Player Matchup

Agni
Agni
Silver II
BingleSnapsVI
Agni
Silver II
Level 126
God Stats
1W - 1L
1,289 SR
Queue Stats
9W - 12L
1,505 MMR
Party 1
Shiva
Shiva
Gold III
Deadmen25
Shiva
Gold III
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
207W - 227L
1,382 MMR
Party 2
Aphrodite
Aphrodite
Gold IV
DraculaSlayer1
Aphrodite
Gold IV
Level 140
God Stats
1W - 0L
1,183 SR
Queue Stats
100W - 120L
1,573 MMR
Party 2
Cliodhna
Cliodhna
Gold IV
Keylockking
Cliodhna
Gold IV
Level 125
God Stats
4W - 1L
1,500 SR
Queue Stats
59W - 59L
1,448 MMR
Solo
Neith
Neith
Bronze III
Killercw3
Neith
Bronze III
Level 106
God Stats
1W - 0L
1,532 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,401 SR
1,482 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,496 SR
1,469 MMR
Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hou Yi
Hou Yi
Gold II
 
Hou Yi
Gold II
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Bronze IV
DankTank20
Ganesha
Bronze IV
Level 127
God Stats
0W - 1L
1,298 SR
Queue Stats
5W - 12L
1,326 MMR
Party 3
King Arthur
King Arthur
Gold II
Zaker001
King Arthur
Gold II
Level 129
God Stats
18W - 9L
1,682 SR
Queue Stats
325W - 318L
1,532 MMR
Solo
Scylla
Scylla
Silver II
shebugsahmed
Scylla
Silver II
Level 78
God Stats
10W - 6L
1,501 SR
Queue Stats
57W - 51L
1,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 1
7,987
571
8,434
8,700
2,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
Deadmen25
Shiva
11
0 / 3 / 0
6,908
493
5,636
15,154
7,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Aphrodite
DraculaSlayer1
Aphrodite
12
1 / 1 / 1
7,760
554
6,022
12,084
8,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cliodhna
Keylockking
Cliodhna
15
4 / 1 / 3
8,694
621
8,327
12,294
5,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
Killercw3
Neith
11
0 / 4 / 1
6,949
496
7,415
10,320
4,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
RavanaAnubisMartichorasTyr

VS

Bans
Cu ChulainnKaliAthenaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 2 / 4
7,174
512
4,858
8,700
2,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hou Yi
 
Hou Yi
13
5 / 2 / 0
7,059
504
6,500
11,312
4,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
DankTank20
Ganesha
11
0 / 2 / 3
6,854
490
4,198
13,375
10,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
Zaker001
King Arthur
14
2 / 1 / 1
7,976
570
16,374
14,564
13,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
8
5 / 2 / 0
6,468
462
3,479
5,055
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
9
Kills
13
13
Deaths
9
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
2
4
1.5
L
Hou Yi
 
Hou Yi
5
2
0
2.5
W
4
4
1
1.13
L
Ganesha
DankTank20
Ganesha
0
2
3
0.75
W
Shiva
Deadmen25
Shiva
0
3
0
0
W
Aphrodite
DraculaSlayer1
Aphrodite
1
1
1
1.5
W
Cliodhna
Keylockking
Cliodhna
4
1
3
5.5
W
Neith
Killercw3
Neith
0
4
1
0.13
L
King Arthur
Zaker001
King Arthur
2
1
1
2.5
L
Scylla
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,834
Damage
35,409
58,552
Taken
53,006
27,949
Mitigated
33,430
16,499
Healing
12,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,858
2,745
0
555
8,700
2,920
0
2,958
5,612
0
49,352
L
Hou Yi
 
Hou Yi
6,500
3,103
0
4,925
11,312
4,609
0
1,340
9,972
0
50,196
W
8,434
1,805
0
1,014
8,700
2,778
663
3,444
5,036
43,617
0
L
Ganesha
DankTank20
Ganesha
4,198
594
23
4,313
13,375
10,617
0
4,956
8,419
26,312
0
W
Shiva
Deadmen25
Shiva
5,636
1,491
41
3,885
15,154
7,677
0
812
14,342
0
44,567
W
Aphrodite
DraculaSlayer1
Aphrodite
6,022
1,011
2,146
5,406
12,084
8,342
0
1,369
10,667
41,116
0
W
Cliodhna
Keylockking
Cliodhna
8,327
2,025
0
1,587
12,294
5,115
630
1,901
10,166
0
80,153
W
Neith
Killercw3
Neith
7,415
3,419
0
2,420
10,320
4,037
0
1,346
8,974
0
53,882
L
King Arthur
Zaker001
King Arthur
16,374
1,136
0
1,500
14,564
13,728
0
3,037
11,454
1,972
73,863
L
Scylla
3,479
571
0
1,000
5,055
1,556
0
2,250
2,765
23,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,298
Gold Earned
35,531
392
Minions Killed
344
0
Camps Cleared
0
1,329,222
Distance Traveled
1,290,935
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,174
512
81
6
0
353,342
0
L
Hou Yi
7,059
504
91
7
0
235,214
0
W
Agni
7,987
571
63
5
0
278,363
5
L
Ganesha
6,854
490
17
1
0
278,277
1
W
Shiva
6,908
493
83
6
0
247,151
0
W
Aphrodite
7,760
554
49
4
0
245,562
0
W
Cliodhna
8,694
621
112
8
0
337,777
2
W
Neith
6,949
496
85
6
0
220,369
0
L
King Arthur
7,976
570
112
8
0
283,388
0
L
Scylla
6,468
462
43
3
0
140,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role