Player Matchup

Jing Wei
Jing Wei
DarkDiamond2222
Jing Wei
Level 112
God Stats
2W - 3L
1,670 SR
Queue Stats
11W - 10L
1,506 Elo+
Solo
Kukulkan
Kukulkan
TimiPeaKok
Kukulkan
Level 27
God Stats
2W - 2L
1,391 SR
Queue Stats
36W - 28L
1,529 Elo+
Party 2
Arachne
Arachne
TobyFromHR
Arachne
Level 65
God Stats
82W - 62L
1,572 SR
Queue Stats
425W - 424L
1,504 Elo+
Party 2
Baron Samedi
Baron Samedi
dubblub
Baron Samedi
Level 136
God Stats
9W - 4L
1,720 SR
Queue Stats
531W - 466L
1,566 Elo+
Solo
Geb
Geb
iMn0tsTuPiD65
Geb
Level 103
God Stats
4W - 8L
1,349 SR
Queue Stats
744W - 772L
1,521 Elo+
Party 2
Team Averages
Level 89
1,540 SR
1,525 Elo+

VS

Team Averages
Level 89
1,555 SR
1,516 Elo+
Ganesha
Ganesha
 
Ganesha
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
GingerlyBrake8
Odin
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 102L
1,496 Elo+
Party 1
Hera
Hera
TheW0rstJungle
Hera
Level 67
God Stats
8W - 6L
1,727 SR
Queue Stats
82W - 61L
1,600 Elo+
Solo
Thor
Thor
ajax4356
Thor
Level 109
God Stats
4W - 5L
1,459 SR
Queue Stats
154W - 154L
1,482 Elo+
Party 1
Rama
Rama
txkilla
Rama
Level 127
God Stats
0W - 2L
1,592 SR
Queue Stats
61W - 62L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
1 / 0 / 0
6,857
571
4,173
2,381
960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
TimiPeaKok
Kukulkan
12
1 / 2 / 3
7,141
595
5,486
7,034
2,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
TobyFromHR
Arachne
12
4 / 2 / 1
7,146
596
4,389
9,310
3,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
dubblub
Baron Samedi
12
5 / 1 / 2
7,730
644
7,682
6,929
4,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

10
0 / 0 / 3
6,311
526
4,675
8,738
6,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
1 / 1 / 0
6,124
510
4,183
11,344
6,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 5 / 1
4,892
408
536
8,588
5,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 4 / 2
6,209
517
7,243
7,520
2,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thor
13
2 / 2 / 2
6,758
563
4,503
10,951
4,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
txkilla
Rama
11
0 / 0 / 0
6,574
548
3,056
5,649
1,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
11
Kills
4
5
Deaths
12
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
1
1
0
1
W
Jing Wei
1
0
0
1
L
0
5
1
0.1
L
1
4
2
0.5
W
Kukulkan
TimiPeaKok
Kukulkan
1
2
3
1.25
W
Arachne
TobyFromHR
Arachne
4
2
1
2.25
L
Thor
2
2
2
1.5
W
Baron Samedi
dubblub
Baron Samedi
5
1
2
6
W
0
0
3
1.5
L
Rama
txkilla
Rama
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,405
Damage
19,521
34,392
Taken
44,052
18,968
Mitigated
21,119
8,123
Healing
9,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
4,183
361
1,505
3,756
11,344
6,971
0
3,624
7,694
21,181
0
W
Jing Wei
4,173
3,801
0
1,239
2,381
960
80
258
2,123
0
51,052
L
536
159
0
250
8,588
5,057
0
5,248
2,772
0
13,460
L
7,243
1,733
0
630
7,520
2,810
0
3,295
4,139
47,330
0
W
Kukulkan
TimiPeaKok
Kukulkan
5,486
857
0
813
7,034
2,925
500
3,418
3,502
53,371
0
W
Arachne
TobyFromHR
Arachne
4,389
3,513
0
1,191
9,310
3,826
0
2,735
6,505
0
51,993
L
Thor
4,503
728
0
625
10,951
4,419
0
3,191
7,676
0
63,182
W
Baron Samedi
dubblub
Baron Samedi
7,682
782
235
1,740
6,929
4,800
82
1,589
5,340
38,134
390
W
4,675
290
0
2,905
8,738
6,457
0
3,272
5,356
23,074
0
L
Rama
txkilla
Rama
3,056
2,526
0
2,938
5,649
1,862
558
1,345
4,304
0
48,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,185
Gold Earned
30,557
389
Minions Killed
321
0
Camps Cleared
0
1,230,710
Distance Traveled
1,125,028
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,124
510
3
0
0
216,264
0
W
Jing Wei
6,857
571
121
10
0
254,349
0
L
Odin
4,892
408
16
1
0
230,266
0
L
Hera
6,209
517
88
7
0
233,708
2
W
Kukulkan
7,141
595
102
9
0
217,845
0
W
Arachne
7,146
596
76
6
0
292,892
0
L
Thor
6,758
563
90
8
0
233,364
0
W
Baron Samedi
7,730
644
72
6
0
222,234
2
W
Geb
6,311
526
18
2
0
243,390
2
L
Rama
6,574
548
124
10
0
211,426
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role