Player Matchup

Janus
Janus
Aardo35
Janus
Level 75
God Stats
13W - 13L
1,508 SR
Queue Stats
71W - 69L
1,472 Elo+
Party 1
Gilgamesh
Gilgamesh
D97A-KKNB-GR72
Gilgamesh
Level 124
God Stats
4W - 3L
1,612 SR
Queue Stats
69W - 69L
1,515 Elo+
Party 1
Geb
Geb
XRoastedKoreanX
Geb
Level 63
God Stats
3W - 1L
1,593 SR
Queue Stats
126W - 121L
1,506 Elo+
Party 1
Ishtar
Ishtar
zDeclxn
Ishtar
Level 95
God Stats
4W - 4L
1,668 SR
Queue Stats
17W - 20L
1,588 Elo+
Party 1
Ares
Ares
zTapzWater_250
Ares
Level 104
God Stats
2W - 1L
1,734 SR
Queue Stats
35W - 26L
1,557 Elo+
Party 1
Team Averages
Level 92
1,623 SR
1,528 Elo+

VS

Team Averages
Level 133
1,517 SR
1,527 Elo+
Surtr
Surtr
DaraghsandDrinks
Surtr
Level 119
God Stats
1W - 4L
1,382 SR
Queue Stats
139W - 133L
1,542 Elo+
Party 2
Sol
Sol
The_Roiste
Sol
Level 141
God Stats
26W - 24L
1,608 SR
Queue Stats
502W - 452L
1,537 Elo+
Party 2
Janus
Janus
Xx_Aribu_xX
Janus
Level 85
God Stats
6W - 10L
1,358 SR
Queue Stats
422W - 418L
1,499 Elo+
Solo
Maui
Maui
dITA R3turns
Maui
Level 164
God Stats
1W - 1L
1,735 SR
Queue Stats
279W - 264L
1,542 Elo+
Party 3
Cliodhna
Cliodhna
sedici1875
Cliodhna
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 93L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aardo35
Janus
15
4 / 5 / 3
8,705
580
9,649
8,476
2,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
D97A-KKNB-GR72
Gilgamesh
14
3 / 1 / 5
8,049
537
11,851
18,220
15,472
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 3 / 2
7,433
496
5,391
12,759
5,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ishtar
zDeclxn
Ishtar
14
4 / 1 / 0
8,336
556
8,896
11,070
5,171
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 9
7,281
485
6,859
14,672
10,987
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 0
7,857
524
9,792
16,588
13,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 1 / 1
8,799
587
10,984
8,653
3,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
3 / 2 / 3
7,498
500
4,701
6,900
3,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
0 / 3 / 6
7,344
490
5,464
15,303
13,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cliodhna
sedici1875
Cliodhna
14
6 / 4 / 2
8,294
553
6,250
15,226
6,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
23
14
Kills
11
11
Deaths
14
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
Aardo35
Janus
4
5
3
1.1
W
Gilgamesh
D97A-KKNB-GR72
Gilgamesh
3
1
5
5.5
L
1
4
0
0.25
L
1
1
1
1.5
W
3
3
2
1.33
L
3
2
3
2.25
L
0
3
6
1
L
Cliodhna
sedici1875
Cliodhna
6
4
2
1.75
W
Ishtar
zDeclxn
Ishtar
4
1
0
4
W
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,646
Damage
37,191
65,197
Taken
62,670
40,475
Mitigated
40,465
19,458
Healing
20,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Aardo35
Janus
9,649
335
0
285
8,476
2,977
0
2,536
5,854
62,496
0
W
Gilgamesh
D97A-KKNB-GR72
Gilgamesh
11,851
4,236
0
5,249
18,220
15,472
0
2,435
15,749
0
65,392
L
9,792
3,521
0
4,952
16,588
13,869
0
3,526
12,988
871
56,234
L
10,984
5,438
0
4,780
8,653
3,225
1,228
1,140
7,471
84,114
0
W
5,391
798
0
4,756
12,759
5,868
0
3,943
8,754
42,442
0
L
4,701
412
0
610
6,900
3,082
245
4,074
2,658
48,763
0
L
5,464
1,333
0
4,834
15,303
13,829
0
7,402
7,733
20,719
0
L
Cliodhna
sedici1875
Cliodhna
6,250
447
0
5,532
15,226
6,460
0
5,410
9,616
0
60,412
W
Ishtar
zDeclxn
Ishtar
8,896
6,104
0
6,838
11,070
5,171
0
6,241
4,829
0
73,051
W
6,859
506
0
2,330
14,672
10,987
0
6,248
8,010
24,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,804
Gold Earned
39,792
455
Minions Killed
446
0
Camps Cleared
0
1,553,183
Distance Traveled
1,477,898
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,705
580
135
9
0
323,496
0
W
Gilgamesh
8,049
537
109
7
0
308,213
1
L
Surtr
7,857
524
94
6
0
279,991
2
L
Sol
8,799
587
141
9
0
293,251
2
W
Geb
7,433
496
62
4
0
356,463
0
L
Janus
7,498
500
100
7
0
253,045
0
L
Maui
7,344
490
22
1
0
307,222
1
L
Cliodhna
8,294
553
89
6
0
344,389
1
W
Ishtar
8,336
556
118
8
0
262,717
5
W
Ares
7,281
485
31
2
0
302,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role