Player Matchup

Nike
Nike
KairoKain
Nike
Level 26
God Stats
0W - 1L
1,401 SR
Queue Stats
30W - 52L
1,349 Elo+
Party 1
Bastet
Bastet
Kannen2711
Bastet
Level 106
God Stats
8W - 13L
1,597 SR
Queue Stats
125W - 134L
1,453 Elo+
Party 1
Rama
Rama
MechaManiacal
Rama
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,725 Elo+
Party 1
Sun Wukong
Sun Wukong
RaptorIndian
Sun Wukong
Level 123
God Stats
0W - 4L
1,474 SR
Queue Stats
144W - 153L
1,449 Elo+
Party 1
Thoth
Thoth
TaySwayZonDay
Thoth
Level 46
God Stats
0W - 1L
1,418 SR
Queue Stats
36W - 48L
1,379 Elo+
Party 1
Team Averages
Level 65
1,478 SR
1,471 Elo+

VS

Team Averages
Level 77
1,666 SR
1,521 Elo+
Shiva
Shiva
GandhiGaming
Shiva
Level 28
God Stats
2W - 1L
1,295 SR
Queue Stats
22W - 19L
1,459 Elo+
Party 3
Cthulhu
Cthulhu
NudeJune
Cthulhu
Level 120
God Stats
6W - 0L
1,980 SR
Queue Stats
25W - 19L
1,522 Elo+
Party 2
Jing Wei
Jing Wei
Valxru
Jing Wei
Level 28
God Stats
4W - 0L
1,741 SR
Queue Stats
4W - 2L
1,533 Elo+
Party 2
Mulan
Mulan
iGAkWarsman
Mulan
Level 99
God Stats
9W - 7L
1,738 SR
Queue Stats
26W - 30L
1,519 Elo+
Solo
Yu Huang
Yu Huang
sbxas
Yu Huang
Level 108
God Stats
2W - 1L
1,578 SR
Queue Stats
201W - 208L
1,570 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
8
0 / 0 / 0
4,789
435
3,389
8,432
5,965
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bastet
Kannen2711
Bastet
9
1 / 1 / 0
5,690
517
2,433
9,632
3,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
0 / 4 / 0
4,480
407
2,519
6,485
2,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
RaptorIndian
Sun Wukong
11
1 / 0 / 0
7,028
639
4,951
7,485
3,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 5 / 0
5,250
477
1,923
6,458
2,013
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
5,778
525
5,073
9,491
6,557
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cthulhu
NudeJune
Cthulhu
9
0 / 1 / 3
5,830
530
5,354
7,825
5,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
Valxru
Jing Wei
10
3 / 0 / 1
5,776
525
5,198
6,708
2,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
3 / 0 / 2
5,913
538
3,385
5,740
2,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yu Huang
sbxas
Yu Huang
13
4 / 0 / 1
6,976
634
3,471
4,805
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
2
Kills
10
10
Deaths
2
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
Nike
0
0
0
0
L
Bastet
Kannen2711
Bastet
1
1
0
1
L
0
4
0
0
W
Cthulhu
NudeJune
Cthulhu
0
1
3
1.5
L
Sun Wukong
RaptorIndian
Sun Wukong
1
0
0
1
L
0
5
0
0
W
Jing Wei
Valxru
Jing Wei
3
0
1
3.5
W
3
0
2
4
W
Yu Huang
sbxas
Yu Huang
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,215
Damage
22,481
38,492
Taken
34,569
16,840
Mitigated
18,019
11,563
Healing
10,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,073
879
0
1,128
9,491
6,557
0
147
9,242
0
43,548
L
Nike
3,389
544
0
941
8,432
5,965
66
2,428
6,004
0
21,344
L
Bastet
Kannen2711
Bastet
2,433
630
0
6,182
9,632
3,030
0
1,045
8,587
0
40,431
L
2,519
1,813
0
1,130
6,485
2,094
0
2,219
4,266
0
19,263
W
Cthulhu
NudeJune
Cthulhu
5,354
619
1,384
1,935
7,825
5,039
134
0
7,825
21,341
0
L
Sun Wukong
RaptorIndian
Sun Wukong
4,951
1,070
0
2,546
7,485
3,738
265
21
7,464
0
52,515
L
1,923
0
0
764
6,458
2,013
0
3,133
3,325
32,464
0
W
Jing Wei
Valxru
Jing Wei
5,198
4,314
0
1,906
6,708
2,190
184
0
6,708
0
36,571
W
3,385
237
0
3,155
5,740
2,518
0
532
5,208
0
34,607
W
Yu Huang
sbxas
Yu Huang
3,471
389
0
1,203
4,805
1,715
0
1,391
3,414
59,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,237
Gold Earned
30,273
253
Minions Killed
322
0
Camps Cleared
0
1,076,784
Distance Traveled
1,171,593
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
5,778
525
67
6
0
226,159
0
L
Nike
4,789
435
26
2
0
213,759
0
L
Bastet
5,690
517
66
6
0
268,769
0
L
Rama
4,480
407
25
2
0
156,731
0
W
Cthulhu
5,830
530
35
3
0
243,777
3
L
Sun Wukong
7,028
639
92
8
0
234,373
5
L
Thoth
5,250
477
44
4
0
203,152
2
W
Jing Wei
5,776
525
61
6
0
212,092
0
W
Mulan
5,913
538
53
5
0
271,204
2
W
Yu Huang
6,976
634
106
10
0
218,361
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role