Player Matchup

Thor
Thor
CHIEFYUBYUB
Thor
Level 128
God Stats
0W - 4L
1,500 SR
Queue Stats
79W - 71L
1,542 Elo+
Solo
Amaterasu
Amaterasu
Jоji
Amaterasu
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 3L
1,794 Elo+
Party 2
Aphrodite
Aphrodite
KureiBunni
Aphrodite
Level 274
God Stats
244W - 155L
1,641 SR
Queue Stats
532W - 464L
1,557 Elo+
Party 2
Scylla
Scylla
Shadowedd_
Scylla
Level 123
God Stats
0W - 1L
1,585 SR
Queue Stats
0W - 3L
1,295 Elo+
Solo
Ix Chel
Ix Chel
TheLastUkiyo
Ix Chel
Level 119
God Stats
0W - 5L
1,506 SR
Queue Stats
224W - 207L
1,515 Elo+
Solo
Team Averages
Level 158
1,546 SR
1,541 Elo+

VS

Team Averages
Level 125
1,521 SR
1,540 Elo+
Merlin
Merlin
 
Merlin
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Hayzuse
Jing Wei
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Hentaí
Bacchus
Level 142
God Stats
2W - 0L
1,701 SR
Queue Stats
112W - 90L
1,572 Elo+
Solo
Awilix
Awilix
Victari
Awilix
Level 129
God Stats
15W - 7L
1,475 SR
Queue Stats
192W - 166L
1,553 Elo+
Party 1
Osiris
Osiris
understarr
Osiris
Level 178
God Stats
5W - 3L
1,428 SR
Queue Stats
147W - 130L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 4
6,945
695
7,744
8,071
3,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
Jоji
Amaterasu
13
3 / 3 / 2
7,729
773
7,603
15,069
12,785
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Aphrodite
KureiBunni
Aphrodite
12
2 / 2 / 3
6,976
698
5,286
8,793
4,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
Shadowedd_
Scylla
11
0 / 2 / 2
6,275
628
2,410
3,810
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ix Chel
TheLastUkiyo
Ix Chel
14
1 / 3 / 3
7,090
709
5,441
6,674
2,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 0 / 4
7,757
776
8,915
4,345
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
Hayzuse
Jing Wei
13
0 / 2 / 9
7,012
701
6,027
8,746
3,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Hentaí
Bacchus
13
2 / 1 / 9
7,243
724
6,994
8,356
8,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
Victari
Awilix
15
6 / 1 / 2
7,868
787
9,625
6,287
2,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Osiris
understarr
Osiris
13
2 / 3 / 6
7,165
717
6,426
10,906
12,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
42
7
Kills
12
12
Deaths
7
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
4
4
L
1
2
4
1.5
W
Jing Wei
Hayzuse
Jing Wei
0
2
9
2.25
W
Bacchus
Hentaí
Bacchus
2
1
9
6.5
L
Amaterasu
Jоji
Amaterasu
3
3
2
1.33
L
Aphrodite
KureiBunni
Aphrodite
2
2
3
1.75
L
Scylla
Shadowedd_
Scylla
0
2
2
0.5
L
Ix Chel
TheLastUkiyo
Ix Chel
1
3
3
0.83
W
Awilix
Victari
Awilix
6
1
2
7
W
Osiris
understarr
Osiris
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,484
Damage
37,987
42,417
Taken
38,640
25,185
Mitigated
28,470
13,781
Healing
7,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,915
605
0
887
4,345
1,828
490
536
3,769
39,271
0
L
7,744
1,332
0
875
8,071
3,519
0
2,131
5,553
0
21,583
W
Jing Wei
Hayzuse
Jing Wei
6,027
4,301
0
994
8,746
3,232
1,185
2,969
5,489
0
17,774
W
Bacchus
Hentaí
Bacchus
6,994
405
0
3,649
8,356
8,318
0
3,839
4,417
14,231
210
L
Amaterasu
Jоji
Amaterasu
7,603
2,780
0
3,177
15,069
12,785
0
5,406
9,037
0
14,439
L
Aphrodite
KureiBunni
Aphrodite
5,286
507
4,097
4,447
8,793
4,761
0
3,823
4,721
14,732
0
L
Scylla
Shadowedd_
Scylla
2,410
449
0
525
3,810
1,320
0
1,684
2,085
8,994
0
L
Ix Chel
TheLastUkiyo
Ix Chel
5,441
1,084
197
463
6,674
2,800
0
1,876
4,662
24,578
0
W
Awilix
Victari
Awilix
9,625
3,264
0
832
6,287
2,445
0
1,600
4,635
0
24,407
W
Osiris
understarr
Osiris
6,426
2,260
0
798
10,906
12,647
14
3,965
6,845
0
19,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,015
Gold Earned
37,045
142
Minions Killed
203
0
Camps Cleared
0
897,850
Distance Traveled
1,040,935
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,757
776
82
8
0
205,069
0
L
Thor
6,945
695
30
3
0
191,949
0
W
Jing Wei
7,012
701
35
4
0
210,880
0
W
Bacchus
7,243
724
18
2
0
208,781
0
L
Amaterasu
7,729
773
24
2
0
222,430
0
L
Aphrodite
6,976
698
23
2
0
191,526
0
L
Scylla
6,275
628
27
3
0
101,886
0
L
Ix Chel
7,090
709
38
4
0
190,059
0
W
Awilix
7,868
787
38
4
0
229,272
0
W
Osiris
7,165
717
30
3
0
186,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role