Player Matchup

Ao Kuang
Ao Kuang
LeaveYouBodied
Ao Kuang
Level 155
God Stats
3W - 2L
1,301 SR
Queue Stats
414W - 399L
1,511 Elo+
Party 1
Ravana
Ravana
Stratos-Flex211
Ravana
Level 149
God Stats
20W - 11L
1,673 SR
Queue Stats
357W - 351L
1,518 Elo+
Party 1
Freya
Freya
kingmultiverse
Freya
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,729 Elo+
Solo
Anubis
Anubis
madmaxman101
Anubis
Level 68
God Stats
24W - 14L
1,681 SR
Queue Stats
42W - 40L
1,561 Elo+
Solo
Cupid
Cupid
selfmade37
Cupid
Level 101
God Stats
9W - 5L
1,616 SR
Queue Stats
115W - 104L
1,547 Elo+
Solo
Team Averages
Level 95
1,554 SR
1,574 Elo+

VS

Team Averages
Level 120
1,573 SR
1,455 Elo+
Nox
Nox
CwispyHiryu
Nox
Level 192
God Stats
3W - 6L
1,659 SR
Queue Stats
840W - 669L
1,594 Elo+
Solo
Izanami
Izanami
Dietary Choices
Izanami
Level 13
God Stats
1W - 3L
1,477 SR
Queue Stats
1W - 4L
1,296 Elo+
Solo
Fenrir
Fenrir
Eclay
Fenrir
Level 118
God Stats
2W - 2L
1,511 SR
Queue Stats
39W - 33L
1,500 Elo+
Solo
Tyr
Tyr
RogueThePain
Tyr
Level 149
God Stats
54W - 59L
1,546 SR
Queue Stats
741W - 751L
1,421 Elo+
Solo
Agni
Agni
Similarties-
Agni
Level 126
God Stats
18W - 14L
1,670 SR
Queue Stats
223W - 214L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
6 / 0 / 3
8,735
874
6,233
6,834
2,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 3 / 9
8,220
822
4,820
8,771
7,961
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
4 / 2 / 9
8,395
840
7,985
11,370
7,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Anubis
17
7 / 0 / 9
8,942
894
10,333
6,507
3,241
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cupid
14
2 / 2 / 11
7,724
772
5,814
7,714
3,188
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 2
7,447
745
10,047
6,101
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 7 / 2
6,660
666
4,628
10,225
3,270
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Eclay
Fenrir
13
3 / 8 / 2
7,320
732
4,590
12,634
5,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 0 / 0
7,919
792
573
3,131
2,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
1 / 5 / 2
6,861
686
7,529
8,479
2,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
13
22
Kills
5
7
Deaths
22
41
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
0
7
2
0.14
L
Fenrir
Eclay
Fenrir
3
8
2
0.5
W
Ao Kuang
6
0
3
7.5
L
0
0
0
0
L
1
5
2
0.4
W
3
3
9
2.5
W
4
2
9
4.25
W
Anubis
7
0
9
11.5
W
Cupid
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,185
Damage
27,367
41,196
Taken
40,570
24,920
Mitigated
16,277
11,819
Healing
2,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,047
953
0
155
6,101
2,405
0
3,609
2,446
38,568
0
L
4,628
3,915
0
98
10,225
3,270
0
5,984
4,201
0
13,812
L
Fenrir
Eclay
Fenrir
4,590
1,883
0
804
12,634
5,088
0
7,660
4,798
0
11,185
W
Ao Kuang
6,233
1,866
0
1,633
6,834
2,860
150
2,790
4,041
23,142
0
L
573
75
0
1,346
3,131
2,602
0
908
2,165
0
29,833
L
7,529
1,127
0
460
8,479
2,912
0
5,956
2,355
15,837
0
W
4,820
1,034
0
1,335
8,771
7,961
261
4,387
4,339
0
11,528
W
7,985
2,415
0
2,650
11,370
7,670
633
5,696
5,674
24,632
0
W
Anubis
10,333
626
0
3,153
6,507
3,241
1,711
1,428
5,079
40,472
0
W
Cupid
5,814
2,550
978
2,070
7,714
3,188
2,438
3,254
4,460
0
19,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,016
Gold Earned
36,207
228
Minions Killed
205
0
Camps Cleared
0
1,009,199
Distance Traveled
911,994
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,447
745
67
7
0
219,057
0
L
Izanami
6,660
666
18
2
0
151,860
0
L
Fenrir
7,320
732
12
1
0
186,281
3
W
Ao Kuang
8,735
874
57
6
0
245,415
0
L
Tyr
7,919
792
83
8
0
212,585
1
L
Agni
6,861
686
25
3
0
142,211
0
W
Ravana
8,220
822
18
2
0
194,843
0
W
Freya
8,395
840
40
4
0
186,243
0
W
Anubis
8,942
894
72
7
0
185,466
0
W
Cupid
7,724
772
41
4
0
197,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role