Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
DabsFN
Cernunnos
Level 82
God Stats
1W - 0L
1,538 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
ELCHAPOHC
King Arthur
Level 123
God Stats
65W - 56L
1,450 SR
Queue Stats
667W - 639L
1,399 Elo+
Solo
Nu Wa
Nu Wa
TasteeBlacks
Nu Wa
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 152L
1,443 Elo+
Solo
Thanatos
Thanatos
eerikg10
Thanatos
Level 59
God Stats
2W - 5L
1,500 SR
Queue Stats
128W - 142L
1,438 Elo+
Solo
Team Averages
Level 101
1,497 SR
1,456 Elo+

VS

Team Averages
Level 107
1,513 SR
1,466 Elo+
Athena
Athena
BigAdum
Athena
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 116L
1,434 Elo+
Solo
Olorun
Olorun
Meter Dunkz
Olorun
Level 147
God Stats
6W - 9L
1,562 SR
Queue Stats
327W - 304L
1,492 Elo+
Solo
Hun Batz
Hun Batz
XxXM1LESDEEPXxX
Hun Batz
Level 102
God Stats
96W - 108L
1,487 SR
Queue Stats
548W - 542L
1,467 Elo+
Solo
Anubis
Anubis
nathiaraangelina
Anubis
Level 138
God Stats
186W - 216L
1,429 SR
Queue Stats
496W - 505L
1,453 Elo+
Solo
Erlang Shen
Erlang Shen
y0ungmegaphone
Erlang Shen
Level 98
God Stats
3W - 2L
1,590 SR
Queue Stats
165W - 198L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 1 / 6
6,789
566
5,707
10,223
8,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
DabsFN
Cernunnos
11
3 / 1 / 1
6,601
550
6,494
8,094
3,054
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
ELCHAPOHC
King Arthur
13
2 / 0 / 0
7,655
638
5,749
8,723
9,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
3 / 1 / 4
7,190
599
8,366
3,737
1,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
eerikg10
Thanatos
13
4 / 0 / 3
7,244
604
5,379
8,422
3,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BigAdum
Athena
10
0 / 2 / 2
6,300
525
3,233
11,316
7,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Olorun
9
0 / 3 / 1
5,400
450
5,371
8,473
2,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hun Batz
10
2 / 2 / 0
6,293
524
4,763
9,018
3,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 3 / 1
7,267
606
2,998
10,756
4,801
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Erlang Shen
y0ungmegaphone
Erlang Shen
11
0 / 3 / 0
6,175
515
3,847
9,935
7,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
13
Kills
3
3
Deaths
13
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
6
4
L
Athena
BigAdum
Athena
0
2
2
0.5
W
Cernunnos
DabsFN
Cernunnos
3
1
1
3.5
W
King Arthur
ELCHAPOHC
King Arthur
2
0
0
2
L
Olorun
0
3
1
0.17
W
3
1
4
5
L
Hun Batz
2
2
0
1
W
Thanatos
eerikg10
Thanatos
4
0
3
5.5
L
1
3
1
0.5
L
Erlang Shen
y0ungmegaphone
Erlang Shen
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,695
Damage
20,212
39,199
Taken
49,498
25,565
Mitigated
25,938
13,820
Healing
14,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,707
1,134
0
2,537
10,223
8,477
547
4,307
5,916
25,593
0
L
Athena
BigAdum
Athena
3,233
1,393
1,179
1,934
11,316
7,485
9
3,280
8,036
22,287
0
W
Cernunnos
DabsFN
Cernunnos
6,494
3,711
233
1,859
8,094
3,054
980
4,952
3,142
0
35,024
W
King Arthur
ELCHAPOHC
King Arthur
5,749
167
0
818
8,723
9,720
60
7
8,716
1,773
58,172
L
Olorun
5,371
3,218
414
2,461
8,473
2,719
1,060
3,109
5,364
38,362
0
W
8,366
1,894
0
500
3,737
1,117
800
1,219
2,518
50,015
0
L
Hun Batz
4,763
1,322
0
1,370
9,018
3,450
0
2,921
6,097
0
37,871
W
Thanatos
eerikg10
Thanatos
5,379
1,133
0
7,873
8,422
3,197
0
1,166
7,256
0
51,721
L
2,998
213
0
5,975
10,756
4,801
0
4,041
6,715
81,234
0
L
Erlang Shen
y0ungmegaphone
Erlang Shen
3,847
1,724
0
1,552
9,935
7,483
0
1,509
8,426
0
42,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,479
Gold Earned
31,435
355
Minions Killed
361
0
Camps Cleared
0
1,283,668
Distance Traveled
1,153,865
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,789
566
34
3
0
242,077
3
L
Athena
6,300
525
45
4
0
268,098
0
W
Cernunnos
6,601
550
75
6
0
248,834
0
W
King Arthur
7,655
638
98
8
0
267,217
0
L
Olorun
5,400
450
52
4
0
193,670
0
W
Nu Wa
7,190
599
74
6
0
227,997
0
L
Hun Batz
6,293
524
56
5
0
246,916
0
W
Thanatos
7,244
604
74
6
0
297,543
2
L
Anubis
7,267
606
137
11
0
222,385
1
L
Erlang Shen
6,175
515
71
6
0
222,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role