Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Nathan CWS
Yemoja
Level 79
God Stats
17W - 16L
1,692 SR
Queue Stats
111W - 89L
1,556 Elo+
Party 1
Skadi
Skadi
Pi11mog3r
Skadi
Level 83
God Stats
23W - 18L
1,592 SR
Queue Stats
386W - 375L
1,530 Elo+
Solo
Shiva
Shiva
PrimoRDIAL6872
Shiva
Level 99
God Stats
7W - 6L
1,482 SR
Queue Stats
64W - 59L
1,540 Elo+
Party 1
Agni
Agni
RunItBackTurboo
Agni
Level 26
God Stats
1W - 1L
1,817 SR
Queue Stats
20W - 14L
1,658 Elo+
Party 1
Team Averages
Level 77
1,617 SR
1,557 Elo+

VS

Team Averages
Level 88
1,534 SR
1,542 Elo+
Athena
Athena
Gambles01
Athena
Level 21
God Stats
3W - 1L
1,500 SR
Queue Stats
22W - 20L
1,581 Elo+
Party 2
Tyr
Tyr
KrAtoZ998209
Tyr
Level 66
God Stats
176W - 167L
1,531 SR
Queue Stats
821W - 782L
1,449 Elo+
Solo
Tiamat
Tiamat
Lazyking77
Tiamat
Level 154
God Stats
6W - 10L
1,576 SR
Queue Stats
338W - 335L
1,588 Elo+
Party 2
Kali
Kali
ShishiWeird
Kali
Level 66
God Stats
2W - 4L
1,441 SR
Queue Stats
148W - 131L
1,551 Elo+
Party 2
Sol
Sol
maliciousegg
Sol
Level 133
God Stats
4W - 5L
1,623 SR
Queue Stats
341W - 303L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
1 / 3 / 2
6,905
460
6,121
11,763
4,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Yemoja
Nathan CWS
Yemoja
11
1 / 0 / 1
6,988
466
4,394
8,538
6,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
Pi11mog3r
Skadi
13
0 / 2 / 1
7,247
483
3,767
8,439
3,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 4 / 1
7,624
508
9,229
16,791
11,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
1 / 1 / 1
8,481
565
9,961
9,217
3,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Gambles01
Athena
11
0 / 1 / 7
7,567
504
3,161
9,549
6,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
2 / 0 / 1
9,427
628
8,312
11,516
10,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
Lazyking77
Tiamat
14
1 / 1 / 0
8,073
538
7,296
8,576
5,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 2 / 4
8,739
583
8,716
16,592
6,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

15
3 / 0 / 1
8,971
598
7,015
6,186
2,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
4
Kills
10
10
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
3
2
0.67
W
Athena
Gambles01
Athena
0
1
7
3.5
W
2
0
1
2.5
W
Tiamat
Lazyking77
Tiamat
1
1
0
1
L
Yemoja
Nathan CWS
Yemoja
1
0
1
1.5
L
Skadi
Pi11mog3r
Skadi
0
2
1
0.25
L
1
4
1
0.38
L
1
1
1
1.5
W
4
2
4
3
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,472
Damage
34,500
54,748
Taken
52,419
29,188
Mitigated
31,830
12,707
Healing
20,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,121
1,906
0
741
11,763
4,533
0
2,130
9,589
0
58,267
W
Athena
Gambles01
Athena
3,161
1,014
2,179
2,712
9,549
6,878
0
2,404
7,090
14,020
0
W
8,312
781
0
5,207
11,516
10,725
171
812
10,635
0
78,914
W
Tiamat
Lazyking77
Tiamat
7,296
343
0
3,215
8,576
5,140
60
5,280
2,989
67,840
0
L
Yemoja
Nathan CWS
Yemoja
4,394
357
1,415
2,707
8,538
6,734
0
5,276
3,000
22,440
0
L
Skadi
Pi11mog3r
Skadi
3,767
1,196
0
1,661
8,439
3,401
0
3,086
5,353
0
55,395
L
9,229
2,017
564
3,244
16,791
11,025
0
3,197
13,594
0
66,646
L
9,961
838
0
2,375
9,217
3,495
40
3,869
5,348
88,814
0
W
8,716
4,510
0
3,625
16,592
6,852
1,380
4,652
11,731
0
69,161
W
7,015
1,597
0
3,349
6,186
2,235
1,178
768
5,418
79,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,245
Gold Earned
42,777
503
Minions Killed
503
0
Camps Cleared
0
1,583,254
Distance Traveled
1,611,824
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,905
460
80
5
0
334,638
2
W
Athena
7,567
504
20
1
0
329,798
4
W
Tyr
9,427
628
130
9
0
348,708
0
W
Tiamat
8,073
538
115
8
0
303,139
0
L
Yemoja
6,988
466
35
2
0
315,188
4
L
Skadi
7,247
483
106
7
0
312,102
2
L
Shiva
7,624
508
105
7
0
311,086
0
L
Agni
8,481
565
177
12
0
310,240
4
W
Kali
8,739
583
93
6
0
339,040
2
W
Sol
8,971
598
145
10
0
291,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role