Player Matchup

Odin
Odin
 
Odin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
CarlossaidMA
Susano
Level 2
God Stats
7W - 7L
1,500 SR
Queue Stats
126W - 102L
1,312 Elo+
Party 2
Ix Chel
Ix Chel
LKW_1LV1PPL
Ix Chel
Level 36
God Stats
19W - 16L
1,564 SR
Queue Stats
228W - 242L
1,495 Elo+
Solo
Maui
Maui
TeeDuckMan
Maui
Level 41
God Stats
1W - 5L
1,352 SR
Queue Stats
68W - 85L
1,412 Elo+
Solo
Merlin
Merlin
calithosh
Merlin
Level 48
God Stats
13W - 20L
1,497 SR
Queue Stats
20W - 26L
1,480 Elo+
Solo
Team Averages
Level 51
1,483 SR
1,440 Elo+

VS

Team Averages
Level 62
1,712 SR
1,514 Elo+
Athena
Athena
AandA022722
Athena
Level 37
God Stats
2W - 9L
1,500 SR
Queue Stats
89W - 81L
1,540 Elo+
Party 1
Thanatos
Thanatos
FLUFFYSxREMNANT
Thanatos
Level 83
God Stats
21W - 17L
1,700 SR
Queue Stats
104W - 105L
1,525 Elo+
Party 1
Ra
Ra
Killrvirus_
Ra
Level 40
God Stats
9W - 7L
1,923 SR
Queue Stats
79W - 94L
1,483 Elo+
Solo
Da Ji
Da Ji
Prime-_-Zero2
Da Ji
Level 43
God Stats
3W - 2L
1,853 SR
Queue Stats
150W - 140L
1,506 Elo+
Solo
Chiron
Chiron
nimrod655
Chiron
Level 105
God Stats
2W - 1L
1,584 SR
Queue Stats
180W - 157L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
4 / 0 / 1
6,789
679
5,023
9,460
7,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
10
2 / 2 / 1
6,012
601
2,451
7,656
2,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
LKW_1LV1PPL
Ix Chel
11
3 / 2 / 0
6,472
647
5,013
5,807
2,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 5 / 3
5,102
510
3,718
9,449
7,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
calithosh
Merlin
7
0 / 7 / 2
4,620
462
4,508
8,588
2,688
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
4 / 1 / 4
6,339
634
2,586
8,331
6,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
9
0 / 5 / 0
5,176
518
2,760
7,631
3,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 2 / 2
7,097
710
3,238
6,052
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 0 / 7
6,699
670
5,847
7,822
3,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
nimrod655
Chiron
10
6 / 2 / 6
6,426
643
8,265
7,570
2,746
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
10
Kills
16
16
Deaths
10
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
4
0
1
4.5
W
Athena
4
1
4
6
L
Susano
2
2
1
1.25
W
Thanatos
0
5
0
0
W
2
2
2
1.5
L
Ix Chel
LKW_1LV1PPL
Ix Chel
3
2
0
1.5
W
4
0
7
7.5
L
1
5
3
0.5
L
Merlin
calithosh
Merlin
0
7
2
0.14
W
Chiron
nimrod655
Chiron
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,713
Damage
22,696
40,960
Taken
37,406
22,322
Mitigated
18,853
9,210
Healing
11,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
5,023
807
0
875
9,460
7,513
0
0
9,460
566
37,006
W
Athena
2,586
616
279
1,657
8,331
6,632
112
4,230
3,865
18,049
0
L
Susano
2,451
212
0
2,975
7,656
2,801
0
380
7,276
0
36,226
W
Thanatos
2,760
991
0
2,927
7,631
3,588
0
119
7,512
0
25,158
W
3,238
109
420
2,243
6,052
2,652
0
3,609
2,443
65,496
0
L
Ix Chel
LKW_1LV1PPL
Ix Chel
5,013
849
50
2,397
5,807
2,134
0
2,582
3,156
53,196
0
W
5,847
1,356
0
956
7,822
3,235
0
1,332
6,490
0
49,221
L
3,718
1,154
0
800
9,449
7,186
0
1,689
7,688
19,314
0
L
Merlin
calithosh
Merlin
4,508
382
0
2,113
8,588
2,688
0
1,294
7,198
22,743
0
W
Chiron
nimrod655
Chiron
8,265
5,311
300
2,433
7,570
2,746
816
3,740
3,631
0
36,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,995
Gold Earned
31,737
267
Minions Killed
318
0
Camps Cleared
0
1,051,878
Distance Traveled
1,072,400
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,789
679
56
6
0
205,667
0
W
Athena
6,339
634
26
3
0
235,384
0
L
Susano
6,012
601
75
8
0
250,275
0
W
Thanatos
5,176
518
43
4
0
195,376
0
W
Ra
7,097
710
112
11
0
220,575
1
L
Ix Chel
6,472
647
84
8
0
204,622
2
W
Da Ji
6,699
670
79
8
0
236,854
2
L
Maui
5,102
510
24
2
0
197,089
0
L
Merlin
4,620
462
28
3
0
194,225
2
W
Chiron
6,426
643
58
6
0
184,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role