuraGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Aztec1x
Hou Yi
14
1 / 1 / 2
8,353
557
5,409
13,967
5,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
CallMeHemp
Kuzenbo
11
0 / 1 / 8
7,450
497
5,762
14,452
15,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
KingFyTR
Cu Chulainn
16
6 / 1 / 3
10,431
695
15,645
15,796
11,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
Reave05
Mercury
16
4 / 0 / 4
9,172
611
11,905
12,683
5,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
abach
Discordia
13
3 / 3 / 5
7,797
520
14,022
6,231
2,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
6
Kills
14
14
Deaths
6
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
L
Rama
1
2
0
0.5
W
Hou Yi
Aztec1x
Hou Yi
1
1
2
2
W
Kuzenbo
CallMeHemp
Kuzenbo
0
1
8
4
L
2
2
1
1.25
W
Cu Chulainn
KingFyTR
Cu Chulainn
6
1
3
7.5
L
Sun Wukong
Loosedthread09
Sun Wukong
1
3
2
0.67
W
Mercury
Reave05
Mercury
4
0
4
6
L
Tsukuyomi
SwagglesMcSwagg
Tsukuyomi
2
6
0
0.33
W
Discordia
abach
Discordia
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,111
Damage
52,743
71,038
Taken
63,129
45,152
Mitigated
39,732
21,029
Healing
20,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,592
2,853
1,380
5,137
16,010
15,639
0
6,196
9,814
0
17,806
L
Rama
10,040
8,349
0
5,737
11,997
5,867
1,069
954
11,043
0
91,382
W
Hou Yi
Aztec1x
Hou Yi
5,409
3,066
0
6,053
13,967
5,735
0
460
13,445
0
67,974
W
Kuzenbo
CallMeHemp
Kuzenbo
5,762
2,048
0
4,771
14,452
15,201
401
5,330
8,799
19,786
0
L
9,184
917
898
3,492
13,322
5,715
0
7,276
6,046
66,243
0
W
Cu Chulainn
KingFyTR
Cu Chulainn
15,645
2,437
0
6,337
15,796
11,318
785
63
15,733
0
96,956
L
Sun Wukong
Loosedthread09
Sun Wukong
6,401
1,280
0
3,318
15,265
12,299
0
1,694
13,571
0
60,171
W
Mercury
Reave05
Mercury
11,905
7,683
0
3,112
12,683
5,344
0
1,767
10,762
0
99,545
L
Tsukuyomi
SwagglesMcSwagg
Tsukuyomi
3,894
993
0
1,067
14,444
5,632
0
3,725
10,719
0
54,204
W
Discordia
abach
Discordia
14,022
714
0
500
6,231
2,134
419
1,555
4,532
58,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,764
Gold Earned
43,203
486
Minions Killed
494
0
Camps Cleared
0
1,529,929
Distance Traveled
1,578,764
22
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,732
449
18
1
0
315,878
6
L
Rama
8,987
599
165
11
0
254,589
5
W
Hou Yi
8,353
557
115
8
0
273,931
2
W
Kuzenbo
7,450
497
21
1
0
314,139
0
L
Ix Chel
7,746
516
116
8
0
310,446
1
W
Cu Chulainn
10,431
695
137
9
0
293,531
0
L
Sun Wukong
7,810
521
109
7
0
322,280
9
W
Mercury
9,172
611
130
9
0
392,885
0
L
Tsukuyomi
7,489
499
78
5
0
326,736
1
W
Discordia
7,797
520
91
6
0
304,278
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role