Player Matchup

Achilles
Achilles
Silver V
RustySpiderJR
Achilles
Silver V
Level 45
God Stats
5W - 10L
1,468 SR
Queue Stats
72W - 100L
732 MMR
Party 1
Hel
Hel
Silver V
bruh-deeznuts911
Hel
Silver V
Level 142
God Stats
1W - 2L
1,699 SR
Queue Stats
69W - 79L
836 MMR
Party 1
Odin
Odin
Bronze I
svTITOsv
Odin
Bronze I
Level 72
God Stats
15W - 16L
1,359 SR
Queue Stats
21W - 52L
665 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 86
1,509 SR
744 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 106
1,579 SR
750 MMR
Olorun
Olorun
Bronze IV
Blake212223
Olorun
Bronze IV
Level 88
God Stats
1W - 9L
1,313 SR
Queue Stats
11W - 56L
139 MMR
Solo
Hou Yi
Hou Yi
Bronze V
X1Nar3ndra1X
Hou Yi
Bronze V
Level 148
God Stats
1W - 0L
1,593 SR
Queue Stats
10W - 30L
1,015 MMR
Solo
Hades
Hades
Silver II
mrtMACACO Ds
Hades
Silver II
Level 82
God Stats
4W - 0L
1,830 SR
Queue Stats
89W - 94L
1,096 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
RustySpiderJR
Achilles
15
1 / 2 / 3
11,544
722
11,956
18,266
19,839
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
4 / 6 / 2
11,503
719
12,527
14,688
10,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Odin
13
1 / 1 / 3
10,777
674
4,239
11,916
12,626
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
JanusHorusKuzenboBacchusKumbhakarna

VS

Bans
DanzaburouHerculesChironChaacSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
1 / 4 / 4
11,996
750
4,525
10,997
5,397
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
15
0 / 0 / 3
11,568
723
10,738
10,071
5,012
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
8 / 2 / 1
13,571
848
20,459
21,659
13,105
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
6
Kills
9
9
Deaths
6
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Olorun
1
4
4
0.75
L
Achilles
RustySpiderJR
Achilles
1
2
3
1.25
W
Hou Yi
0
0
3
1.5
L
4
6
2
0.83
W
8
2
1
4.25
L
Odin
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,722
Damage
35,722
44,870
Taken
42,727
43,148
Mitigated
23,514
14,020
Healing
16,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
4,525
2,677
1,252
3,799
10,997
5,397
1,553
4,222
6,699
31,898
0
L
Achilles
RustySpiderJR
Achilles
11,956
3,592
0
1,585
18,266
19,839
0
9,737
8,339
0
40,321
W
Hou Yi
10,738
5,076
0
3,875
10,071
5,012
394
2,776
7,295
0
54,935
L
12,527
1,297
5,941
5,878
14,688
10,683
289
9,741
4,909
52,590
0
W
20,459
1,028
0
7,348
21,659
13,105
666
6,452
15,167
73,046
0
L
Odin
4,239
953
108
508
11,916
12,626
8
5,775
6,109
0
24,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,824
Gold Earned
37,135
154
Minions Killed
197
0
Camps Cleared
0
862,995
Distance Traveled
869,868
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,996
750
46
3
0
272,757
0
L
Achilles
11,544
722
31
2
0
310,423
2
W
Hou Yi
11,568
723
74
5
0
307,420
0
L
Hel
11,503
719
90
6
0
240,435
0
W
Hades
13,571
848
77
5
0
289,691
0
L
Odin
10,777
674
33
2
0
312,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role