Player Matchup

Rama
Rama
 
Rama
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
HiImNosu
Serqet
Level 50
God Stats
1W - 3L
1,350 SR
Queue Stats
20W - 17L
1,491 Elo+
Party 2
Persephone
Persephone
Jobblee
Persephone
Level 138
God Stats
0W - 1L
1,904 SR
Queue Stats
114W - 76L
1,537 Elo+
Party 2
Geb
Geb
PicklePester
Geb
Level 39
God Stats
0W - 1L
1,295 SR
Queue Stats
36W - 30L
1,490 Elo+
Party 2
Loki
Loki
ylFrenzy
Loki
Level 28
God Stats
0W - 4L
1,500 SR
Queue Stats
82W - 60L
1,527 Elo+
Party 2
Team Averages
Level 82
1,510 SR
1,509 Elo+

VS

Team Averages
Level 121
1,498 SR
1,553 Elo+
Ao Kuang
Ao Kuang
EmptyKetchup723
Ao Kuang
Level 120
God Stats
4W - 3L
1,589 SR
Queue Stats
486W - 411L
1,584 Elo+
Party 1
Shiva
Shiva
Emptysalt723
Shiva
Level 118
God Stats
9W - 5L
1,579 SR
Queue Stats
261W - 200L
1,536 Elo+
Party 1
Thoth
Thoth
Evening Meds
Thoth
Level 158
God Stats
1W - 0L
1,289 SR
Queue Stats
288W - 280L
1,485 Elo+
Party 3
Ullr
Ullr
namechanged9621
Ullr
Level 46
God Stats
7W - 5L
1,503 SR
Queue Stats
219W - 188L
1,574 Elo+
Party 3
Fenrir
Fenrir
villachichis
Fenrir
Level 165
God Stats
15W - 14L
1,527 SR
Queue Stats
246W - 218L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
2 / 3 / 0
5,958
542
6,338
9,758
3,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
HiImNosu
Serqet
9
0 / 2 / 1
5,233
476
3,893
8,902
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
Jobblee
Persephone
10
0 / 4 / 0
5,844
531
2,985
6,898
2,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 1 / 1
5,105
464
3,140
7,467
4,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
11
3 / 1 / 0
6,418
583
3,916
9,108
5,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
11
6 / 0 / 3
6,661
606
4,779
9,337
3,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
1 / 1 / 3
6,235
567
5,725
10,921
7,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 2 / 4
6,187
562
5,872
5,738
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 2 / 1
5,537
503
6,306
9,238
3,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
12
0 / 1 / 2
6,493
590
4,118
9,923
5,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
5
Kills
11
11
Deaths
6
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
3
0
0.67
W
Ao Kuang
6
0
3
7.5
W
1
1
3
2.5
W
3
2
4
2.5
L
Serqet
HiImNosu
Serqet
0
2
1
0.25
L
Persephone
Jobblee
Persephone
0
4
0
0
L
0
1
1
0.5
W
1
2
1
0.75
W
Fenrir
0
1
2
1
L
Loki
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,272
Damage
26,800
42,133
Taken
45,157
18,382
Mitigated
21,021
10,841
Healing
12,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,338
5,150
0
3,835
9,758
3,650
0
574
9,184
0
46,447
W
Ao Kuang
4,779
1,260
0
2,230
9,337
3,291
0
1,511
7,594
46,369
0
W
5,725
775
1,496
2,159
10,921
7,327
4
1,530
9,165
0
22,785
W
5,872
469
0
610
5,738
1,753
0
2,179
3,307
45,116
0
L
Serqet
HiImNosu
Serqet
3,893
956
0
916
8,902
3,041
0
2,715
6,153
0
34,499
L
Persephone
Jobblee
Persephone
2,985
136
0
992
6,898
2,039
0
4,665
2,128
36,175
0
L
3,140
588
0
3,078
7,467
4,413
0
2,014
5,380
11,460
0
W
6,306
1,924
0
1,125
9,238
3,491
0
529
8,709
0
40,960
W
Fenrir
4,118
1,028
0
5,055
9,923
5,159
285
143
9,636
0
46,359
L
Loki
3,916
445
0
2,020
9,108
5,239
0
694
7,957
0
31,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,558
Gold Earned
31,113
275
Minions Killed
317
0
Camps Cleared
0
1,101,249
Distance Traveled
1,160,399
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,958
542
70
6
0
194,222
0
W
Ao Kuang
6,661
606
76
7
0
264,761
0
W
Shiva
6,235
567
17
2
0
242,009
4
W
Thoth
6,187
562
73
7
0
209,324
0
L
Serqet
5,233
476
54
5
0
256,459
1
L
Persephone
5,844
531
73
7
0
208,903
0
L
Geb
5,105
464
13
1
0
226,165
2
W
Ullr
5,537
503
62
6
0
227,029
3
W
Fenrir
6,493
590
89
8
0
217,276
3
L
Loki
6,418
583
65
6
0
215,500
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role