Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Cheturrays
Merlin
Level 61
God Stats
1W - 4L
1,500 SR
Queue Stats
95W - 84L
1,624 Elo+
Solo
Hun Batz
Hun Batz
I AM ANDEW
Hun Batz
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 23L
1,504 Elo+
Solo
Yemoja
Yemoja
Reekster
Yemoja
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 43L
1,658 Elo+
Party 1
Danzaburou
Danzaburou
carchacon2015
Danzaburou
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 74L
1,513 Elo+
Solo
Team Averages
Level 102
1,500 SR
1,560 Elo+

VS

Team Averages
Level 110
1,427 SR
1,518 Elo+
Thanatos
Thanatos
 
Thanatos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
DinkyDinosaur
Hachiman
Level 69
God Stats
2W - 4L
1,276 SR
Queue Stats
281W - 283L
1,488 Elo+
Solo
Kukulkan
Kukulkan
DzLCHIQUILIN
Kukulkan
Level 118
God Stats
4W - 7L
1,290 SR
Queue Stats
172W - 159L
1,518 Elo+
Solo
Zhong Kui
Zhong Kui
R3m3mb3rthe1
Zhong Kui
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 61L
1,573 Elo+
Solo
Yemoja
Yemoja
watermelonade
Yemoja
Level 87
God Stats
5W - 7L
1,571 SR
Queue Stats
229W - 234L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
3 / 1 / 11
9,455
727
7,243
21,739
16,226
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Merlin
Cheturrays
Merlin
17
1 / 2 / 10
9,689
745
16,843
10,470
4,589
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
I AM ANDEW
Hun Batz
18
9 / 1 / 5
10,255
789
15,434
7,280
3,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
Reekster
Yemoja
16
1 / 1 / 14
9,837
757
7,194
17,445
11,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
carchacon2015
Danzaburou
15
2 / 4 / 7
9,376
721
7,492
12,137
5,231
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
2 / 3 / 1
8,374
644
13,123
10,404
4,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hachiman
DinkyDinosaur
Hachiman
15
2 / 4 / 1
8,823
679
9,663
12,251
5,009
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
DzLCHIQUILIN
Kukulkan
16
0 / 3 / 3
8,615
663
14,156
10,518
4,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
R3m3mb3rthe1
Zhong Kui
16
2 / 4 / 4
8,753
673
15,128
12,878
11,431
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 2 / 3
8,585
660
5,389
13,329
11,585
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
19
16
Kills
7
9
Deaths
16
47
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
11
8.5
L
Thanatos
 
Thanatos
2
3
1
0.83
W
Merlin
Cheturrays
Merlin
1
2
10
3
L
Hachiman
DinkyDinosaur
Hachiman
2
4
1
0.63
L
Kukulkan
DzLCHIQUILIN
Kukulkan
0
3
3
0.5
W
Hun Batz
I AM ANDEW
Hun Batz
9
1
5
11.5
L
Zhong Kui
R3m3mb3rthe1
Zhong Kui
2
4
4
1
W
Yemoja
Reekster
Yemoja
1
1
14
8
W
Danzaburou
carchacon2015
Danzaburou
2
4
7
1.38
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,206
Damage
57,459
69,071
Taken
59,380
41,394
Mitigated
37,918
35,766
Healing
24,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,243
1,449
633
8,917
21,739
16,226
628
8,724
12,978
0
10,839
L
Thanatos
 
Thanatos
13,123
1,476
2,152
4,405
10,404
4,981
0
3,117
7,287
0
17,175
W
Merlin
Cheturrays
Merlin
16,843
783
651
705
10,470
4,589
1,381
6,185
4,248
45,396
0
L
Hachiman
DinkyDinosaur
Hachiman
9,663
5,320
363
1,589
12,251
5,009
0
5,921
6,330
0
23,644
L
Kukulkan
DzLCHIQUILIN
Kukulkan
14,156
398
866
1,154
10,518
4,912
108
4,495
5,975
39,086
0
W
Hun Batz
I AM ANDEW
Hun Batz
15,434
1,113
1,678
1,050
7,280
3,400
1,000
4,094
3,186
0
27,901
L
Zhong Kui
R3m3mb3rthe1
Zhong Kui
15,128
562
1,075
2,722
12,878
11,431
246
4,330
8,548
30,609
0
W
Yemoja
Reekster
Yemoja
7,194
972
10,515
8,972
17,445
11,948
176
8,009
9,399
9,973
0
W
Danzaburou
carchacon2015
Danzaburou
7,492
2,008
885
1,760
12,137
5,231
1,232
7,656
4,478
0
21,994
L
5,389
1,028
7,255
2,607
13,329
11,585
156
6,247
6,994
11,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,612
Gold Earned
43,150
137
Minions Killed
163
0
Camps Cleared
0
1,156,249
Distance Traveled
1,216,167
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,455
727
10
1
0
247,709
0
L
Thanatos
8,374
644
9
1
0
276,777
0
W
Merlin
9,689
745
68
5
0
224,299
0
L
Hachiman
8,823
679
36
3
0
209,534
0
L
Kukulkan
8,615
663
52
4
0
233,235
0
W
Hun Batz
10,255
789
17
1
0
248,061
0
L
Zhong Kui
8,753
673
55
4
0
269,623
0
W
Yemoja
9,837
757
4
0
0
227,902
0
W
Danzaburou
9,376
721
38
3
0
208,278
0
L
Yemoja
8,585
660
11
1
0
226,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role