Player Matchup

Arachne
Arachne
Chanz17
Arachne
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,481 Elo+
Party 1
Yemoja
Yemoja
EAblows69
Yemoja
Level 145
God Stats
0W - 1L
1,492 SR
Queue Stats
9W - 19L
1,447 Elo+
Party 1
Sun Wukong
Sun Wukong
JustxYuri
Sun Wukong
Level 159
God Stats
2W - 4L
1,449 SR
Queue Stats
242W - 228L
1,486 Elo+
Party 4
Ra
Ra
Stone BALD
Ra
Level 127
God Stats
4W - 3L
1,441 SR
Queue Stats
114W - 103L
1,492 Elo+
Party 4
Anhur
Anhur
ZCity4
Anhur
Level 157
God Stats
0W - 2L
1,547 SR
Queue Stats
11W - 22L
1,441 Elo+
Party 1
Team Averages
Level 147
1,486 SR
1,469 Elo+

VS

Team Averages
Level 161
1,681 SR
1,557 Elo+
Apollo
Apollo
HeimduIIr
Apollo
Level 120
God Stats
5W - 6L
1,496 SR
Queue Stats
440W - 373L
1,547 Elo+
Party 2
Terra
Terra
eagles arce1
Terra
Level 138
God Stats
3W - 2L
1,745 SR
Queue Stats
109W - 99L
1,529 Elo+
Party 3
Loki
Loki
ldextra
Loki
Level 159
God Stats
5W - 3L
1,648 SR
Queue Stats
584W - 500L
1,528 Elo+
Party 2
Anubis
Anubis
mattdevin
Anubis
Level 230
God Stats
16W - 8L
1,734 SR
Queue Stats
407W - 362L
1,587 Elo+
Solo
Shiva
Shiva
x T I2 I S T o
Shiva
Level 156
God Stats
3W - 1L
1,783 SR
Queue Stats
578W - 517L
1,593 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Chanz17
Arachne
8
0 / 1 / 0
4,853
485
2,111
7,315
2,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
EAblows69
Yemoja
7
0 / 3 / 1
4,798
480
2,873
8,397
3,390
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
JustxYuri
Sun Wukong
10
0 / 1 / 0
5,640
564
3,889
7,170
3,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 2 / 0
4,988
499
2,842
4,896
1,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
ZCity4
Anhur
9
1 / 2 / 0
5,172
517
3,728
7,246
2,124
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
HeimduIIr
Apollo
11
3 / 1 / 1
6,530
653
5,066
6,536
2,158
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 0
5,677
568
2,783
6,191
5,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Loki
ldextra
Loki
10
2 / 1 / 3
5,380
538
2,242
6,201
1,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
mattdevin
Anubis
11
3 / 0 / 2
6,280
628
7,747
5,957
2,947
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
1 / 0 / 6
6,180
618
5,472
6,710
4,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
9
9
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Arachne
Chanz17
Arachne
0
1
0
0
L
Yemoja
EAblows69
Yemoja
0
3
1
0.17
W
Apollo
HeimduIIr
Apollo
3
1
1
3.5
L
Sun Wukong
JustxYuri
Sun Wukong
0
1
0
0
L
0
2
0
0
L
Anhur
ZCity4
Anhur
1
2
0
0.5
W
0
0
0
0
W
Loki
ldextra
Loki
2
1
3
3.5
W
Anubis
mattdevin
Anubis
3
0
2
4
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,443
Damage
23,310
35,024
Taken
31,595
12,412
Mitigated
16,712
9,848
Healing
14,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Chanz17
Arachne
2,111
1,858
0
1,396
7,315
2,303
0
1,951
5,364
0
32,712
L
Yemoja
EAblows69
Yemoja
2,873
702
1,514
1,351
8,397
3,390
0
2,996
5,301
13,695
0
W
Apollo
HeimduIIr
Apollo
5,066
3,585
0
3,184
6,536
2,158
1,093
339
6,197
0
47,692
L
Sun Wukong
JustxYuri
Sun Wukong
3,889
1,118
0
1,853
7,170
3,358
0
2,783
3,947
0
43,675
L
2,842
504
225
1,653
4,896
1,237
0
2,554
2,342
35,225
0
L
Anhur
ZCity4
Anhur
3,728
2,396
0
1,856
7,246
2,124
0
22
7,224
0
30,425
W
2,783
492
0
2,100
6,191
5,162
0
0
6,191
36,371
0
W
Loki
ldextra
Loki
2,242
657
0
1,255
6,201
1,846
451
910
5,291
0
33,944
W
Anubis
mattdevin
Anubis
7,747
162
0
4,691
5,957
2,947
516
2,942
3,015
57,773
0
W
5,472
749
110
2,918
6,710
4,599
65
1,652
5,030
384
21,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,451
Gold Earned
30,047
260
Minions Killed
330
0
Camps Cleared
0
961,428
Distance Traveled
940,829
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,853
485
54
5
0
244,006
0
L
Yemoja
4,798
480
13
1
0
183,823
4
W
Apollo
6,530
653
78
8
0
166,677
1
L
Sun Wukong
5,640
564
69
7
0
191,733
1
L
Ra
4,988
499
67
7
0
160,494
0
L
Anhur
5,172
517
57
6
0
181,372
0
W
Terra
5,677
568
68
7
0
182,514
0
W
Loki
5,380
538
55
6
0
196,872
0
W
Anubis
6,280
628
104
10
0
177,767
0
W
Shiva
6,180
618
25
3
0
216,999
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role