Player Matchup

Cu Chulainn
Cu Chulainn
ElStabbo
Cu Chulainn
Level 157
God Stats
14W - 11L
1,591 SR
Queue Stats
95W - 78L
1,553 Elo+
Party 1
Izanami
Izanami
ShikariEnnit
Izanami
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 84L
1,544 Elo+
Party 1
Bacchus
Bacchus
Sparkzie
Bacchus
Level 22
God Stats
6W - 0L
1,867 SR
Queue Stats
8W - 4L
1,600 Elo+
Party 1
Baron Samedi
Baron Samedi
Steelmagnolia
Baron Samedi
Level 108
God Stats
5W - 1L
1,706 SR
Queue Stats
70W - 64L
1,510 Elo+
Party 1
Vulcan
Vulcan
guanche020781
Vulcan
Level 89
God Stats
1W - 1L
1,195 SR
Queue Stats
10W - 6L
1,466 Elo+
Solo
Team Averages
Level 107
1,572 SR
1,535 Elo+

VS

Team Averages
Level 41
1,581 SR
1,491 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
GamePimp
Horus
Level 49
God Stats
47W - 38L
1,504 SR
Queue Stats
293W - 315L
1,528 Elo+
Solo
Ra
Ra
LiquidSnake1983
Ra
Level 27
God Stats
5W - 8L
1,886 SR
Queue Stats
52W - 60L
1,730 Elo+
Solo
Fafnir
Fafnir
MythicalAtol
Fafnir
Level 37
God Stats
0W - 1L
1,613 SR
Queue Stats
29W - 56L
1,294 Elo+
Solo
Nu Wa
Nu Wa
luschii
Nu Wa
Level 16
God Stats
8W - 11L
1,403 SR
Queue Stats
9W - 13L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ElStabbo
Cu Chulainn
16
1 / 0 / 3
8,321
832
6,415
8,104
7,859
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
ShikariEnnit
Izanami
15
8 / 0 / 2
8,280
828
9,464
9,183
4,285
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bacchus
Sparkzie
Bacchus
13
1 / 0 / 7
7,474
747
6,028
9,291
9,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Steelmagnolia
Baron Samedi
14
1 / 0 / 5
7,381
738
7,338
3,805
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 0 / 6
6,808
681
5,491
1,622
820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
0 / 1 / 0
6,330
633
1,997
6,678
2,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
GamePimp
Horus
11
0 / 3 / 0
6,098
610
2,724
11,359
8,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

14
0 / 1 / 0
7,363
736
4,663
5,314
2,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
11
0 / 4 / 0
6,576
658
2,810
11,307
10,732
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
luschii
Nu Wa
12
0 / 2 / 0
6,322
632
5,394
4,596
1,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
11
Kills
0
0
Deaths
11
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
1
0
0
W
Cu Chulainn
ElStabbo
Cu Chulainn
1
0
3
2.5
L
Horus
GamePimp
Horus
0
3
0
0
L
0
1
0
0
L
Fafnir
0
4
0
0
W
Izanami
ShikariEnnit
Izanami
8
0
2
9
W
Bacchus
Sparkzie
Bacchus
1
0
7
4.5
W
Baron Samedi
Steelmagnolia
Baron Samedi
1
0
5
3.5
W
0
0
6
3
L
Nu Wa
luschii
Nu Wa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,736
Damage
17,588
32,005
Taken
39,254
24,537
Mitigated
25,898
8,705
Healing
7,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
1,997
1,861
0
242
6,678
2,618
0
4,277
2,401
0
14,925
W
Cu Chulainn
ElStabbo
Cu Chulainn
6,415
933
0
2,314
8,104
7,859
0
2,196
5,598
0
45,818
L
Horus
GamePimp
Horus
2,724
1,042
828
1,828
11,359
8,675
0
6,298
5,061
0
8,350
L
4,663
385
723
1,168
5,314
2,400
0
1,567
3,747
35,729
0
L
Fafnir
2,810
1,116
689
1,401
11,307
10,732
0
4,118
7,125
11,290
0
W
Izanami
ShikariEnnit
Izanami
9,464
6,554
0
1,875
9,183
4,285
2,491
4,377
4,405
0
42,592
W
Bacchus
Sparkzie
Bacchus
6,028
384
0
1,462
9,291
9,534
0
2,858
6,131
11,152
0
W
Baron Samedi
Steelmagnolia
Baron Samedi
7,338
511
1,579
986
3,805
2,039
585
1,760
1,903
29,917
0
W
5,491
3,781
350
139
1,622
820
188
1,019
523
18,336
0
L
Nu Wa
luschii
Nu Wa
5,394
1,939
0
378
4,596
1,473
9
2,609
1,987
15,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,264
Gold Earned
32,689
272
Minions Killed
168
0
Camps Cleared
0
1,035,618
Distance Traveled
976,822
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,330
633
24
2
0
196,100
0
W
Cu Chulainn
8,321
832
85
9
0
225,322
0
L
Horus
6,098
610
15
2
0
201,873
0
L
Ra
7,363
736
80
8
0
200,867
0
L
Fafnir
6,576
658
16
2
0
204,955
0
W
Izanami
8,280
828
90
9
0
192,298
0
W
Bacchus
7,474
747
10
1
0
215,750
0
W
Baron Samedi
7,381
738
50
5
0
203,851
0
W
Vulcan
6,808
681
37
4
0
198,397
0
L
Nu Wa
6,322
632
33
3
0
173,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role