Player Matchup

Bacchus
Bacchus
Bronze II
MrGrizzWinter
Bacchus
Bronze II
Level 94
God Stats
1W - 2L
1,524 SR
Queue Stats
47W - 84L
347 MMR
Party 1
Chiron
Chiron
Silver V
Ramen_Hex
Chiron
Silver V
Level 88
God Stats
0W - 1L
1,574 SR
Queue Stats
84W - 114L
723 MMR
Solo
Mulan
Mulan
Silver V
anotherfellahhh
Mulan
Silver V
Level 68
God Stats
25W - 27L
1,459 SR
Queue Stats
150W - 186L
462 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze I
i930Nyce
Kuzenbo
Bronze I
Level 137
God Stats
17W - 26L
1,440 SR
Queue Stats
359W - 416L
483 MMR
Solo
Tiamat
Tiamat
Silver V
immortaL FPS
Tiamat
Silver V
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
363W - 382L
622 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 107
1,499 SR
527 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 106
1,637 SR
527 MMR
Jormungandr
Jormungandr
Bronze I
A_YO_Rell
Jormungandr
Bronze I
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
210W - 240L
334 MMR
Solo
Danzaburou
Danzaburou
Silver V
Bshmurda-
Danzaburou
Silver V
Level 117
God Stats
3W - 3L
1,500 SR
Queue Stats
143W - 159L
489 MMR
Solo
Thanatos
Thanatos
Bronze II
JayBoiiiKilla305
Thanatos
Bronze II
Level 128
God Stats
35W - 40L
1,545 SR
Queue Stats
213W - 245L
412 MMR
Solo
Vulcan
Vulcan
Silver IV
V_i_p_r_a
Vulcan
Silver IV
Level 107
God Stats
4W - 1L
1,808 SR
Queue Stats
289W - 311L
730 MMR
Solo
Thor
Thor
Silver IV
darkbleyder
Thor
Silver IV
Level 69
God Stats
7W - 4L
1,832 SR
Queue Stats
56W - 77L
668 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
0 / 5 / 2
8,150
408
6,303
20,514
22,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chiron
Ramen_Hex
Chiron
15
2 / 9 / 0
9,694
485
17,533
22,310
8,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
0 / 0 / 0
9,209
460
8,817
11,768
13,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
i930Nyce
Kuzenbo
15
3 / 0 / 0
9,136
457
6,804
11,675
14,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
14
1 / 8 / 2
8,980
449
9,880
17,003
7,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
MartichorasAnubisRavana

VS

Bans
BakasuraNu WaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
A_YO_Rell
Jormungandr
16
2 / 0 / 9
10,086
504
7,230
15,137
15,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Bshmurda-
Danzaburou
19
9 / 2 / 4
12,369
618
21,078
17,309
9,001
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
7 / 1 / 7
10,648
532
13,654
23,941
11,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Vulcan
V_i_p_r_a
Vulcan
15
3 / 3 / 2
9,843
492
10,328
11,907
5,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
1 / 0 / 2
10,215
511
6,171
10,595
7,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
6
Kills
22
22
Deaths
6
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
A_YO_Rell
Jormungandr
2
0
9
6.5
W
Danzaburou
Bshmurda-
Danzaburou
9
2
4
5.5
W
7
1
7
10.5
L
Bacchus
0
5
2
0.2
L
Chiron
Ramen_Hex
Chiron
2
9
0
0.22
W
Vulcan
V_i_p_r_a
Vulcan
3
3
2
1.33
L
0
0
0
0
W
1
0
2
2
L
Kuzenbo
i930Nyce
Kuzenbo
3
0
0
3
L
Tiamat
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,337
Damage
58,461
83,270
Taken
78,889
65,798
Mitigated
48,992
17,578
Healing
39,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
A_YO_Rell
Jormungandr
7,230
2,075
451
4,732
15,137
15,804
131
3,588
10,958
49,187
0
W
Danzaburou
Bshmurda-
Danzaburou
21,078
10,802
0
10,886
17,309
9,001
3,856
1,838
15,381
0
109,713
W
13,654
3,142
0
20,460
23,941
11,296
693
6,487
16,878
0
75,025
L
Bacchus
6,303
511
0
3,124
20,514
22,161
0
5,056
15,458
32,074
0
L
Chiron
Ramen_Hex
Chiron
17,533
8,547
327
4,193
22,310
8,018
352
1,720
20,510
0
84,906
W
Vulcan
V_i_p_r_a
Vulcan
10,328
2,752
0
2,528
11,907
5,330
668
7,820
3,599
68,262
0
L
8,817
589
0
4,347
11,768
13,396
0
1,508
10,260
0
71,856
W
6,171
402
0
878
10,595
7,561
0
2,109
8,056
0
66,804
L
Kuzenbo
i930Nyce
Kuzenbo
6,804
2,505
106
2,476
11,675
14,654
0
1,643
10,032
54,262
11,809
L
Tiamat
9,880
606
0
3,005
17,003
7,569
0
7,598
9,405
55,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,169
Gold Earned
53,161
484
Minions Killed
518
0
Camps Cleared
0
1,870,994
Distance Traveled
1,959,116
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,086
504
40
2
0
396,900
4
W
Danzaburou
12,369
618
161
8
0
379,109
0
W
Thanatos
10,648
532
95
5
0
454,151
0
L
Bacchus
8,150
408
36
2
0
377,981
4
L
Chiron
9,694
485
122
6
0
314,257
0
W
Vulcan
9,843
492
113
6
0
349,631
0
L
Mulan
9,209
460
127
6
0
395,403
7
W
Thor
10,215
511
109
5
0
379,325
0
L
Kuzenbo
9,136
457
77
4
0
420,256
0
L
Tiamat
8,980
449
122
6
0
363,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role