Player Matchup

Ah Puch
Ah Puch
AquaticTv_
Ah Puch
Level 77
God Stats
3W - 0L
1,758 SR
Queue Stats
44W - 40L
1,455 Elo+
Solo
Pele
Pele
Doktor_Krpa
Pele
Level 146
God Stats
14W - 11L
1,421 SR
Queue Stats
274W - 255L
1,474 Elo+
Party 2
Sol
Sol
JaMaeRealness
Sol
Level 109
God Stats
29W - 29L
1,565 SR
Queue Stats
377W - 390L
1,433 Elo+
Solo
Nike
Nike
Jendrinjo
Nike
Level 137
God Stats
1W - 1L
1,334 SR
Queue Stats
205W - 194L
1,494 Elo+
Party 2
Ne Zha
Ne Zha
Sportfreund479
Ne Zha
Level 80
God Stats
9W - 4L
1,659 SR
Queue Stats
258W - 257L
1,465 Elo+
Solo
Team Averages
Level 110
1,548 SR
1,464 Elo+

VS

Team Averages
Level 122
1,504 SR
1,454 Elo+
Ao Kuang
Ao Kuang
ArNakekette
Ao Kuang
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 78L
1,494 Elo+
Solo
Izanami
Izanami
Corazon_995
Izanami
Level 129
God Stats
1W - 3L
1,520 SR
Queue Stats
80W - 65L
1,455 Elo+
Party 1
King Arthur
King Arthur
Reno-star2020
King Arthur
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 167L
1,494 Elo+
Party 1
Nox
Nox
bounty_68110
Nox
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 20L
1,414 Elo+
Solo
Hel
Hel
subzerolh91
Hel
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 49L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AquaticTv_
Ah Puch
15
3 / 0 / 3
8,433
602
7,778
4,194
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 1 / 2
9,183
656
11,916
13,285
7,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 4 / 4
8,069
576
12,826
13,053
4,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
11
4 / 3 / 2
7,803
557
7,975
15,484
9,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
4 / 2 / 2
7,842
560
4,827
9,895
4,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ArNakekette
Ao Kuang
14
6 / 1 / 1
8,290
592
8,895
13,090
5,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Corazon_995
Izanami
11
1 / 5 / 3
6,492
464
6,519
12,227
4,442
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

King Arthur
Reno-star2020
King Arthur
13
0 / 1 / 0
6,926
495
6,372
14,484
13,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 6 / 0
6,425
459
2,097
9,942
4,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
2 / 3 / 4
7,478
534
8,799
12,184
6,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
16
Kills
10
10
Deaths
16
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
AquaticTv_
Ah Puch
3
0
3
4.5
L
Ao Kuang
ArNakekette
Ao Kuang
6
1
1
6.5
L
Izanami
Corazon_995
Izanami
1
5
3
0.5
W
2
1
2
3
W
3
4
4
1.25
W
Nike
4
3
2
1.67
L
King Arthur
Reno-star2020
King Arthur
0
1
0
0
W
4
2
2
2.5
L
1
6
0
0.17
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,322
Damage
32,682
55,911
Taken
61,927
27,466
Mitigated
33,520
15,780
Healing
19,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
AquaticTv_
Ah Puch
7,778
633
0
2,069
4,194
1,671
529
1,946
2,166
57,849
0
L
Ao Kuang
ArNakekette
Ao Kuang
8,895
2,120
0
7,516
13,090
5,721
0
1,876
11,214
62,688
0
L
Izanami
Corazon_995
Izanami
6,519
4,971
0
1,292
12,227
4,442
625
5,203
7,024
0
45,814
W
11,916
2,914
0
5,085
13,285
7,651
0
3,453
9,832
0
73,288
W
12,826
6,519
0
4,752
13,053
4,188
1,192
6,365
6,686
47,006
0
W
Nike
7,975
503
119
2,573
15,484
9,817
31
5,872
9,382
0
33,229
L
King Arthur
Reno-star2020
King Arthur
6,372
968
0
1,148
14,484
13,054
0
890
13,594
0
52,056
W
4,827
1,339
0
1,182
9,895
4,139
0
1,918
7,949
0
51,757
L
2,097
153
0
621
9,942
4,009
310
6,083
3,859
36,343
0
L
8,799
644
2,485
5,973
12,184
6,294
0
6,997
5,163
44,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,330
Gold Earned
35,611
405
Minions Killed
432
0
Camps Cleared
0
1,418,181
Distance Traveled
1,426,031
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,433
602
102
7
0
295,837
6
L
Ao Kuang
8,290
592
103
7
0
336,777
1
L
Izanami
6,492
464
87
6
0
253,461
0
W
Pele
9,183
656
116
8
0
260,205
3
W
Sol
8,069
576
79
6
0
251,381
0
W
Nike
7,803
557
31
2
0
292,313
4
L
King Arthur
6,926
495
97
7
0
279,742
0
W
Ne Zha
7,842
560
77
6
0
318,445
0
L
Nox
6,425
459
86
6
0
268,762
0
L
Hel
7,478
534
59
4
0
287,289
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role