Player Matchup

Sobek
Sobek
 
Sobek
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Ck Empanadas
Scylla
Level 48
God Stats
1W - 1L
1,323 SR
Queue Stats
82W - 118L
1,368 Elo+
Party 3
Skadi
Skadi
HawkCrossX
Skadi
Level 101
God Stats
52W - 53L
1,514 SR
Queue Stats
313W - 362L
1,378 Elo+
Party 1
Kali
Kali
mtzdelb
Kali
Level 106
God Stats
1W - 1L
1,252 SR
Queue Stats
194W - 215L
1,412 Elo+
Party 1
Achilles
Achilles
xl PepaxDD lx
Achilles
Level 154
God Stats
4W - 8L
1,512 SR
Queue Stats
177W - 168L
1,523 Elo+
Party 3
Team Averages
Level 99
1,420 SR
1,436 Elo+

VS

Team Averages
Level 113
1,462 SR
1,413 Elo+
Bellona
Bellona
EpicKill189
Bellona
Level 83
God Stats
3W - 6L
1,431 SR
Queue Stats
3W - 8L
1,426 Elo+
Party 2
Raijin
Raijin
THSoldier_Steve1
Raijin
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 39L
1,396 Elo+
Solo
Kuzenbo
Kuzenbo
spazzedoutkid2
Kuzenbo
Level 65
God Stats
0W - 3L
1,251 SR
Queue Stats
1W - 8L
1,271 Elo+
Party 2
Lancelot
Lancelot
tiller01
Lancelot
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 73L
1,500 Elo+
Party 2
Apollo
Apollo
whyme16
Apollo
Level 142
God Stats
0W - 3L
1,629 SR
Queue Stats
67W - 116L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 1 / 2
6,713
516
2,826
9,381
8,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
13
0 / 0 / 0
6,472
498
2,560
7,027
2,741
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Skadi
11
1 / 1 / 0
6,297
484
3,704
5,100
1,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kali
mtzdelb
Kali
12
1 / 2 / 1
6,808
524
4,063
11,752
4,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Achilles
xl PepaxDD lx
Achilles
13
0 / 1 / 0
7,459
574
7,991
12,731
10,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
EpicKill189
Bellona
12
1 / 0 / 1
6,630
510
5,804
11,508
11,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 0 / 1
7,632
587
8,932
8,399
3,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 0 / 0
5,874
452
3,144
5,711
5,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
tiller01
Lancelot
6
0 / 0 / 0
4,947
381
540
3,281
1,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
whyme16
Apollo
6
0 / 2 / 0
4,525
348
752
5,164
1,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
2
Kills
4
5
Deaths
2
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
1
2
1
W
Scylla
0
0
0
0
L
Bellona
EpicKill189
Bellona
1
0
1
1.5
W
Skadi
1
1
0
1
L
1
0
1
1.5
W
Kali
mtzdelb
Kali
1
2
1
0.75
L
2
0
0
2
L
Lancelot
tiller01
Lancelot
0
0
0
0
L
Apollo
whyme16
Apollo
0
2
0
0
W
Achilles
xl PepaxDD lx
Achilles
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,144
Damage
19,172
45,991
Taken
34,063
28,404
Mitigated
22,909
14,110
Healing
6,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,826
247
166
3,808
9,381
8,146
0
1,760
7,502
17,080
0
W
Scylla
2,560
370
0
2,081
7,027
2,741
637
6,098
845
49,195
0
L
Bellona
EpicKill189
Bellona
5,804
696
0
3,355
11,508
11,023
0
19
10,298
0
41,487
W
Skadi
3,704
1,222
0
500
5,100
1,953
329
2,451
2,451
0
58,717
L
8,932
1,336
0
500
8,399
3,275
0
2,917
5,482
69,059
0
W
Kali
mtzdelb
Kali
4,063
2,023
0
3,073
11,752
4,776
0
1,356
10,361
0
60,903
L
3,144
1,479
0
1,596
5,711
5,892
0
1,640
4,071
31,961
0
L
Lancelot
tiller01
Lancelot
540
200
0
500
3,281
1,146
0
149
3,132
0
20,817
L
Apollo
whyme16
Apollo
752
265
0
557
5,164
1,573
0
765
4,399
0
8,608
W
Achilles
xl PepaxDD lx
Achilles
7,991
2,325
0
4,482
12,731
10,788
0
0
12,731
0
53,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,749
Gold Earned
29,608
405
Minions Killed
291
0
Camps Cleared
0
1,265,400
Distance Traveled
1,098,725
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,713
516
28
2
0
261,625
4
W
Scylla
6,472
498
78
6
0
225,824
0
L
Bellona
6,630
510
84
6
0
264,285
0
W
Skadi
6,297
484
110
8
0
228,425
3
L
Raijin
7,632
587
104
8
0
240,573
0
W
Kali
6,808
524
92
7
0
297,001
0
L
Kuzenbo
5,874
452
43
3
0
253,556
0
L
Lancelot
4,947
381
40
3
0
133,750
0
L
Apollo
4,525
348
20
2
0
206,561
0
W
Achilles
7,459
574
97
7
0
252,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role