Player Matchup

Izanami
Izanami
Bronze I
Crestafy
Izanami
Bronze I
Level 61
God Stats
42W - 28L
1,368 SR
Queue Stats
86W - 91L
465 MMR
Party 1
Thanatos
Thanatos
Bronze I
JayBoiiiKilla305
Thanatos
Bronze I
Level 128
God Stats
35W - 40L
1,568 SR
Queue Stats
213W - 245L
552 MMR
Solo
Kuzenbo
Kuzenbo
Silver IV
Karofy
Kuzenbo
Silver IV
Level 60
God Stats
1W - 0L
1,345 SR
Queue Stats
154W - 176L
781 MMR
Party 1
Mulan
Mulan
Silver IV
dyin_breed3
Mulan
Silver IV
Level 139
God Stats
39W - 50L
1,520 SR
Queue Stats
263W - 309L
708 MMR
Solo
Zhong Kui
Zhong Kui
Bronze IV
lauchamoreno27
Zhong Kui
Bronze IV
Level 69
God Stats
7W - 7L
1,470 SR
Queue Stats
212W - 256L
721 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 91
1,454 SR
645 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 124
1,518 SR
799 MMR
Fenrir
Fenrir
Silver IV
 
Fenrir
Silver IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver IV
BlaekBaekr
Nu Wa
Silver IV
Level 99
God Stats
28W - 27L
1,482 SR
Queue Stats
209W - 248L
726 MMR
Solo
Bellona
Bellona
Silver V
GeeOmaniSoSmutty
Bellona
Silver V
Level 123
God Stats
12W - 13L
1,475 SR
Queue Stats
235W - 271L
592 MMR
Solo
Ymir
Ymir
Silver V
atjIrishBull
Ymir
Silver V
Level 127
God Stats
2W - 7L
1,686 SR
Queue Stats
121W - 177L
592 MMR
Solo
Charybdis
Charybdis
Silver V
oVirgoh
Charybdis
Silver V
Level 126
God Stats
2W - 4L
1,449 SR
Queue Stats
418W - 479L
585 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Crestafy
Izanami
14
2 / 1 / 2
8,969
561
9,917
10,461
4,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 0 / 1
8,996
562
5,736
18,034
7,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kuzenbo
Karofy
Kuzenbo
10
1 / 1 / 2
7,611
476
2,423
13,268
13,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

14
2 / 0 / 3
8,739
546
9,941
13,521
12,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
lauchamoreno27
Zhong Kui
14
4 / 0 / 2
9,187
574
7,948
8,770
7,639
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ao KuangLokiRavanaAnubis

VS

Bans
MartichorasAresKaliBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
3
0 / 1 / 0
5,320
333
2,466
3,845
919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Nu Wa
12
2 / 1 / 0
7,260
454
8,255
4,753
1,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 5 / 0
7,586
474
6,561
18,235
16,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 1
6,827
427
3,555
14,430
7,831
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
oVirgoh
Charybdis
12
0 / 4 / 1
6,973
436
6,085
12,012
3,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
12
Kills
2
2
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
0
0
L
Nu Wa
2
1
0
2
W
Izanami
Crestafy
Izanami
2
1
2
3
L
0
5
0
0
W
3
0
1
3.5
W
Kuzenbo
Karofy
Kuzenbo
1
1
2
2
L
0
1
1
0.5
W
2
0
3
3.5
W
Zhong Kui
lauchamoreno27
Zhong Kui
4
0
2
5
L
Charybdis
oVirgoh
Charybdis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,965
Damage
26,922
64,054
Taken
53,275
45,487
Mitigated
30,154
34,085
Healing
18,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,466
1,245
0
1,059
3,845
919
0
99
3,746
0
8,712
L
Nu Wa
8,255
1,754
0
1,450
4,753
1,507
0
2,478
2,275
43,386
0
W
Izanami
Crestafy
Izanami
9,917
7,742
0
1,951
10,461
4,155
2,997
3,189
7,272
0
85,825
L
6,561
1,675
0
5,558
18,235
16,274
0
4,374
12,941
0
50,129
W
5,736
1,745
0
19,636
18,034
7,660
1,954
2,835
15,199
0
73,751
W
Kuzenbo
Karofy
Kuzenbo
2,423
1,230
0
3,032
13,268
13,137
136
2,639
10,545
18,590
0
L
3,555
56
1,551
5,237
14,430
7,831
0
3,640
10,647
27,170
0
W
9,941
1,366
0
5,264
13,521
12,896
164
2,062
11,459
9,700
48,191
W
Zhong Kui
lauchamoreno27
Zhong Kui
7,948
763
0
4,202
8,770
7,639
2,151
2,441
6,329
68,224
0
L
Charybdis
oVirgoh
Charybdis
6,085
3,882
0
3,534
12,012
3,623
0
1,392
10,620
0
58,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,502
Gold Earned
33,966
459
Minions Killed
291
0
Camps Cleared
0
1,502,925
Distance Traveled
1,091,345
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,320
333
11
1
0
82,248
0
L
Nu Wa
7,260
454
72
5
0
221,281
7
W
Izanami
8,969
561
133
8
0
253,671
1
L
Bellona
7,586
474
78
5
0
272,342
0
W
Thanatos
8,996
562
119
7
0
344,903
0
W
Kuzenbo
7,611
476
20
1
0
307,751
3
L
Ymir
6,827
427
36
2
0
240,963
4
W
Mulan
8,739
546
90
6
0
283,555
0
W
Zhong Kui
9,187
574
97
6
0
313,045
0
L
Charybdis
6,973
436
94
6
0
274,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role