Player Matchup

Fenrir
Fenrir
Edgey113
Fenrir
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 104L
1,469 Elo+
Party 2
Izanami
Izanami
Freestylse
Izanami
Level 86
God Stats
10W - 6L
1,601 SR
Queue Stats
23W - 28L
1,347 Elo+
Party 1
Bacchus
Bacchus
Geine666
Bacchus
Level 49
God Stats
3W - 1L
1,313 SR
Queue Stats
15W - 14L
1,333 Elo+
Party 1
Ao Kuang
Ao Kuang
NINJA987231
Ao Kuang
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 83L
1,421 Elo+
Party 2
Osiris
Osiris
Thoronter
Osiris
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 24L
1,207 Elo+
Party 1
Team Averages
Level 80
1,483 SR
1,355 Elo+

VS

Team Averages
Level 64
1,349 SR
1,389 Elo+
Bellona
Bellona
JoKeR-TTVx
Bellona
Level 48
God Stats
1W - 2L
1,288 SR
Queue Stats
87W - 100L
1,417 Elo+
Solo
Atlas
Atlas
Martinims
Atlas
Level 95
God Stats
0W - 2L
1,237 SR
Queue Stats
68W - 75L
1,483 Elo+
Solo
Cupid
Cupid
TTV_Criskev23
Cupid
Level 41
God Stats
0W - 1L
1,307 SR
Queue Stats
5W - 18L
1,189 Elo+
Solo
Scylla
Scylla
elpipa2009-ESP
Scylla
Level 73
God Stats
6W - 10L
1,462 SR
Queue Stats
106W - 96L
1,453 Elo+
Solo
Mercury
Mercury
fatalgabi06
Mercury
Level 64
God Stats
2W - 4L
1,451 SR
Queue Stats
87W - 108L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Edgey113
Fenrir
15
9 / 5 / 5
10,017
501
14,362
18,804
11,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Freestylse
Izanami
15
7 / 1 / 4
10,145
507
9,445
8,140
3,659
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Geine666
Bacchus
12
0 / 1 / 8
8,694
435
6,214
8,905
10,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
NINJA987231
Ao Kuang
17
3 / 4 / 8
10,088
504
8,764
17,425
7,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
Thoronter
Osiris
16
2 / 2 / 2
9,473
474
10,500
19,359
18,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JoKeR-TTVx
Bellona
16
2 / 2 / 0
9,714
486
13,563
21,082
28,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
Martinims
Atlas
13
2 / 1 / 4
9,200
460
5,598
15,334
15,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
0 / 4 / 3
7,248
362
3,843
8,236
2,918
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 5 / 3
10,247
512
13,513
11,443
4,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
fatalgabi06
Mercury
15
3 / 9 / 6
9,300
465
5,821
18,356
7,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
28
21
Kills
12
13
Deaths
21
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Edgey113
Fenrir
9
5
5
2.3
W
Izanami
Freestylse
Izanami
7
1
4
9
W
Bacchus
Geine666
Bacchus
0
1
8
4
L
Bellona
JoKeR-TTVx
Bellona
2
2
0
1
L
Atlas
Martinims
Atlas
2
1
4
4
W
Ao Kuang
NINJA987231
Ao Kuang
3
4
8
1.75
L
0
4
3
0.38
W
Osiris
Thoronter
Osiris
2
2
2
1.5
L
5
5
3
1.3
L
Mercury
fatalgabi06
Mercury
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,285
Damage
42,338
72,633
Taken
74,451
50,779
Mitigated
59,166
15,990
Healing
14,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Edgey113
Fenrir
14,362
3,306
0
2,690
18,804
11,052
194
8,063
10,138
78
49,292
W
Izanami
Freestylse
Izanami
9,445
7,179
257
1,850
8,140
3,659
2,893
2,181
5,943
0
72,316
W
Bacchus
Geine666
Bacchus
6,214
195
275
1,761
8,905
10,734
538
2,802
5,975
20,913
0
L
Bellona
JoKeR-TTVx
Bellona
13,563
3,595
0
9,426
21,082
28,063
8
2,944
18,138
0
69,416
L
Atlas
Martinims
Atlas
5,598
1,781
0
1,215
15,334
15,923
132
3,031
12,098
28,367
0
W
Ao Kuang
NINJA987231
Ao Kuang
8,764
2,354
0
1,606
17,425
7,272
0
4,644
12,491
87,328
0
L
3,843
1,883
203
2,204
8,236
2,918
294
2,535
5,701
0
33,547
W
Osiris
Thoronter
Osiris
10,500
3,378
0
7,551
19,359
18,062
800
602
18,757
31
67,917
L
13,513
370
0
780
11,443
4,829
0
2,664
8,779
59,976
0
L
Mercury
fatalgabi06
Mercury
5,821
1,442
0
355
18,356
7,433
0
3,955
14,374
0
61,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,417
Gold Earned
45,709
400
Minions Killed
355
0
Camps Cleared
0
1,919,944
Distance Traveled
1,702,846
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,017
501
54
3
0
356,807
0
W
Izanami
10,145
507
115
6
0
343,616
0
W
Bacchus
8,694
435
32
2
0
386,383
0
L
Bellona
9,714
486
82
4
0
327,939
0
L
Atlas
9,200
460
33
2
0
371,047
0
W
Ao Kuang
10,088
504
111
6
0
435,403
0
L
Cupid
7,248
362
56
3
0
190,474
0
W
Osiris
9,473
474
88
4
0
397,735
4
L
Scylla
10,247
512
118
6
0
390,226
9
L
Mercury
9,300
465
66
3
0
423,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role