Player Matchup

Thanatos
Thanatos
Masters
 
Thanatos
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Diamond II
 
Bakasura
Diamond II
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Jing Wei
Jing Wei
Diamond IV
IFISPEAK
Jing Wei
Diamond IV
Level 42
God Stats
35W - 21L
1,820 SR
Queue Stats
136W - 122L
2,054 MMR
Party 1
Ra
Ra
Masters
RaphaelCraft
Ra
Masters
Level 167
God Stats
10W - 1L
1,675 SR
Queue Stats
137W - 89L
2,414 MMR
Party 2
Yemoja
Yemoja
Platinum III
Rosiida
Yemoja
Platinum III
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 8L
2,025 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 114
1,599 SR
1,898 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,675 SR
2,088 MMR
Nu Wa
Nu Wa
Masters
 
Nu Wa
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Diamond III
Easttt
Shiva
Diamond III
Level 159
God Stats
2W - 2L
1,884 SR
Queue Stats
471W - 445L
2,205 MMR
Solo
Horus
Horus
Diamond IV
Fansome
Horus
Diamond IV
Level 127
God Stats
16W - 16L
1,640 SR
Queue Stats
427W - 418L
2,179 MMR
Solo
Ao Kuang
Ao Kuang
Diamond II
Inters3ct
Ao Kuang
Diamond II
Level 170
God Stats
9W - 12L
1,646 SR
Queue Stats
127W - 107L
2,360 MMR
Solo
Rama
Rama
Diamond IV
Swiftsneakky
Rama
Diamond IV
Level 101
God Stats
3W - 4L
1,708 SR
Queue Stats
193W - 183L
2,197 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
3 / 2 / 1
8,344
642
7,899
13,950
5,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bakasura
 
Bakasura
14
4 / 0 / 2
7,795
600
5,808
9,417
4,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
IFISPEAK
Jing Wei
14
1 / 0 / 4
7,822
602
5,789
9,260
3,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 2 / 4
7,565
582
5,942
5,570
2,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Rosiida
Yemoja
11
1 / 0 / 3
6,786
522
3,606
8,663
4,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bans
KaliRavanaSusano

VS

Bans
KhepriMartichorasTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 1 / 1
6,763
520
5,038
5,458
1,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shiva
Easttt
Shiva
13
2 / 3 / 0
7,241
557
7,543
13,724
8,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
Fansome
Horus
9
0 / 2 / 0
5,998
461
2,867
8,499
7,114
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ao Kuang
Inters3ct
Ao Kuang
12
2 / 1 / 1
7,159
551
4,641
8,322
3,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 3 / 0
6,834
526
6,015
8,598
3,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
10
Kills
4
4
Deaths
10
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
3
2
1
1.75
W
Bakasura
 
Bakasura
4
0
2
5
L
Nu Wa
 
Nu Wa
0
1
1
0.5
L
Shiva
Easttt
Shiva
2
3
0
0.67
L
Horus
Fansome
Horus
0
2
0
0
W
Jing Wei
IFISPEAK
Jing Wei
1
0
4
3
L
Ao Kuang
Inters3ct
Ao Kuang
2
1
1
2.5
W
1
2
4
1.5
W
Yemoja
Rosiida
Yemoja
1
0
3
2.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,044
Damage
26,104
46,860
Taken
44,601
20,850
Mitigated
23,501
29,119
Healing
11,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
7,899
1,661
0
9,420
13,950
5,676
316
1,303
12,647
0
63,615
W
Bakasura
 
Bakasura
5,808
3,957
0
3,914
9,417
4,476
0
2,513
6,794
0
55,616
L
Nu Wa
 
Nu Wa
5,038
1,134
0
468
5,458
1,670
0
2,820
2,154
70,113
0
L
Shiva
Easttt
Shiva
7,543
1,286
0
3,268
13,724
8,414
0
7
13,625
0
56,318
L
Horus
Fansome
Horus
2,867
816
766
2,876
8,499
7,114
0
3,242
4,683
0
11,296
W
Jing Wei
IFISPEAK
Jing Wei
5,789
4,844
0
5,148
9,260
3,450
732
970
8,290
0
76,516
L
Ao Kuang
Inters3ct
Ao Kuang
4,641
1,082
0
1,535
8,322
3,113
0
1,148
6,908
59,178
0
W
5,942
445
1,763
1,849
5,570
2,318
232
3,223
2,347
74,742
0
W
Yemoja
Rosiida
Yemoja
3,606
1,170
3,420
3,605
8,663
4,930
72
2,219
6,444
19,049
0
L
6,015
5,387
0
2,139
8,598
3,190
0
1,716
6,696
0
63,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,312
Gold Earned
33,995
507
Minions Killed
463
0
Camps Cleared
0
1,369,269
Distance Traveled
1,339,980
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,344
642
107
8
0
267,295
0
W
Bakasura
7,795
600
118
9
0
326,390
0
L
Nu Wa
6,763
520
125
10
0
233,952
2
L
Shiva
7,241
557
90
7
0
261,353
0
L
Horus
5,998
461
12
1
0
292,683
3
W
Jing Wei
7,822
602
133
10
0
235,389
2
L
Ao Kuang
7,159
551
107
8
0
328,967
0
W
Ra
7,565
582
123
9
0
292,408
5
W
Yemoja
6,786
522
26
2
0
247,787
4
L
Rama
6,834
526
129
10
0
223,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role