Player Matchup

Fenrir
Fenrir
ImAleksandr
Fenrir
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 25L
1,528 Elo+
Party 1
Jormungandr
Jormungandr
WickDae
Jormungandr
Level 28
God Stats
5W - 6L
1,216 SR
Queue Stats
55W - 43L
1,368 Elo+
Party 3
Olorun
Olorun
blank312
Olorun
Level 40
God Stats
4W - 3L
1,754 SR
Queue Stats
15W - 23L
1,504 Elo+
Party 1
Martichoras
Martichoras
getdastrap
Martichoras
Level 47
God Stats
4W - 7L
1,216 SR
Queue Stats
50W - 41L
1,374 Elo+
Party 3
Surtr
Surtr
lockpickles
Surtr
Level 56
God Stats
3W - 1L
1,884 SR
Queue Stats
67W - 43L
1,597 Elo+
Solo
Team Averages
Level 42
1,514 SR
1,474 Elo+

VS

Team Averages
Level 47
1,606 SR
1,508 Elo+
Hercules
Hercules
BerzerkOn
Hercules
Level 61
God Stats
13W - 16L
1,543 SR
Queue Stats
497W - 448L
1,476 Elo+
Solo
Janus
Janus
Flooka
Janus
Level 65
God Stats
3W - 3L
1,501 SR
Queue Stats
165W - 166L
1,512 Elo+
Party 2
Heimdallr
Heimdallr
LeoCs2204
Heimdallr
Level 48
God Stats
2W - 3L
1,835 SR
Queue Stats
190W - 190L
1,486 Elo+
Solo
Xing Tian
Xing Tian
edfear10
Xing Tian
Level 35
God Stats
3W - 5L
1,432 SR
Queue Stats
114W - 91L
1,555 Elo+
Solo
Thanatos
Thanatos
tanlittlecheeks
Thanatos
Level 25
God Stats
18W - 24L
1,721 SR
Queue Stats
34W - 45L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
8 / 1 / 5
8,994
600
13,906
15,145
7,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jormungandr
WickDae
Jormungandr
12
2 / 1 / 5
7,922
528
9,273
10,656
8,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Olorun
blank312
Olorun
14
5 / 3 / 4
8,786
586
6,336
9,665
3,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Martichoras
getdastrap
Martichoras
15
1 / 0 / 2
9,008
601
5,903
7,399
3,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 4 / 0
8,466
564
15,025
21,946
21,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BerzerkOn
Hercules
16
4 / 1 / 1
9,435
629
17,680
22,116
21,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Flooka
Janus
13
1 / 6 / 3
7,600
507
8,009
11,127
3,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
LeoCs2204
Heimdallr
13
0 / 2 / 0
7,478
499
3,420
9,374
3,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
edfear10
Xing Tian
11
1 / 1 / 4
7,214
481
6,165
13,878
12,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
13
3 / 8 / 3
7,893
526
5,595
16,451
6,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
17
Kills
9
9
Deaths
18
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hercules
BerzerkOn
Hercules
4
1
1
4.5
L
Janus
Flooka
Janus
1
6
3
0.42
W
Fenrir
8
1
5
10.5
L
Heimdallr
LeoCs2204
Heimdallr
0
2
0
0
W
Jormungandr
WickDae
Jormungandr
2
1
5
4.5
W
Olorun
blank312
Olorun
5
3
4
2.33
L
Xing Tian
edfear10
Xing Tian
1
1
4
3
W
Martichoras
getdastrap
Martichoras
1
0
2
2
W
1
4
0
0.25
L
Thanatos
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,443
Damage
40,869
64,811
Taken
72,946
44,446
Mitigated
46,469
22,362
Healing
27,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BerzerkOn
Hercules
17,680
8,434
0
12,315
22,116
21,230
747
1,690
18,903
0
90,128
L
Janus
Flooka
Janus
8,009
252
0
1,500
11,127
3,394
0
3,521
7,606
55,327
0
W
Fenrir
13,906
2,995
0
2,148
15,145
7,124
0
4,432
10,347
0
66,151
L
Heimdallr
LeoCs2204
Heimdallr
3,420
1,584
0
3,855
9,374
3,587
0
1,189
8,185
0
53,841
W
Jormungandr
WickDae
Jormungandr
9,273
2,954
380
2,540
10,656
8,874
0
3,084
7,131
37,720
0
W
Olorun
blank312
Olorun
6,336
3,459
60
2,013
9,665
3,339
978
4,901
4,462
63,934
0
L
Xing Tian
edfear10
Xing Tian
6,165
658
0
3,375
13,878
12,119
0
6,338
7,348
23,172
0
W
Martichoras
getdastrap
Martichoras
5,903
3,604
0
5,761
7,399
3,547
758
722
6,677
0
85,387
W
15,025
6,717
0
9,460
21,946
21,562
0
455
21,281
1,128
65,226
L
Thanatos
5,595
1,946
0
6,677
16,451
6,139
0
3,529
12,882
0
56,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,176
Gold Earned
39,620
469
Minions Killed
475
0
Camps Cleared
0
1,524,640
Distance Traveled
1,436,701
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,435
629
147
10
0
278,810
0
L
Janus
7,600
507
114
8
0
302,019
0
W
Fenrir
8,994
600
86
6
0
361,895
0
L
Heimdallr
7,478
499
110
7
0
272,649
5
W
Jormungandr
7,922
528
52
3
0
286,091
5
W
Olorun
8,786
586
96
6
0
281,238
0
L
Xing Tian
7,214
481
19
1
0
306,872
2
W
Martichoras
9,008
601
130
9
0
287,933
4
W
Surtr
8,466
564
105
7
0
307,483
1
L
Thanatos
7,893
526
85
6
0
276,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role