Player Matchup

Ymir
Ymir
Bronze III
ArtDude47
Ymir
Bronze III
Level 108
God Stats
0W - 2L
1,633 SR
Queue Stats
0W - 7L
1,316 MMR
Solo
Medusa
Medusa
Bronze IV
Geoparty99
Medusa
Bronze IV
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 141L
1,298 MMR
Party 2
Ix Chel
Ix Chel
Bronze IV
clayk6
Ix Chel
Bronze IV
Level 83
God Stats
0W - 4L
1,662 SR
Queue Stats
67W - 87L
1,321 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 104
1,598 SR
1,311 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 154
1,466 SR
1,369 MMR
Nike
Nike
Gold V
 
Nike
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Silver I
NickyBrickks89
Zeus
Silver I
Level 158
God Stats
74W - 82L
1,397 SR
Queue Stats
549W - 584L
1,032 MMR
Party 1
Cupid
Cupid
Gold I
fqthis
Cupid
Gold I
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 54L
1,576 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 2 / 3
11,044
614
7,458
20,639
26,931
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+150
Health
+300
Mana
+10
Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Medusa
Geoparty99
Medusa
15
1 / 2 / 2
11,947
664
14,449
15,536
7,181
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
clayk6
Ix Chel
14
2 / 5 / 1
11,494
639
11,147
15,166
6,773
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Bans
ChaacAphroditeKukulkanAchillesBacchus

VS

Bans
Ao KuangAnubisHachimanJanusMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
3 / 0 / 4
12,693
705
13,572
18,790
22,348
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

16
4 / 3 / 4
12,965
720
17,599
13,315
9,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cupid
fqthis
Cupid
17
2 / 1 / 4
13,065
726
13,804
11,277
7,311
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
4
Kills
9
9
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
3
0
4
5
L
Ymir
1
2
3
1.25
L
Medusa
Geoparty99
Medusa
1
2
2
1
W
4
3
4
2
L
Ix Chel
clayk6
Ix Chel
2
5
1
0.5
W
Cupid
fqthis
Cupid
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,054
Damage
44,975
51,341
Taken
43,382
40,885
Mitigated
38,794
9,575
Healing
11,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
13,572
1,331
0
4,387
18,790
22,348
0
6,473
12,122
869
37,543
L
Ymir
7,458
1,314
0
2,634
20,639
26,931
0
7,469
13,170
20,994
0
L
Medusa
Geoparty99
Medusa
14,449
4,812
0
2,787
15,536
7,181
0
5,896
9,616
0
69,920
W
17,599
1,336
0
553
13,315
9,135
276
7,390
5,753
65,850
0
L
Ix Chel
clayk6
Ix Chel
11,147
89
1,801
2,353
15,166
6,773
0
5,543
9,623
45,642
0
W
Cupid
fqthis
Cupid
13,804
8,336
2,218
3,976
11,277
7,311
2,425
5,048
6,097
21
79,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,485
Gold Earned
38,723
173
Minions Killed
216
0
Camps Cleared
0
964,779
Distance Traveled
912,760
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
12,693
705
30
2
0
315,920
0
L
Ymir
11,044
614
29
2
0
329,838
0
L
Medusa
11,947
664
91
5
0
320,600
0
W
Zeus
12,965
720
62
3
0
290,691
3
L
Ix Chel
11,494
639
53
3
0
314,341
0
W
Cupid
13,065
726
124
7
0
306,149
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role